Fair enough. Ill prob replace my anchor in Umvc3. I do like his beams properties. If i jump in win Jumping H the combo continues even if the beam hits. However If I do the Jumping S, they tech out I believe and stand up which is perfect for a tornado throw opp if they dont expect it. Anyhow who would you recommend? I was using task but want a better assist to get in. I dont want Sent, and I think Ironman is on par with Doom as an anchor. (Although I bet Clockwork would disagree even if he doesnt use doom as an anchor lol)
After more messing around not sold on Ironman. For hulk I’d rather a beam that allows me to continue combos after the jumping S because with hulk you just need that one hit. Why go for a tornado throw reset if you already hit. Anyhow gonna mess with more teams. Doom is prob gonna end up winning out.
Dorm’s Dark Hole works great for lockdown, but Hulk can lose to a zone-heavy team if you use Dorm.
Yea I used dorm for a bit as well, but like you said, zoning teams. What do you think about Taskmaster as an anchor? His assist is sufficient for getting in with hulk I think and him and DP work well together. Would you rather Dorm or Task?
Ok, I’m trying to decide which assist to use. My team is SkrullA-HulkB-DoomB/Y
Skrull does the work, Hulk AA assist to keep people from jumping on him. He’s good against zoners, Skrull > Hulk good DHC. Skrull can use Doom rocks to stay safe after air d.H and for pressure. idk about missiles but it’s probably mostly the same, I just have keep him safe somehow.
Hulk benefits from Skrull during combos (Can’t figure out if I can OTG from midscreen using stone smite). He can OTG after a hulk command grab for a relaunch fairly easy. Doom rocks help hulk get in, but everyone says Hulk needs an OTG so maybe it’s better to go with missiles. idk
Can anyone that uses doom rocks/missiles with Hulk help me? Like what are some things Hulk can do with rocks, and some things he can do with missiles.
I use Doom with Molecular Shield. I personally think that it is an insanely good lockdown assist for Hulk to use, so I have trouble saying you shouldn’t sacrifice your OTG in order to have it. Part of the reason you need a good OTG assist is so you can have a dangerous air throw game. If you call Molecular Shield right before throwing, it can actually be used to combo after throws (Hulk throws them into the rocks which have enough hit stun for Hulk to :s: on the way down to go into a combo). Additionally, you can still do relaunch combos in the corner. These make Doom’s Molecular Shield an exceptional assist for Hulk.
On the flip side, Hidden Missiles allows you to extend mid-screen combos, but doesn’t give you the ability to combo off your air throws. It’s a good lockdown, so it’s not bad for Hulk either, though you do have to work harder to protect Doom.
All in all, you only get 1 of the 2 benefits that OTG assists provide regardless of which Doom assist you decide to go with, so it boils down to which you’d prefer more. My personal opinion is that you should go with Molecular Shield. The horizontal coverage is great, it’s great for comboing in the corner, Doom protects himself against everything except Hyper projectiles, and it gives you access to an air throw game.
Side note: I’m pretty sure there’s no way to keep Hulk’s combo going mid-screen with Skrull. I was looking at playing Skrull in a low-tier tournament for an OTG assist, but it doesn’t work.
couple of things you can do with missiles, call the assist right before a super jump cancel and it’ll otg (except for some bugginess midscreen), or call it right before gamma crush and they’ll hit as it ends letting you do another crush
I’ve tried figuring out how to get stone smite to work midscreen and the closest I can get is calling skrull and doing a light gamma charge, from which skrull wall bounces them, letting you (hopefully) catch them in a second gamma charge->gamma crush. I think tenderizer might have a bit more potential, but I haven’t worked on it much.
gamma wave spam + missles is pretty nasty
I’ve been using hulk on point with skrull and doom, but my skrull is pretty limited to meteor smashing projectile spammers. Have you got any videos of your team No_Cigar?
so team beauty and the beast has worked well for me so far. Hulk and chun doing damage then switching out to Arthur to let them heal.
and pushing people into corners is really easy. Arthur Gold Armour fire bottle them so far back. This team’s weakness is teleporters (or its just my weakness) but with a few good reads they all die. And Storm, Magneto keep away can be hard. Hulk combos in the corner combos get extended by hulk otg chun legs and fire bottle. Its a pretty good team all in all.
Serious question here: why does every Hulk player I see on stream or online put him last? I only see a handful of players leading with him. Gamma Charge really isn’t good enough to warrant using him as an assist.
I lead with him on my team (Hulk/Spencer/Doom), but yeah, I’ve noticed it as well. It’s like people don’t realize Banner doesn’t have the speed or projectiles to hold his own in a 1-on-3 match.
Yeah I facepalm every time I see this. I figure they haven’t had the unfortunate experience of having Hulk alone against a Taskmaster, Deadpool, Trish, or anybody with good keep away.
I don’t play MvC3 much these days (preordered Ultimate however), but I always play Hulk at point, unless I have a reason to start Ryu, but then I’ll move Hulk to #2 and keep Wesker as my anchor. I love the powerhouse that is Hulk on point, and totally plan to keep using that team in the same order in Ultimate.
