It it supposed to feel wrong if I think that Alice is hot?
Anyway, that Vergil trailer is like the rest of all the gameplay videos. “Not bad, but very average/mediocre.” I see he has Vergil and DMC4 Dante’s Yamato moves.
It it supposed to feel wrong if I think that Alice is hot?
Anyway, that Vergil trailer is like the rest of all the gameplay videos. “Not bad, but very average/mediocre.” I see he has Vergil and DMC4 Dante’s Yamato moves.
Guys really how long until you all stop complaining about this game? I’m just wondering.
Also I wouldn’t call DmC average because it’s not. It’s well above average. You all been on your DMC and Bayo inflated balloons for so long that you don’t even know what average is like Dante’s Inferno.
Well there’s not much else for the DMC fan to do. We’re like Nintendo fans without the wasted money.
Dante’s Inferno is bad
WET is bad
This is average. This is NT’s best game probably but relative to the action games available on the market, it’s average.
Why are people lowering their expectations? Replace NT’s name with Capcom, Platinum Games or Team Ninja. Would you accept this from them? It’s like because Ninja Theory’s name is on the box, everyone is giving them a pass because they can’t do any better than this, like they get their own grading scale lol.
I got your back bro. Best part of that game is the female lead and the cover.
Whenever I read “Lock on” in relation to this game I always imagine Bayonetta saying it. Like every time. Am I the only one?
Yea, man I hear you. DmC is WAY above average. I couldn’t even finish Darksiders 2 because the combat was so painfully average. Tried to play God of War 3…made it all of 10 minutes. People are spoiled into thinking since it’s LESS complex than DMC4 Dante it’s not complex ENOUGH, which is simply not true. Most of the complaints are pure trash. Most of the haters elsewhere on the interwebs brains have turned to mush when I ask a certain question so I’ll pose it here.
Having replaced styles with weapon swapping, what SPECIFICALLY has Dante lost in terms of combat variety? There are really only a couple moves per weapon that are lost without the style system and in some instances no moves are lost at all. So yea, what exactly has been lost to make this so watered down?
Sometimes when people make typos, it’s usually funny.
Joke post?
[media=youtube]b0sBoQoT4I0[/media]
Keep in mind Darksiders is a fucking RPG.
I’ll probably get flamed for the saying this (and I gives no fucks about it), but Vergil’s gameplay in DmC actually looks decent.
Why DmC is a bad game part 1:[details=Spoiler]
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Part 2[details=Spoiler]
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Might seem redundant/preaching to the choir to post these here but it’s an easy reference to use the next time some asshat parrots the “you just don’t like his hair” BS.
Without playing the full game:
Removal of Lock On
-DMC3/4 Lock-On served also as an enemy health display, which isn’t present. Demo enemies didn’t look like they showed signs of taking damage either like Bayo, which did not have enemy display tied to lock-on.
-Lost relative directions, there is no back+ attacks, there is no strafing/circling, etc
-Massive loss in precision, which I already explained twice with the weapon specific enemies. They bunch up, need to use demon pull to separate which becomes a coin flip. Even Bayo had indicators when using auto aiming.
–You can watch gameplay videos of people trying to chase down character they swatted away with Stinger or Angel Pull and hitting
Trickster- Air Dash still present but Air Trick/Ground Dash was replaced with Angel Grapple.
Gunslinger: Handguns are missing two-some time and honeycomb so far. Only heard about the Shotgun. Has a new gun attack with X+O on the ground for handguns.
Royal Guard: RIP, not a trace of it in seen so far
Swordmaster: Rebellions sword master attacks split up among Rebellion and Scythe (Prop and Shredder). Roundtrip like move given to the Holy Discs. Clear signs of less room for moves (no room for 2 moves for one weapon applied to the other 4 weapons = 10 less moves). New weapons preserving old moves = less new moves for new weapons. Will there be more? Who knows.
Gauntlets is only video footage but seem to be lacking a lot of moves compared to Gilgamesh, which lacked moves from BeoWolf. Other weapons are new can’t compare other than less room for attacks due to chosen control scheme.
Why watered down? Staying airborne is incredibly easy and NT is holding your hand and guiding you to play the game the way they wanted you to play like their previous games. Combat/Choice feels restrictive in a game that is called Devil May Cry. Play it the way we want vs play it the way you want.
Speaking of Alice Madness Returns, it’s 5 bucks on Flash sale on steam for the next 3 hours, though personally I’d save the 5 bucks and spend 7.50 on Space Marine.
And lets all collectively agree to stop feeding the troll
If you overtly support this game I am in favour of you getting a permanent ban.
Just on principle.
One of the coolest things with DMC4 trickster is being able to jump cancel the air dash and have the next move take on the momentum. Trickster>Airdash>Jump>Gunslinger>Rainstorm across the enemy.
