Yeah, the digital add-on is just for the collectors who wanted the stuff in the digital collector’s edition. Good money move for them and makes the content available for those who really want it.
The whole thing is a little messed up still, but at least the separation is there for those who wanted it. So many people crying foul on the collector’s edition who wouldn’t have bought it anyway; the real test is content that TTK has out of the box and if it will look like it’s worth the price point. Activision pls
Nightfall is kinda fun and short this week. #PraiseBe that the adds got a rank demotion and spawn more predictably now. They’re much harder to deal with than Valus. Can’t wait for Shadow Thief to get out of the heroic/nightfall rotation for a few weeks. I need to get back into the Crucible. I’ve been fiending for Iron Banner to come back HARD lately.
Valus takes 8 Ghorn rockets and he’s toast. I’ve run that nightfall six times this week just helping others out and because it’s stupid easy. Just pop a bubble and roast his ass in like 10 seconds.
I’ve found myself on playing weekends and that’s just to run Nightfalls, Weeklies and perhaps a raid. Only looking for Gally and Celestial Nighthawk until TTK.
Would like to finally run Skolas, but can’t get a group since I don’t have Gally. Actually got kicked for not having it lol. Dudes are scrubs these days.
lol you know i’d probably buy extra vault space (not just one row i want more dammit) via a micro transaction since bungie wont do it any more due to last gen restrainsts… bruuhhh
concerning the whole pricing drama… yes everyone out side of the us gets shafted price wise i.e. uk, australia etc. Does anyone know pricing / distibution rates to justify the price hiking?
Concerning the taken king dlc: I dont mind getting the collections version but as many said i dont want to pay for another copy of the game + the previous dlc. Digital collectors editon pls… btw have they done the announcement on the possible new option to buy / year 1 awards?
Just caught up on all the news with Luke and bungie and all this crap thats been going down the last week… Im sorry but rant incoming.
datto is such a bitch i swear to god…ALL he does is apologize on behalf of bungie any chance he gets, such a pompous smug fuckboy.
hes really defending bungie charging $20 for some emotes.
“when you’re buying something like this your not necessarily paying for the content but the rarity of that content.”
FOH with that. Sorry, I love the hell outta destiny but apologists like him make we want to be done with this shit.
Getting really tired, this game should have shipped with some of the shit we’re getting with the taken king and now i’m really feeling the price may not be worth it…
Maybe its me as I’ve never paid for a subscription service game so it just feels like I’m now being taken advantage of.
I know the game’s marketed as an MMO/FPS shooter and I feel the gunplay is honestly the best I’ve ever experienced but as far as the MMO portion, Bungie has failed miserably.
Do MMO’s have a rich story?
I know that sounds dumb but i really want to know because after a year I STILL have no clue what destiny is about, why i was brought back from the dead, what the hell makes me legendary??
Do MMO’s keep placeholders in game for things they plan to add a year after release? (3rd subclass/Reef)
-I swear I though subclasses were coming weeks after the initial launch of the game…(foolish dante…foolish)
Do MMO’s have a very limited amount of room to store your loot?
-yeah yeah yeah last gen limitations, I get it but at the same time Bungie, you’re a dev company, you reeeeeeaallly thought that in a game with 500+ guns players only needed 24 spaces?
Do you have repeat content in MMO’s?
-like having to fight the same thing over 100x
Do MMo’s get boring to the point you make more characters to do the same content again… twice?
I know theirs different classes in MMO’s, do people swap out Healer/Tank / wizard to have better advantages in different scenarios? do they make you lvl that char up again?
these are honest questions, i really want to know if these things are the norm.
All this coupled with a divided community of players (some with exclusive content, some promised they would get it sometime in the future) gives me the impression Bungie dont really give a damn about its players.
I’ll try my luck with these. These aren’t meant to sway you in either direction where there are directions to choose from, just answers.
Destiny is actually specifically not marketed as an MMO because Bungie knows they can convey so much interaction with the environment, the story and other characters through the lens presented to the player. The game incorporates some MMO elements, but the instance sizes and several other limiting factors make this game not an MMO. Bungie has stated several times that the game is not an MMO.
The story in the game is quite poorly presented, only really becoming an actual experience with the House of Wolves expansion, but the universe set up for Destiny is extremely intriguing and is provided in the Grimoire. Most likely due to the lead writer for the game leaving before the product hit market, the Grimoire holds most of the lore for the Destiny universe. A woeful implementation of an otherwise titillating archive of lore.
On a final note, none of our characters are legendary. The Guardians we read about in the Grimoire are Legend, and the game over the course of its lifespan is about us building our own Legend. We’re not there. Not yet.