The team I’m running right now is Hulk/Hsien-Ko/Dormammu, but I can’t decide whether or not to put Hulk on point or anchor. Honestly, the goal of the team is to land a hyper combo, DHC into Hsien-Ko’s gold armor, and then either hard tag out safely (under Stalking Flare or Gamma Quake) or DHC again. If I do the whole team DHC (for instance Gamma Crush -> Rimoukon -> Stalking Flare), I get Hsien-Ko last which allows me to DHC freely between Dorm and Hulk.
The only problem (inb4 aside from having Hsien-Ko on it) is that the team spends more meter than it builds If I keep Hulk, what point character could I run that both builds meter and fits into this DHC sequence?
Hulk on anchor is a really bad idea. He’s probably the worst anchor in the game. Try fighting 1 on 1 against anybody with good air mobility and keepaway. Trish can sit back in a beach chair drinking out of a coconut while you try to get close to her.
As for your order, I would start Hsien-Ko on point. If you want gold armor, put some space between you and the opponent at the start and use it that way or actually combo into it. Then you can put a few gongs out and raw tag Hulk in semi safely. Dorm is the best anchor of your three.
Hulk doesn’t build much meter, but he doesn’t need a lot either so he breaks about even. The majority of the cast should die to 1 bar combos. If you need to build additional meter with him, you could always learn some of his resets.
Thanks for the input. I like the idea of having Hsien-Ko on point, but I only started learning her the last few weeks so I’m not quite confident that she’ll survive against a Wolverine (really good at blowing up gold armor on startup btw) or Wesker long enough. But you were right, Hulk on point and Dorm on anchor has already worked a lot better.
Also by “doesn’t build enough meter” I meant for Rimoukon DHC shenanigans rather than just Hulk and Dorm hyper combos. But since Team Aerial Countering gold Hsien-Ko is suicide, it’s easy to build meter through down TAC’s, so.
Glad I could help. With your team it’s rather meter intensive, the biggest solution to that I would say is resetting combos. Hulk has some decent ones, though all of mine utilize Deadpool’s OTG.
As far as Hsien-Ko, I tried this team as well and had the same problem. Weskers/Wolverines would blow me up, but I just plain suck with her honestly. I can’t really give much advice in that department other than really put some heavy practice into her.
Hey so right now I’m running x-23/hulk/doom and I was using plasma beam assist but I see that you are saying that molecular shield works better for comboing for hulk after air throw so I might try using that. Do you think that assist can help x-23 too? Also I’ve been using Hulk’s AA assist because I feel like it can blow up akuma tatsu assist and obviously does a good job anti airing but I saw that you recommended gamma charge assist for like doom tri jump crossup with assist setups which is interesting. Now the thing I have the most trouble with is figuring out what to do with hulk with doom cause I feel like I keep doing the same thing with hulk which is stand H and I know it can be punished by a number of characters if not all with like proper assists and stuff. Also, I tend to resort to gamma charge in twice forward into super to make it safe or rather safer lol. Other than that I find it hard to hit my opponents with things like crouch light or even jump H or jump S cause when I try them, especially against tasky I just get shield bashed into full combo. So I guess my question is how can I improve my strategies with this team and especially Hulk?!
Hulk (Gamma Charge or Gamma Wave)
X-23 (Low Hitting Assist)
Dr. Doom (Plasma Beam)
Doom’s Molecular Shield is great for defensive fighters and extending combos, but as a projectile assist there are a more than a few ways to blow it up. Plasma Beam is one of the (if not the) best beam assist in the game, and if you get your timing down right, you can cross over with it, leading to some big Hulk combos. Don’t really know X-23 that well, but any low-hitting assist benefits Doom and could work well with Hulk.
As for Hulk, I made the same mistakes you did when I first started playing this game. Just a couple of things to remember…
SMASH :h: is powerful, but can be punished. Replace it with AA Gamma Charge :h:,:h: which is a lot safer on block and has the same effect. Also, learn the directions of the ground Gamma Charge. Don’t always rush into the double-forward. If they block, hit :h: to go backwards and stop them from punishing. If they jump over it, hit to peg 'em out the sky. Crouching :l: is best used for when they try to roll behind you while getting up. It’s deceptively quick and often unexpected since they’ll think you’ll always go with SMASH to start combos. As for jumping :h:, don’t stop using it. It may get tagged a few times but it can lead to big combos. Plus, if they go air-to-air, Hulk will hit his Air Throw which leads 'em into a point blank Gamma Tsunami.
Hope that’s helpful for you.
can’t wait for my team to be top tier.
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the Avengers. you may be surprised, but this team is pretty strong.
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BUFF! damage galore! one of my favorites.:tup:
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versatile! another one of my favs.:tup:
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very impressive combos. a favorite of mine for its uniqueness.
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team Wreck-U. Don’t. Sleep. as an alternative, viper works well with hulk too.
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beauty and the beasts.
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HULK WEAR STUPID LOOKING ARMOR EVEN THOUGH HULK SURVIVE NUCLEAR EXPLOSION…THERE IS! ARRRRGGGHHH!