Dev blog Gen changes AE 2012

Amiyu:

TC -> EX hands -> karaU2 Mantis works against all characters

So we input it like mk plink PPP, right?

Thank god I found this out now, cuz I’ve been doing character specific info in the match-up thread and a few characters it misses on.

I wonder if s.Strong, TC2, EX hands, Kara U2 works.

s.MP should work fine. You already have to be reasonably close to get the s.HP to link, and then the TC2 automatically moves you as close as possible.

I knew about this for a while, someone posted before 2012 was released about the kara ultra idea. You can’t kara with s.MK though, because that should get a FA. Instead, you need to kara with s.HP. It’s actually pretty easy though since he has no overlapping moves, it’s like plinking with 3 buttons. You can do HPMP+LP or HP+MPLP.

so just to clear up what is going on, you do QCBx2, HP~MP+LP?

well, the other guys already provided a good explanation :slight_smile:

I’m not yeb, but yes. I’m pretty sure I’m not the one who talked about it first, but when I mentioned it b4 I made a mistake of thinking MK plink can work as well.

Tried 2012 for the first time yesterday. I was rusty as fuck after not playing for a good few weeks. I still don’t have it, so not a lot of training mode; just what I thought while going through matches.

EX Roll -> FADC -> Mantis U2 seemed weird. Looks like it doesn’t come out on negative edge and we have to time it exactly like normals. Not tested if plinking would work. While I’m well aware FA2 works, I just wanted to test this.

Vega’s EX FBA, now when landing, flashes yellow for a moment as well. As long as he doesn’t get Izuna animation, he will flash like that even if he hit someone out with a slash.

New Mantis U2 seems actually useful, and helpful in some matchups (like punishing Honda’s EX headbutt on block)… now if the training mode monsters can find a post (m)U2 setup, maybe unblockable with the new EX Oga… that would turn out to be a HUGE buff

Yeah, I’m still not very aware of where U2 might be awesome yet…

Mantis U2 is a terrible ultra, I still don’t see how it can be useful in any situation.

Perhaps this video can change our outlook on Mantis U2, although i still think Capcom could have at least made the damage around 500ish damage[media=youtube]c4Bbay1Etok[/media]
courtesy our good friend Hoigek :slight_smile:

Unblockables omg

Hm, I noticed that TC2 xx EX hyakurenko -> sweep seems to put the opponent at almost exactly the same distance as shitenketsu. And it seems to me that EX oga does cross up on shotos after that combo. Might be a useful alternative to U2 sometimes.

It’s risky but you can catch a lot of normals with ultra 2 if your reactions and predictions are on point, but that can apply to ultra 1 and 2.

I will leave all of you a some videos that could help for the safe jumps and the oga cross ups enjoy :slight_smile:
[media=youtube]y1mM-Um2W0w[/media]
[media=youtube]SscdVgiyWvk[/media]
[media=youtube]B7GdOFGxVXQ[/media]
[media=youtube]puXU8PQqxoM[/media]
[media=youtube]5hBI1jAek4k[/media]

too bad Akuma is the hardest character to “confirm” the grey damage on :confused: still going to pick U1 for dealing with air fireballs, teleports and some other stuff.
On a bright side, this works on Hakan too, maybe some variation works on others too?

I don’t know yet, this is some glitch in the frames beacuse s.mp get +6 on hit and the ultra starts in 7 frames soo i don’t understand very well this but I see work with akuma and gieft only one time after see almost all the cast I will ask the hoigek how this work to understand this well and see if I can find out how to do it against other characters.

Nice videos.

Against some characters, the second s.MP hits at second or third active frame, making the possible frame advantage at plus seven or even plus eight.

I believe the second mp hits meaty, because Akuma reels back so much from the first hit that the first active frame(s) of the second mp misses. A similar thing happens when you do c.lk, c.mp, TC2 xx l.gekiro on Ken/Ryu; you can really see that the first gekiro kick hits much later than you’d normally expect.

You can also do this combo that I put in the Match-up for Akuma. I’ve also included some combos that are specific to Akuma that I found out back in late Super and AE.

Mantis j.HP, s.MP, s.MP, TC2, EX Hands, Mantis U2 -* Crouching (Also works without a jump attack.)*