I think adding subclasses over time is not a big deal. It’s important to have initial content and then content you can create later. The new FFXIV expansion is adding three new jobs, for example. If referring to the fact that a third slot was placed in the character inventory screen, I think that’s mostly a non-issue because anybody could look at the combined six subclasses in the game and realize that an element was missing from each class anyway, whether the empty box was there or not.
Looking at the issue long-term, it’s not a stretch to think that the classes and subclasses will be revamped or even change completely from one Destiny game to the next over its lifespan, with the expansions in between refining and adjusting those classes and subclasses. People are still even learning things about the subclasses we’ve had since launch–adding tons of content up front does not help to enrich the viability of a long lifespan.
The thing about vault space is that there is no reason to fill it outside of collecting. If you have momentos of Crota’s End of the first Queen’s Wrath event, then you need to make real decisions about what goes where and how long you’re willing to keep it. If you’re a regular player that plays mainly PvE and casually plays PvP, then you probably rotate through about six primaries, five secondaries and maybe six or seven heavies. Nobody is using every gun in the game, not even all the legendary ones. Weed out the ones that players don’t like to use or think genuinely suck and you free up tons of space. Haven’t touched that Universal Remote since you got it? Dismantle it. That right there is a decision most players aren’t willing to make, which is why vault space is an “issue”.
The problem isn’t the vault, it’s the gun hoarding. If people would just keep what they really use and toss the rest, it wouldn’t be a problem. If you’re a collector, then boops on you because collectors have ALWAYS had to make the hard decisions on what to keep and what to toss. If you’re REALLY hard up for space, make a second and third character to pack mule for you. Remember, adding more vault space only “fixes” the problem until the newer, bigger vaults get full once again.
Many games have repetitive content. While this isn’t supposed to be at Destiny’s core, one of the big parts of the game is going through content and playing it differently. Maybe the game needs a wider modifier selection and more times when modifiers appear, but the repeat content just encourages players to use a different style or tactic to try to make the game fun and interesting. Yeah you can stand back and snipe everything for days, but maybe try Striker shotgun rushing or maybe even a Bladedancer stealth run or play the aggressive mid-range game with Warlocks and fusion rifles. I think players do the same things over the same way and the only things that could possibly challenge them in the form of boss encounters are cheesed or Gjallarhorned away.
Going through old content with a different mindset may make the content more appealing. The strongest aspect of this game is the gunplay and actually experiencing that strength, even outside of one’s comfort zone, can really enhance the experience.
Personally, I run different characters just so I know what’s available to me. I try to main only one, but if someone needs help with a specific type of character joining them (even, or especially, in traditional MMOs), I try to have something on hand that could be helpful. If a low-skill group of friends is running nightfalls or hard heroics, I will try to bring a Defender or a stealth Bladedancer. If a high-skill group of friends is running end game content, I will go ABSOLUTELY HAM with a Striker or Voidwalker.
If you’re an aspiring PvP player, having access to the different classes increases your viability to get into different pick up games and also teaches you the strengths and weaknesses of enemy classes.
And yes, most games require you to level a new character if you choose to make a new one. Most provide some sort of bonus to ease the grind. Destiny kind of provides that for the grindiest part of the game 24-30 and also allows you to choose which subclass to level for a new character if one has already passed level 15 (HUGE for Titans).
These things are all norms for MMOs. Destiny is not an MMO. That said, you have to apply what is in the game to how you want to play it. If it’s something you are still interested in, it can be very rewarding. If not, it can seem like a very bland experience. It’s up to you.
Full disclosure: I play an average of 2 hours a day during the week and maybe five a day during the weekend and have several real friends with whom I play. Lack of real friends may sour the experience and playing the game for much more time a day may make the content seem very bland. If this is the case, maybe moderation and increasing the size of your fireteam could help with your experience.
Fuck warframe lol catering to bitchass complainers on their forums about the stupidest shit its why I stopped playing patch the damn game too much and nerf too much
The problem is, though, that it’s really not an MMO. There’s nothing massive about the multiplayer experience–the instances are only 16 players big. The multiplayer element itself is not even very compelling. It has tons of RPG elements, but it’s not an MMO. It just isn’t the same. It might be something else altogether, but an MMO it is not.
If you truly feel the game is an MMO, then that’s a discussion I’ll not participate in because some of the elements are there, but the gameplay is almost entirely different from the genre.
He’s been pretty critical to Bungie about stuff like story being hidden in Grimore cards, Raids having so many ways to cheese them, and more recent things like the PoE fight against Kaliks(Servitor guy).
I wish my Trials gear had better stats on them. All my Trials and PoE gear is Strength based. Honestly, I’m disappointed in HoW gear altogether. All my best gear is year one stuff. Why does Skolas drop weapons that have things like Dreg and Shank burn on them? It’s not even worth the effort. I wish there was more to chase after than just the Elder Cyphers.