Dhalsim General Thread: The Longer it Gets, the Harder it Hits

I look at ryu and sim from an akira yuki perspective. yall say they ass but I feel like they have “that” going for them.

enlighten me on this akira perspective

Simple. They both ass to the general public.
But they not ass :peace:

Interesting how the top players are saying he is ass, while the the general public is saying he is not ass.

Dhalsim’s likes have a typo. It reads ‘Mediation’ instead of ‘Meditation’. Unless they meant mediation which could work, but he’s historically more into meditation.

From the video footage I’ve seen so far only Arturo has made an attempt to use the Yoga Float and still hasn’t used all of the tools that are theoretically capable with it. Long way to go. Yoga Float definitely seems like something where when people sit in the lab, they’ll create new strategies for as well. It’ll be fun to see what people come up with in the 3rd beta. This is definitely a lab monster’s Dhalsim. Not your typical sit and poke Dhalsim.

If drills are better than they are in SFIV they have a chance of being useful again.

Sim’s walk speed and dashes being terrible confirms that Yoga Float is his primary movement and offensive tool. It’s not like a Chun Li V Skill hop or Ryu parry. You are supposed to be using Yoga Float as a core tool to his gameplay. Especially since anything landed during it adds to your V Gauge. Be very interesting to see how a V Skill that important ends up in the meta. I don’t think any other character in the game has a V Skill that pertinent to their gameplan.

Sim is beautifully animated. They have fully realized his ability to stretch himself in this game.

He does show off how much of an improvement the animation is in this game from SFIV. The characters dont animate like they’re attached to puppet strings as much. Much more fluid like Marvel 3 and the clothing animates way better. It actually feels like they’re wearing clothes now.

Then there’s KOF14 which animates like Game Boy Advance LOL

To be frank, all the characters are beautifully animated. The upgrade in animations and their fluidity from SF4 to SF5 reminds me a lot of the upgrade from SF2 to SF3.

I never trust top players with their intentions lol however just looking at sim footage, I honestly feel he needs one of his Yoga fires to go straight even if it’s only half screen to give the ex the full screen gimmick. But other than that, he looks fun as hell which is shocking to me.

Is it just me or does Sim gain V-Gauge faster than other characters when getting hit? Might be because he has less health than other characters? All I know is I saw Sim use 2 V-Reversals and V-Trigger in 1 round which is pretty nuts.

Eh, eh! Let’s show a little respect, okay?

GBA can do better, man.

I dunno. This could be possible since I haven’t seen Dhalsim with a way to build meter during his Yoga Float. The reddit article suggested that landing attacks while in Yoga Float will give you V Gauge, but I haven’t seen him gain an ounce of meter from attacks in the air yet. Everything has been him getting hit or landing crush counter.

Was watching the Gief/Sim portion of UltraChen’s article and Ultra David seemed to have a pretty good theory on how Sim is supposed to work. Lot of it is stuff I’ve already been saying and he also brings up how Yoga Float normals cover the mid range angle that people complained about not having on the ground. They start off by saying very strange, but very interesting. Which is pretty much how Kan Ra in KI started out as. This weirdo character with abstract play style that people find out is actually pretty solid later on.


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ultrachentv/v/23905774?t=27m10s (put the link together since doesn’t embed)

I’ve definitely seen Sim build V-Gauge by landing an attack out of V-Skill. Justin also tweeted that Sim builds crazy V-Gauge with Yoga Float, j.Jab.

Hmmm so that probably means a lot of the attacks landing in footage are after the player stops the float.

When I was playing Rashid I could constantly get two v-triggers per round if I used it as soon as it was avaiable. I don’t think 4 bars is out of the ordinary.

Oh and blocking gives you v-meter. Dhalsim gets rushed down a lot.

VSkill seems underwhelming. Grounded VSkill takes too long to get into the air and there is a high height restriction for air VSkill.

Wishlist for VSkill:

-Air Height restriction lowered around SFIV drill height restriction.

-VSkill cancelable from air normals (including drills) on hit or block. VSkill isn’t cancelable after a special (teleport) is used in the air.

-Faster movement speed during VSkill

-Either faster movement to get into the air during grounded VSkill, or Sim’s leg during grounded VSkill becomes invincible.

I don’t think Capcom will be adding anymore normal moves to Sim. He has about 2/3 or even less of the amount he had in IV.

Other shit:
-Air Yoga Fire added. Angles would be similar to Akuma. Long pause after activation like Gief’s whiffed air SPD. Or he still lobs them into the air, but they follow a much narrower trajectory. This would greatly vary up his fireball placements on the screen. His super would correspond as well. SFIV drill height restriction.

-J.lp target combo added. Goes into another stretch LP or LK. Cannot be canceled on the second hit.

-Height restriction on air Yoga Flame changed to SFIV drill height restriction. If it isn’t an overhead, make it so. No height restriction on EX.

-Target combo added to short slide. Lk.slide-b.mp. Special and super cancelable

-Lower recovery on all stretch normals.

-Lower hurtbox on b.mp and faster startup on recovery. It seems to get beat a lot and it looks slower. Make it the new Yoga Knee in hit and hurtbox.

-Chainable st.lk since it has ass range.

-Make cr.mp special cancelable like in the trailer.

-increase range on cr.hp. Make Sim’s arms stretch out more.

-Yoga Flame able to naturally combo from cr.lp. Increase hitstun on cr.lp (shouldn’t be chainable), or decrease startup on lp.flame.

Wanna give Sim logan’s berserker slash to round it up, while you’re at it? =D

I’d like claw to have a run instead of a dash, about KOF speed, give him a hop-like jump as well, and increase the speed of his FBA to ST levels. Oh, and please make his slide special cancelable and with free juggle properties.

That sounds about as balanced as what you’re asking for Sim, m8 >_>’’

I don’t think he wants all of that to be implemented. It seems to be a wish list for stuff that they might include to make him better. Ofc, if all of that was in the game, Sim would totally broken:P

But there are some suggestions there that could make him a little better at doing what it seems he should be doing in SFV.

Give Dhalsim AHVB