Dhalsim General Thread: The Longer it Gets, the Harder it Hits

Man, I am getting blown up by rushdown.
Seems like Sim has no answer to point-blank pressure.

I don’t get where the request for nerfs are coming from. Once someone is in and grabs a knockdown he’s destroyed with close to no options outside of V-reversal.

Might stick him out for another while but it’s infuriating getting beat by what really is nothing more than jab/throw pressure.

Edit: should add that I’m a scrubby scrub scrub who last played sim in 2 and is used to Guy in 4 so might be in a bad habit of being in a space for Guy thats terrible for Sim :slight_smile:

Guys…
Im lost… I played a bunch of matches yesterday and realized a huge gap in my play, just outside of b.mk range I have no idea what to do.
Both st.mk and st.mp are too slow/ unsafe on block in that range and nothing else hits. People just sit in that range and do nothing or rather, wait for me to do something and punish
I thought I could jumpback jab to get a mixup +gain some space but one ken just ex tatsu’ed me ON HIT for that…

To make things worse, it’s the perfect sweep range for most characters, which means Im not sure how to punish it.

I had a fight against another ken who realized that “dead range” and would just sweep all the time at that range, I tried out stuff and have eaten like 5-7 CH sweeps that round -.-

edit: in the video thread i’ve just seen fchamps sim, at my problem range he’d either do a step back st.rh or IA lk Drill… maybe that’s something I should look into

Depending on spacing, you can punish blocked sweeps with b.MK, c.HP or s.MK. s.MK is the surest and will punish all sweeps that I know of since it’s 10f startup and most sweeps are -11 or -12. However, s.MK has obviously the smallest reward, so you really should go for the other two options if you know they’ll reach.

b.mp??? You probably meant b.mk, right?
Im not sure how these would connect… does the hurtbox of, lets say, ryu stay extended after I block his sweep?

b.MK yes, although technically you could even use b.MP in some cases.
I fixed my typo.

Some of the sweeps have quite extended hurtboxes after block and some of them have less of it. Which one you can punish with depends on spacing and which character you’re playing against. s.MK is the safe option with lowest reward. c.HP, b.MK xx MP flame is the maximum punish if you’re really close and the opponent sweeps. This is pretty rare and only really happens against poor players. c.HP xx MP flame or b.MK xx MP flame is the better punish when it works. Sometimes you can only get c.HP, but the flame will not combo because of hurtboxes.

There’s really no option other than hitting the lab and just testing things out. You want to get a feel for the spacing for specific characters sweeps and what you can get from different ranges.

You can also use c.MK xx VT as a punish on every case I think if you want to get that ~140 damage and knockdown to fire pit.

Honestly I’ve been fucking around with using jab Flame as a poke in certain situations. It comes out fairly quick.

LP Flame starts up in 13f and -3 on block. s.mk starts up in 10f and is -4 on block just to put it into perspective. I really need to look at the range. Using is it footsies idk, but causing a K/D is pretty good and may help you get out of pressure. I like the idea of IAGale in footsies although I haven’t used it much.

IAGale might be really good in that scenario if you jump forward for it.
Gets stuffed by st Heavies but i think bMK could counter poke it right?

Saw Arturo use a sneaky little mixup. When you have the opponent cornered, on a knockdown dash forward and tk fierce gale, it will whiff and cross up. Then go for your standard crouching fierce combo. This doesn’t work on quick rise though.

Iat Gale is weak as a poke. Goofy hit box. Only hits highish, wiffs over low attacks. And not.very horizontal. Flame as a poke seems to work for me. But it could be scrubby too… Maybe I’m just not being punished @ silver the way I should be

Gales great because it causes knockdown. It beats lows and grabs which is a normal reaction to those on the defensive

Man, I want pink dhalsim so bad, but there’s no way I can be hard mode with him :frowning:

Do you have a vid of him doing it?

