Delta Red Debriefing: SSF4 Cammy Video Thread

crouch hp vs rainbow ball WOW:oops:

Di,

Why don’t you show the inputs?

I honestly don’t know. I’m not the one that records and ups these. I just find the matches. Inputs are usually on. I’m not sure why they weren’t for the batch I found yesterday. Inputs will be on, in future uploads.

That’s my fault on the inputs. I’m the one whom did the uploads and failed to leave the inputs on these batches. Normally, the inputs are always on.

One more -6 match for good measure.

PSN action

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Subscribe. Just do it.

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Subbed, 'cause it’s a dope channel in general.

Subscribed too.

I subscribed for the music!

Spoiler

The vids are good too

http://www.youtube.com/watch?v=CAKgYnFDlpASome vids in a laggy endless battle

Subscribed. Sick channel.

-6 is gdlk. Keeps it simple w/ BnB’s and punish combos. And just sticks to the basics. love it.

You can OS cr.lp~cr.hp off a cr.lp on Blankas wake up to catch his rainbow ball on startup. Cl.hp also does well vs rainbow ball when Blanka is right above you.

4 vids of highly ranked 360 Cammy N1ke5123 fighting Daigo in his 45 streak that was recently posted. My comments below.

First match @ 40:00. Fairly even match at first, which I attribute 100% to Daigo giving N1ke some chances so that he can feel him out for the later matches (N1ke gets bodied hard for pretty much the rest of the games). N1ke tries the Stein UB at 40:36 (lol), gets lk upkicked for his troubles because he mistimed it a few frames too late :frowning:
Also EX Cannon Strike appears to beat lk upkicks if Yun does it early.

Second match @ 44:50. One thing that jumps out to me is how terrible Cammy’s damage is in AE. N1ke hits Daigo like 4 times in round 2, but can only score 140-160 damage via jabs or cr.mp xx arrow, due to the spacing he’s at. Meanwhile every time Yun lands a hit, chunks of 200-250 come off of Cammy. The damage disparity really is ridiculous when you look at SSF4 Cammy to AE Cammy, who loses 60 damage on something as simple as cr.mp/mk xx hk arrow. In AE 2012, Cammy absolutely needs Ryu-level or Yun-level pushback on cr.mp if she wants to do more than one hit xx arrow as non pointblank punishes or in poke battles.

Third match @ 50:30. Not much to say here, N1ke getting bodied again. LOL @ Gyro Drive Smasher losing to Palm. In round 2 he goes for easy punish combo of cl.hp xx hk arrow, when cr.hp st.hp xx hk arrow is also super easy (2F) and does an extra 61 dmg and might have helped him get the stun. Daigo mashes upkicks for the win.

Fourth match @ 54:45. First round goes fairly well but lack of using heavy punishes loses it for N1ke. Also he uses neutral jump lk and hits with it which is… I don’t even know. I guess the active frames and downward hitbox make it sort of ok, and a better idea than nj.mp which can be crouched and nj.hp which has absolutely zero range. Second round is just Yun doing low risk dive kicks that randomly crossup for the win.

What do you guys think? Just when N1ke gets going and has a chance, it’s either a) hk upkicks --------> escape, to avoid stun, or b) Genei jin for the win. Also Yun doesn’t seem to have an easy answer for divekicks done in very close range, since lk upkicks does little damage as AA and on hit, Cammy can get a jab into full combo, or land on either side for a mixup that isn’t easy to see.

Diago backdashed ALOOOOOT all went unpunished. and Nike. seriously would it kill you if you threw in a poke and play some old fasioned footsie??

far hk?? far mk?? jabs and far lk to trip dives?? if you cant react spike to low dives up close you should at least attempt back jump air throw.

i mean really. daigo was just solid. and ran away building meter.

and ALL Nikes combos are Super combos. REALLY? you got them punches shit load + on hit and all you can combo is 3 light into arrow.

REALLLLLLLLLY! :rolleyes:

Di,

Thanks :lovin:

For all those that haven’t subscribed…

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Everytime I get a new -6 replay, I’m hoping it’s his Akuma or Evil Ryu… but it’s been all Cammy lately. Works for you guys, I’m sure.

Me getting blown up by makoto lol

the trick to safe jump makoto is to fail safe jump makoto. lololol.

backthrow, walk, jump hk. fail. dont time it meaty. OS ultra. beats everything except wakeup ultra. EVERYTHING.

this combo works on makoto hk sa x2:

off of any meaty strike or ex strike. crouch lp crouch hp far mp hk sa x2 standing or crouching makoto. owned.

zzzz

crouch lp crouch hp crouch mp lk arrow, follow up spin knuckle mp. beats everything except wakeup ultra. lol

If you don’t meaty j.hk it will whiff (too early) or trade (too late) and you can’t OS ultra after either of these… Since doing U1 after whiff j.hk will come out every time regardless of whether Makoto does something or just blocks. Or did you mean something else?

o ok thanks

there you go i know you guys like them visual effects and so:

im not gonna post some bogus info.

also i share. unlike others… cough CARUGA cough :oops:

Di,

Very nice vid, thank you Mr. Prince :slight_smile:

So that’s not meaty? (looks meaty to me)
What happens if you do it meaty?

its not as meaty. this is not safe vs 4f reversals. aka fail safe jump vs anyone with 4 or 5f reversal.

true meaty you will see cammys leg impaling makoto when she stands up. lol :eek:

ex karakuza is 5f.
lp Fukiage is 8f other versions are more.

if true safe jump. ex karakuza will grab you. :rolleyes: