Dee's Nuts: The Definitive Match-Up Thread

Ur right it, I fixed the other post. Off a deep non-cross up it should work on everyone if they’re crouching, but on cross up it whiffs on small/wierd hitbox characters. To fix this just take out the extra cr. LP.

cr. LP > st. MK > cr. MP > HK sobat (timing shouldn’t be difficult. Going from cr. LP > st. MK is the same timing as cr. LP > cr. MP.)

So if I see it whiff, I’ll just take away the extra cr. LP.

Why do you think she beats you in fireball wars? The Juris I’ve fought have stayed away from trying a fireball war entirely, preferring to use her fireball as glue in combos. In any case, hers run out at 3/4 screen so what’s to stop you from just staying full screen chucking air slashers and waiting for a dive kick?

Genuinely curious to know, I don’t think I’ve fought great Juris so maybe I’m missing something.

just stick to cl mk, cr lp cr mp xx … (or even mk cr mp) those lps dont even add to much and you make push the target away

@MuayGIo, idk its true her fireballs don’t go full screen, but she does them faster than DJ, and I’m pretty sure she builds super faster. idk if this means anything. DJ can’t hit her with his fireballs if she’s good at using them. Maybe you could chuck a few, and walk up and focus absorb some, but her divekick comes out pretty fast and goes pretty far so its dangerous to focus.

@icefusion, cl. MK > cr. LP > cr. MP xx HK sobat, cr. LP > cl. MK > cr. MP xx HK sobat, both do the same pushback, its the same thing. BOth of those combos will work off a deep jump in or cross up.

cr. LP > cl. MK > cr. LP > cr. MP xx HK sobat won’t work off a cross up on some characters off a cross up, but should work off a deep jump in on all. The only benefit of this one versus cr. LP > cl. MK > cr. MP xx HK sobat, is one more hit for hit confirming, and maybe an easier link timing. The timings aren’t hard at all though.

The Juri boards have Dee Jay listed under the characters you shouldn’t try to out fireball.

^^
I couldnt get jump in xx cr lp … but jump in xx cl mk cr lp cr mp xxi guess is just easier for me. On the other note, jump in xx st hp xx air slasher fadc st mk cr lp cr mp xx is pretty nice~

Ooh I’d really like a vid of someone who can pull that off reliably, or even better, during a match. jump hk> st. hp > air slasher FADC st.mk > cr. lp > cr. mp > mk upkicks > hk upkicks… yum.

That would get the crowds on their feet. :stuck_out_tongue:

Edit: actually, that might not work, since you can’t charge down whilst doing st. mk. Oh well. Still got HK Sobat.

I guess, Deejays fireballs arent that great. but then again hers are weird.

I usually scared to throw fireballs in that match anyway, due to her dive kick.

You get your charge while doing the cr lp and the cr mp.

I’m gettin better at using DJ’s other tools… cr HP is kinda nice too~

Also fake deejay reset:
Focus attack, wait for them to fall, cr mp lk upkick whiff and then throw. Only good for one time if they aren’t mash happy!

edit:
vs dhalsim stay full screen and just lame him out with air slashers to make him teleport to you. Don’ try to jump in or anything because he will do that anti air knee shit and throw you back from whence you came.

You will have enough charge but the upkicks would whiff. Sobaits would work though.

You can’t really lame out Dhalsim. Against a good Dhalsim you’re probably gonna end up in a corner because the edge of the screen is the only place Deejay won’t get outright beat. He’ll then move in maybe 1-2 grid spaces and eat you alive with yoga fire balls and his far reaching normals.

Dhalsim can lame Deejay out.

^ i need to learn the sim match. i need to learn a lot of matchups. i need . . . XBL

Juri beats Dee Jay in fireball wars if it’s mid-close range. Dee Jay wins at far ranges. But DeeJay EX Sobait Kick goes through Juri Fireballs…sometimes. Sometimes you might go through one fireball but still get hit by the second one or you might trade hits with Juri. This all might not make any sense to you but Juri can kick out two consecutive fireballs which makes the fireball wars an incosistant battle. I wouldn’t recommend to have a fire fight because her down kicks are badass. But I think this matchup is 6-4 in DJ’s favor. She has no answer for Dee Jay’s Cross up and Knee shot pressure. She also has a problem with getting close to DJ. You can pretty much zone her out and laugh everytime you get an untechable knockdown. No Cigar basicaly gave you the key points to defeat her and it pretty much sums it up. Oh and down get all nervous and riled up when she activates U1. Keep the same game play lol

If your opponent even plays a marginally smart keep away game, you’re fighting an uphill battle to not get manhandled.

Run for your life. There’s no hope. LOL.

Ibuki 6-4/5.5-4.5
[LIST]
[]Punish all version of the neck breaker (hits low) with Reversal U2, cr. MP > combo, cr. MK, or reversal MK upkick > MK/HK upkick.
[
]You can cr. LP or throw Ibuki out of her command dash before she gets a chance to throw or attack.
[]You can punish non EX versions of her overhead kicks special with EX sobat unless she throws kunai afterwards (she almost always will). You can stuff all version with LK/EX upkicks.
[
]You can?t punish her tsimjui spin kicks, but you can LK sobat or EX MGU after the 2nd hit so if they go for a 3rd low you will stuff it. You can stop spin kick pressure with reversal sobats, cr. HK, or a n. jump or jump in. EX version is always 4 kicks (so you can try EX MGU after one kick, keep your back charge and LK sobat after another).
[/LIST]

Zone cautiously with max outs, cuz she can easily neckbreaker under your fireball and get you. You can try and bait them out, but good Ibuki’s won’t throw more than one randomly. This is a good match to keep ur down charge, and wait to AA her.

Ibuki can’t vortex Dee Jay normally, cuz of the beastliness of his upkicks. Use reversal MK/EX upkicks to escape her vortex on wakeup. She can do them late to hit you after the invincibilty runs out however. If she starts doing this, you should be able to stay blocking, and upkick her after the kunai hits. Also EX sobat is good on reversal too, to escape her vortex.

Watch out for her high/low mixups, learn how to block them and learn the patterns. Should be an easy fight.

i beat NerdJosh’s ibuki in tournament, and he’s like the second best Ibuki in New England and the Best in CT.

What no cigar has put is basically what i did. If she tries to play footsies lk sobat her.

Don’t throw midscreen fireballs because he slide has very little start up. if she hits with slide and has no meter get ready to tech the throw.

Vortex her because she can’t vortex you.

well atleast at the end of the day you can just relax after laming out gouken

My 2 problems are when Ibukis throw the Kunai infront of you and cross up behind you. I always either:

Try to anti air the jump in and upkicks get stuffed by the kunai

or

Get confused and block the wrong way and get kunai hit stunned and combo’ed or thrown.

Another thing I get caught with is when I bait out her up kick looking move, and when I try to punish I get hit by the kunai she can throw after.

^You can do early LK upkick and hit both the kunai and her, just for a normal AA, not on wakeup. On wakeup I reccomend MK or EX cuz it puts you farther away and more difficult to punish.

Only her EX DP can use kunai afterward, all of her other DP’s are pretty much garbage. I think you should be able to at least do reversal EX upkick (maybe other versions too) to hit her, and maybe even jump and meet her in the air.

Just messed around XBL with my day 2 Deejay. Feels like he got so little BnB’s. Does he have bigger damaging combos aisde from j.HK c.HP xx EX-Upkicks? And does the Ex-Upkicks whiff on some chars for that combo?