DMC4 just gave you a bunch of shit, and then having access to all of that shit at one time made more shit come out of it. DMC4 is just some good shit. It’s fucking hard to combo in DMC in comparison to DmC.
The lost of styles=loss of moves=less variety=less combos=not as much fun. Domino effect right there. And personally for me, the weapon select is rather dull. The gauntlets lost a lot of moves. It doesn’t even offer what Ifrit had and doesn’t come close to the kick/punch variety you got with Gilgamesh. You could argue you can still charge up but come on. Play DMC4 and charge up Gilgamesh, the graphics and audio the weapon itself shits all over Eryx. Not to mention Gilgamesh hits hard. The problem with Arbiter and Eryx is that they are forced into slow, trash combo weapons. Tameem thinks DMC=AIR COMBOS only which isn’t true at all. Rebellion is still Rebellion but there’s nothing new not to mention a possible loss of Dance Macabre. Prop Shredder is gone and given to Osiris.
With swordmaster pretty much gone, and the weapons themselves not being imo varied enough like DMC3’s loadout, the stale kicks in a lot faster. Again, no swordmaster=less moves=less variety. I can’t go completely into specifics because Osiris and Arbiter aren’t in older DMCs. Eryx has no kicks so no Chun Li Lightning Legs to kick down finish. No Killer Bee. No Rising Sun. No Lunar Phase. No Kick 13. No Hadouken. I don’t think Eryx even has Straight. All of which made Dante/Vergil more enjoyable to play. If Eryx were like a crazy boxing style maybe it could work but nope.
The salt on the wound is also the audio and graphics. DMC4 is beautiful. All of the attacks are visually impressive and have the audio to match. Just watch anyone use Gilgamesh and compare this to Eryx. Hell compare DmC’s Stinger to DMC1’s Stinger, yeah I the said THE FIRST GAME, and the power behind the move is completely gone. No screen jerking after Dante upon hit/whiff. And now there’s Vergil. No Beowulf knockoff, no Sparda Sword. Less interesting to play Vergil.
All this makes the game LESS STYLISH. Keep in mind NOTHING was added to make up for all of this. Nothing at all. Keep in mind this is after DMC4 Dante. Play enough with this guy and you’re not going to be too fond of a Dante that brings less to the table. I was a Swordmaster whore but I tend to use Trickster and play around with Gunslinger. Now I cannot do that. And what did I get in return for the removal? Shit.
Btw, Aquila? Just made Osiris worthess outside of Rake. It seem to have superior crowd control and locks enemies in place and can drag them in. GGs Ninja Theory. You already trashed one of your weapons. Also the new DT sucks. You cannot play as you wish. You’re forced to stay in the air for DT to be worth anything. Anyone remembers DMC4’s DT Stinger? Badass right? And despite being a Nero knockoff, DmC Dante has none of Nero’s grapple finishes and DT grapple finishes.
It’s a shame on GoW3’s part when 2 and Chains had such promise with the combat. They made 3 really easy and straight forward, the least of which is having three chain weapons.
I really don’t think I used Bayo’s lock-on all that much honestly. The Double Tap on the analog was responsive enough to do the Stinger style moves for me. Bayo was all about hopping from enemy to enemy anyway since no one stayed down for long.
And I was giving DmC props for doing away with the styles system. It breaks the flow of combat when there is a measurable pause with a cute pose to switch combat modes. Only thing that seems missing from styles is Royal Guard and some Gun Slinger moves but at least there is an attempt at making up for it with an emphasizes on parrying and Jump+Shoot attack combos.
I’m not giving NT a pass. I actually think this game is pretty solid and above average. It’s better than NG3 that’s for damn sure and that’s only on comparing demos to demos.
Firstly, I don’t think a lot of you know what AVERAGE is in this very niche genre. If you only play the best games around to you that becomes the bare minimum when it’s actually not. I’m not saying we don’t hold NT to a high standard but this doesn’t make their efforts below average.
High Tier (Best of the Best): These games get the basics right and the gameplay allows deep nuiancsed exploration that average 3D brawlers can’t match. The game demands a level of mastery to it and it is rewarding in the quest to do so.
NGB, NG2, DMC3, Bayonetta, probably MGR too
Mid Tier (Average): Meet the requirments for fun combo rific melee action. Depth is harder to extract from the given tools but one can certainly come up with their own style a bit. Action is sastifying at most every turn though it can start to wear it’s welcome a little long.
DMC2, Ninja Blade, God of War 3, Wolverine Origins, NG3 Sigma
Low Tier: (Below Average): These games have trouble just getting the basics right and there is very little to get out of the combat. If you play it once you never need to play it again. It might be the lack of weapons or boring enemies or a small list of moves but overall it’s just not that fun.
