Forget nerfs, he needs IA Gale to hit overhead
As good as this Sim is, I would still prefer the old horizontal fireball sim back. I like having the ability to force some kind of reaction out of your opponent from full screen, and that is what a horizontal fireball does. Like it feels weird that I canāt beat Ryu in a straight fireball game anymore with these arcing yoga fires and I hate the fact that Cammy/Bison can reaction punish any yoga fire that isnāt full screen. Capcom wonāt be making any drastic changes like that to SFV sim though so Iāve learned to accept it.
Outside of the more subtle changes that Marmalade Jones suggested, I would like to see something done to his super to give it more utility. Outside of combos, Iāve used it as an anti air a couple times in hundreds of matches and thats about it. Not that Sim needs more tools, but it is a fun super that would be a shame to see go to waste. Maybe someone will come up with a non combo use for it.
Yeah I feel like there has to be some sort of undiscovered tech for sunburst, using it during VT seems like it might have some potential uses
Iāve used super to chip out Gief a few times, lol.
@SimSimIV How much do you think is the 4frame jump nerf gonna influence dhalsims IAT and instant gales?
Thats a really good question. It wonāt affect IAG or IAT if you end it in up+forward. Itāll just be an extra frame on all neutral jumps and jump backs.
This exactly
Basically cross under slide - back teleport (versus jump ins to get out of corner) will be 1 frame slower
edit:
anyone else feeling like the character gets you easy wins�
I played Ken for the first couple of days and had like a 50% winrate, a few days ago I made the switch to dhalsim and yesterday I tracked my casual matches.
20 matches played, 85% win rate.
I feel like a fraud now

I played Ken for the first couple of days and had like a 50% winrate, a few days ago I made the switch to dhalsim and yesterday I tracked my casual matches.
20 matches played, 85% win rate.I feel like a fraud now
Dhalsim is good, but it can just mean Sim suits more your play style. I played Sim in IV and I feel some that skill set helps me naturally be better with V Sim than other characters. Iām not saying that Sim is not really good and that may be the reason but I think he is slightly higher on the execution curve than some of the other characters, so I donāt think heās a plug and play for an easy win.
EDIT: totally missed a word lol.
The other thing is heās much less played than Ken, so less people know what his set ups and combos are.
I am absolutely free in the Sim mirror. I just cannot seem to ever win this match. Itās incredibly frustrating.
Yeah Im not looking forward to playing that mirror in V. It was awkward in IV aswell but literally like 10 people in the world played Sim so youād never have to actually play it. Now in V the Sim mirror is gonna be more common for sure.
Does anyone have setups for a safe cr. mk slide except from forward throw? Like after a certain blockstring or combo?

Does anyone have setups for a safe cr. mk slide except from forward throw? Like after a certain blockstring or combo?
I just posted one in the tech thread.
Thanks Iāll check it out
Finally getting the hang of Sim, but just a few questions if anyone can offer some insight;
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when playing vs ryu/ken, it feels like fireballs destroy me. When 3/4 screen of full screen, I throw Mp/Hp fireballs. Their fireball hits me and they can block mine. Whatās the way around this? It also feels like they can dash in on me behind their fireball while my fireball is in recovery and Iām stuck in blockstun. Basically I struggle vs fireballs 3/4 and full screen. I do st Hp a bit too but I found the timing strange to beat fireballs and I usually end up getting hit by the fireball in an attempt to go under.
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I need some tips or advice on using Sims v skill more. How is it meant to be used properly? I find poking with st Mp and st mk much better in neutral that floating up and poking from the air, but thatās just me. Usually when Iām floating people will jump at me and I kinda struggle with dealing with that. when I watch Arturo play he uses the v skill a lot, uses it in neutral, uses it for pressure and also does v skill to tele a lot to pressure people. I donāt know if thatās legit since it loses to jabs but when I watch him play he uses v skill a lot and in much different ways than I usually see, so I want to add it to my game.
Any feedback is apeeciated.

Finally getting the hang of Sim, but just a few questions if anyone can offer some insight;
when playing vs ryu/ken, it feels like fireballs destroy me. When 3/4 screen of full screen, I throw Mp/Hp fireballs. Their fireball hits me and they can block mine. Whatās the way around this? It also feels like they can dash in on me behind their fireball while my fireball is in recovery and Iām stuck in blockstun. Basically I struggle vs fireballs 3/4 and full screen. I do st Hp a bit too but I found the timing strange to beat fireballs and I usually end up getting hit by the fireball in an attempt to go under.
I need some tips or advice on using Sims v skill more. How is it meant to be used properly? I find poking with st Mp and st mk much better in neutral that floating up and poking from the air, but thatās just me. Usually when Iām floating people will jump at me and I kinda struggle with dealing with that. when I watch Arturo play he uses the v skill a lot, uses it in neutral, uses it for pressure and also does v skill to tele a lot to pressure people. I donāt know if thatās legit since it loses to jabs but when I watch him play he uses v skill a lot and in much different ways than I usually see, so I want to add it to my game.
Any feedback is apeeciated.
Dhalsim has quite a few ways around fireballs. The most rewarding is: if you have a good read on when theyāre going to throw one, to instant air teleport behind them and go for the usual combo.
His medium and heavy slides easily go under fireballs, so if you get your spacing right and your reactions on point you can hit them while theyāre recovering.
Jumping is an option, as you can then do a myriad of things which all come with some risks. You can use drills to close the gap, v-skill to possibly poke or at least float over and again gain a little bit of space control, and then thereās the option of a late teleport.
Using his v-skill takes some getting used to because of the startup and the way his pokes work in the air. Itās essentially another footsie tool because it lets you move back and forth at a greater speed than he can on the ground.
I was playing around with some CA setups, and it seems that the TK Lp Super wonāt cross up in the corner, even if it appears to be on the other side of the opponent. Thatās pretty disappointing. However, you can still create some decent high low mix ups with it
Crossups are dependent on where you are, not where the hitbox is I believe
Correct, most fighting games you block in reference to the location of the opponent no matter what. Third Strike was an exception because you had to block a projectile with reference to the side it originated from. Itās why Urienās Aegis Reflector could set up unblockables.