Devil May Cry!

That line made me so confused on so many levels.

your gonna need a huge citation for that first part
because with out one it sounds like your heavy into nostalgia goggles
and ff didnt go down hill, because ff7-12 aside from 10-2 were good games, in some cases really good games
ff13 was bad, i hope versus comes out soon.

also you claims of depth, may i ask you what are you basing this on/ besides nostalgia

and sonic as a fan, sega -sighs- sega is the team rocket of game devopers , instead of innovating on an indea that can be turned good, they ditch it for a new one. hopefully they have learned

all i am trying to say is, your claim needs hella backing son

So do you.

Look at MVC3 compared to MVC2, SF4 compared to ST and 3S, FF13(loved it) compared to FF1, 4, 6, 7 and 10, Need for Speed: Hot Pursuit compared to the original Most Wanted and the Underground series… It’s more than clear that they’re watered down versions of great games. What more proof do you need other than playing the games? I’m a realist, nostalgia doesn’t affect my opinions. However, what you’re calling “nostalgia goggles” is nothing more than seeing the games for what they are.

mvc2 is a broken half assed mess
sf4 is full of memorable characters and a reasonable learning curve

final fantasy 13 plays itself
you need to learn game design, because son all i hear is bull

[media=youtube]B81aSP8b7Cw[/media]

interesting

MvC2 was broken but, so is MvC3… Just in different ways. That still doesn’t change the fact that MvC3 is MUCH easier to play and the broken shit is much easier to do. It’s watered down, period.

What you say about SF4 is nothing more than personal opinion. It doesn’t have a reasonable learning curve, it has an easier one. What the hell do memorable characters have to do with game design? More personal opinion that adds nothing to your claims. Never said it was a bad game either, just, again, watered down.

You just backed up my point with what you said about FF13. I said I loved it but, it was nothing compared to past FF games. It is also watered down.

This is a perfect example of hypocrisy. You say I need to back up my claims but, you’re just making your own claims with nothing more than personal opinion to back them up. On top of that, you’re trying to censor those who have opinions or beliefs that differ from yours. Don’t talk about logic when you’re being illogical, and don’t try to shoot down another’s argument when you’re trying to avoid having one in the first place.

SFIV doesn’t have a reasonable learning curve. SFIV being accessiable is one of the biggest damn myths.

MvC3 is only watered down because what made MvC2’s difficulty was a legit ACCIDENT. Let’s be real, in the end High Level MvC2 wasn’t a Capcom game. It was a game created by the community that just happened to have Capcom made characters as a base. MvC3 is a case of Capcom trying to control and harness what it made by accident last time. It’s not Capcom’s fault. Absolutely no one could’ve captured what made MvC2, MvC2.

Anything with one-frame links in your BnBs cannot possibly be ‘accessible’ my God I hate that word and how the industry uses it
However, Capcom was most certainly devious in their reduction of input frames to create the illusion of easier gameplay, but the reduced input frames have led to whole other host of problems for anyone who actually wants to play the game competently. Option Selects and vortexes ahoy!

That’s primarily a product of the amount of time people put into the game, breaking it down and mastering the ins and outs of it. That aside, the game is still much harder to learn, play, and be successful at than MvC3.

It’s accessible meaning it’s easy to learn and get into for the average player. It’s when you get to higher levels that it gets difficult. Easy to learn but hard to master, I guess.

And again, Capcom never designed it as such. It IS a product of people putting time into the game, but it’s also a product of Capcom’s laziness at the time. That game was still running off the ST engine, was patchwork and was pushed to it’s limits and was busted in multiple ways. If the game would’ve remained as Capcom designed it and things like Unfly and Guard Breaks and the like weren’t discovered, the game would’ve turned out quite boring and meh.

To put it mildly, since we’re running off the thought process that MvC2 is the better game, Capcom made the better game by being ridiculously lazy and just throwing things at the wall.

SF4 has what should be easy and hard mixed up imo.

I think SF4 was good but the balance kept moving towards making everyone really mediocre and then the “unblockable” crossup thing was found. Not to mention the safe mixups from a knockdown back into itself getting really fleshed out now. The place it’s in now, you either like it or you don’t. I personally think it’s dull now.

Lol… yea, you’re right. How it came to be doesn’t really matter, though… what matters is that it happened. It is what it is. Combos in SF2 were an accident as well, weren’t they? Even so, it worked out for the better, same with MvC2… to an extent.

A lot of amazing discoveries in the real world were accidents as well. Hell, some well renowned pieces of art are too.

Yeah, but SF2 WW wasn’t exactly a masterpiece of gaming either. Capcom was able to turn the glitch of combos into something worthwhile later. But that’s besides the point. Trying to crucify MvC3 for being watered down is being a bit unfair to it. Any Marvel styled game is going to be a watered down MvC2 short of the perfect storm happening again. It’s not by design choice, it’s just how things shook down. Just like amazing discoveries or pieces of art. When they happen, they’re great and you try and follow it up with more success but you just can’t meet that past accomplishment because what happened before was by sheer luck.

Again, this is true. Very true. I’m not trying to crucify MvC3, though… I think it’s a good game despite it’s flaws and I like it. It just fits the profile of a game that fails to measure up to it’s predecessor(s). Just like how people call DMC2 a bad game when it’s not at all; It’s just bad compared to the rest of the games in the series. Same goes for MvC3, FF13, and the rest of the games I listed in my initial response.

the word of the fgc means little compared to the word of a fanbase
street fighter 4 kept capcom from loosing loads of money… for years
clearly the game is good, and not only good attracting new customers
its popular for a reason
its accessible
do you all not know your a miniroity here, just letting you know
especially in games like smash bros and tekken
an iota on the pay scale, so you may want to formulate opinions like that based on the consumer base as a while, rather than how you feel about it.
the fgc vs the people who just buy they because they like this [insert fighting game here] are two different fanbases

the word of the fgc means little compared to the word of a fanbase
street fighter 4 kept capcom from loosing loads of money… for years
clearly the game is good, and not only good attracting new customers
its popular for a reason
its accessible
do you all not know your a miniroity here, just letting you know
especially in games like smash bros and tekken
an iota on the pay scale, so you may want to formulate opinions like that based on the consumer base as a while, rather than how you feel about it.
the fgc vs the people who just buy they because they like this [insert fighting game here] are two different fanbases

marvel vs capcom 2 is a half assed game to begin with, technically they put effort into street fighter x tekken than they did that game, they just made 3d backgrounds and threw in sprites. that’s it, that game you hold so highly has less effort put into than sonic 06 and it shows, its a broken mess that people attached themselves to for years and convinced themselves it was the pentacle of fighting games, when in actuality its lazyness .

i like mvc2 but i can say its a sh**ty game it is, its a half assed game with cool characters in it that got lucky.

You better not be talking about the Criterion game because that one is awesome. That game returned Need for Speed back to form after it went to shit after Underground.

You better not be talking about the Criterion game because that one is awesome. That game returned Need for Speed back to form after it went to shit after Underground.

Said that in the post before that one, try to keep up.

Just because it was built lazily (and it was) does not mean a good fighter wasn’t pulled out of the wreckage. Or do you believe that everything has to be designed as a masterpiece in order to be recognized as one?

Lol, to an extent. It’s a step back in the right direction but, a lot was left out. What I want back the most is the customization, buying/winning cars, and the different types of races(drag, drift, etc…). I enjoyed the game for the most part but, I couldn’t help but find myself saying “Why don’t they have [insert aforementioned feature here]!”