Wet, Dante’s Inferno (this might be more inbetween low and mid), NG3 (before updates. the extra weapons help a little I would imagine)
DmC is somewhere between Mid and High tier. I don’t think it will be a studied and deep as a High Tier game but I feel like it will offer more than what the average 3D melee action title will. There are strong distinctions between the weapons and while the air-game is simplified it has been magnified. You really didn’t need to be in the air all the time in DMC before but in DmC that’s something that’s being emphasized. I look at it almost like how one might view Shinobi/Nightshade where in at first glance it’s about attack an enemy and running to the next one and repeating that process but then you’ll learn that being on the ground is has no factor in killing. You dart around in mid-air until the next wall or floor comes up for you to reset your tate. I don’t think DmC will go all the way that way but it accessible air combat seems to be an important part of their gameplay strategy.
Again I’m not saying what NT is doing is perfect people or even as good as DMCs prior (it’s better than 2 though) but what has been created is a fun and rock solid actioner. It won’t be youtube combo vid legendary probably but I think it’s still going to be good. That said, BUY ANARCHY REIGNS FIRST. SUPPORT PG. I NEED MORE PG. CAPCOM WILL SURVIVE UNTIL YOU PICK UP DmC ON SALE FOR $40 THREE WEEKS AFTER IT COMES OUT.**
ANARCHY REIGNS!!
ANARCHY REIGNS!!
ANARCHY REIGNS!!
I’ll give you all of that. Damn I need to get my DMC4 back. I forgot all about those moves. I still think the styles system is lame when no other game uses something like that. Like I get what it’s for I just think styles is too restricting. You should just be able to do basic moves like air dashing and blocking no matter what. And if having so many of the moves at once makes you crazy powerful just make the enemies smarter, better, faster, stronger.
**Even so I think we should stop comparing DmC to the High Tier games. They can’t go back and make DMC5 now. So either we buy DmC or ignore it and Capcom will get the picture. Capcom does respond to shitty sales. **
DmC will be under 30 bucks on a Steam sale within 3 months of release, count on it. If you buy it for 50 you’re wasting your money, regardless of what you think of the game. If you need to know what happens in the 15% of the game Capcom hasn’t already shown, I’m sure Maximilian or whoever will have a playthrough up on youtube within the first week.
Also, please stop arguing with the resident DmC troll for this forum (there’s one for every forum it seems). The go-to strategy is to say idiotic things until someone gets mad, and then accuse people of being too mad to argue properly, aka Women’s Arguing 101. If he was interested in how this game actually compares to old DMC games, he would’ve stopped posting the first time someone explained it.
I didn’t even like NGS2 much. It had more weapons and stuff but I just didn’t enjoy replaying it so I traded it in.
DmC is going next to the God of War for my list. I have DMC2 if I want to play a bad DMC game.
Why would I do that, when Anarchy Reigns is $30 brand new anywhere on release lol…
When things get more specific this is where the chinks in the armor (no Lin) start to be seen. Half of the things are becoming purely opinion, the other half being outright a result of not caring to get all the information (ignorance). That’s why I asked for specifics. So, thank you in advance.
No style = less moves. But how many less? What exactly has been lost? Let’s look.
Rebellion - some moves have been split among among other weapons but drive from sword master is still present, with multiple charges and just charges. Armor pierce and dance macabre are the only Rebellion moves swordmaster style, or otherwise, not present. Also important to note, devil arms now have delayed input combos in the air. Something new to the series I’m PRETTY sure (correct me if I’m wrong, though)
E&I - charge shot is present and features Blue Rose juggle properties. Two versions of rainstorm. So what’s lost is simply twosome time which honestly I don’t understand that omission I’ll give you that. It’s perfectly doable within NTs version of the game. and Honeycomb fire which is also doable and for all we know could actually be in the game. So even without those moves E&I is down NET one move.
Shotgun (Revanent) - retains shotgun charge shot and fireworks. I do believe it also has some crazy air version of fireworks or possibly a new move altogether. Either way square+x in the air is new. No shotgun stinger that we know of. Again, down net 1
Eryx - yea I was going say, this weapon does seem to lose the most from what I’ve seen, but when I’ve seen it used, the players weren’t very good so who knows how many moves it actually has. Haven’t seen anyone use the delay combo so the kicks might be with that (or some rapid punches which would be more appropriate). Gilgamesh kicks were sweet as hell, and Kick no. 13 was probably the thing I did most often with Dante… I’ll give you that as well. Interesting enough, Dante feints before doing his stinger type move with Eryx, which both looks cool and has a lot of utility possibilities. Rising dragon is still present. I don’t think Hadouken is…but again we don’t know for sure.
And now, you’ve gone into pure preference. I personally hate the new million stab, but I LOVE the new stinger. Is my preference less valid? That goes pretty much everything I haven’t addressed (preference).
So I really don’t see the massive watering down that people are talking about. Yes, it’s LESS complex than DMC4, but that doesn’t mean it’s NOT complex at all. That’s faulty logic.