Yeah I really should get back to finishing that stuff up before my ideas are outdated. Sagat is just such a mountain, and I know so much about Bison that will probably take alot of space as well.
This is all theory, for but rufus, a few things I was going to put was that you should option select your throw breaks with cr.lp, cr.lk (for the throw break), and crouch hp. That only adds one 1 frame to your option select, which is a bit, but the fact that you crush his dive kick makes it very valuable. I have to choose with vega, and it’s much harder.
Also, post galactic tornado, I think the best bet is probably stand lk maybe buffer hk tastu. This could possibly avoid a ex messaih afterwards.
Oh yeah, I think I listed this in the guide, but, the most important thing for rufus, far and away, is punishing his whiffed jump HK’s with stand fierce instead of throw. You will want to do a deal of neutral jumping to stop his dive kicks. He will then want to jump HK to stuff your neutral jumps, and to get huge damage. But to get past your neutral jump mk, he has to throw it out in anticipation, not reaction. Therefore, if he whiffs, you want to scare the shit out of him with half his health and possible mixup win. It is a mixup game not particularly in your favor, but much better than giving him free dive kicks in.
Also yeah, stand Hk and HP can work well against divekicks sometime.