I feel like getting the hang of Sims’ AA is so important. I’ve been using him a tonne lately and I REALLY hit my stride once I anti aired consistently. Feels like cr.mp has a wonky hitbox so learning at what ranges it will AA is important too. After AA cr mp I really like cancelling to jab yoga fire, sets up a mixup of sorts; you can slide after and push em back into it for a full combo, and once people catch on they’ll start panic pressing buttons at random once the fb comes out. Here’s where you can really mix things up, as I like to throw in IAT to catch buttons, or forward v skill to float over, etc. Since the FB is on screen I still get my combo, too. Raw aa cr mp into do nothing is also good, as they might panic reversal or jump to escape the mixup they think is coming.

I’ve also been getting a tonne of mileage out of post st.jab AA setups. Not so much setups, but where it leaves Sim is really nice as you can do so much. St.jab aa, lk slide will set you up for a nice meaty that they will land into. Meaty gale, meaty cr.hp, it’s your choice really. Throw is also a threat too. The aa itself does pitiful damage since it’s a light, but the consistency at which it works, and the momentum you can get after make this AA super solid, imo.

I feel like drill spacing is important with sim. People love to mash cr jab and they will mash that shit 100% after every drill on hit and block. Knowing when your drill is + on block/hit and knowing at what ranges drill will hit to be positive is very important, something I’m still working on.

I also have been experimenting with IAT (kicks version) for pressure lately when up close. Haven’t tested anything yet, but aa cr mp to IAT j fierce might catch people off guard as it lets you land right in their face, and even be plus? After st jab aa too, this might work, something like; st jab aa, lk slide, and IAT (kicks) to land in front, and avoid reversals? They might be able to jab you out but I’m gonna experiment a bit more and see if I can find anything

Regarding max damage; I see Art and others going for IAT fierce, cr fierce, flame, or w/e, when that’s not optimal? On a stunned opponent, Sim can land; v skill, j.hk, cr.hp, b.mk xx mp flame, meterless and more damage. This MIGHT be character specific as it seemed to not work on Dictator, and I’m sure there are others it will not work on (maybe due to character heights or how they reel during stun?). Another punish I see a lot is the b.fierce xx fierce flame combo. I don’t think this is worth it, maybe in the corner as it gives you a reset?

Also, regarding V Reversals; I feel like Sim is really good at blowing up VRs. Mp flame on block might be the only real worthwhile VRable thing sim has? I was doing TK gales and drills in a set lately against a friend, and when he VRed, I could land and block; drill has little to no recovery and I was able to land from gales in time, too. It looks like VRs are useless against these moves. Sim is able to land and throw people, so they really have to respect tk gale and drills I feel.

I don’t, it was during his stream.

I love when I see F. champ throw a fireball and then do a slide to block push the opponent into the fireball and make the slide safe or even plus. I’m gonna have to try doing that more often.

Sim forum seems pretty dead lately :frowning: Been solely using Sim lately and I find him very strong when used correctly, but 900 HP and poor defense is really tough to deal with…:frowning: Seems like you miss 1 AA or get comboed twice and it’s GG. You REALLY need to hold it together with this character I feel.

What’s everyone else opinion on Sim in this?

I definitely agree. I think you have to play Sim flawlessly moreso than any other character due to his very low health, stun, no reversal, and rather poor upclose normals. His anti-airs will trade if not done at strict timing. I also have this feeling that he will be less scary over time as more people figure out and adapt to his shenanigans.

Overall though, he’s my favorite character to play. He has so many different techniques compared to the rest of the cast where it’s mainly get up close and frametrap. It’s why I switched from Necalli to Sim. He’s a lot of fun and I love the challenge!

Oh and yeah, the sim forums are pretty dead :frowning: Sad to see it so early on in the game, but oh well.

Unfortunate it does seem rather quiet
Alot of ppl are now relying on Art and FChamp footage…
I watched your set against your friend, your good man! alot better than me coming from a Gief main to Sim lol I got alot to get used to but I tell you one thing.
YOU ARE SO RIGHT ABOUT HIS HEALTH, far too low :slight_smile:

Noob here… how do you guys feel about Sims combos in trial mode? Would it be worth my time to grind them out for practice?

Some of them seem legit. And I’ve been trying to IAT into the j.hp instead of float over in slow mo