DeeJay General Discussion

I am definitely going to try yang, yun, and whoever else they put in. I really need to get good with a secondary, cuz some matchups are just too difficult. I play DJ and T Hawk, but I have a hard time with Akuma, Boxer, and Adon, and honda too. T hawk is good vs. Adon, but idk.

I mess around with a bunch of different characters, and for sure I’m going to mess around with the new characters, but no way I’m going to drop DJ. The way I see it is that at least he can’t get any worse lol.

I play everyone as well no cigar and I plan on trying everyone and completing their trials. Yun has always been one of my favorites but that bandwagon is going to be full.

I actually like the small community we have here, but there are too many lurkers >.>

I should second somebody to beat balrog and bipson but I’ve done well without switching.

4th in my last tourney

I would definitely look into Q, but I’ve been trying to play Makoto competitively, seeing as I like the more defensive approach to Deejay until I feel the chips are in my favor to attack. I tried Fei Long, but he’s just obnoxious, cool looking character but gets fireballed to death easily. Mak’s actually got a bit going for her, but she’s really only used for casuals when Rose is too much.

I haven’t played in a bit, but I won a local one at a convention in July. I got smashed on the follow up tourney by a Balrog, but it does make me realize two things. Balrog is obnoxious, and Deejay isn’t bad as a tourney character. When you get to the levels that fundamental play is essential, its good to have someone like him on your roster.

But I know, if I get Elena she’s going to be a monster in SF4’s system, matched with its lower pace. They keep her overheads and give her just a bit of priority and she’ll put in work against Rog and Bison, hell anybody but Seth and Akuma (I’d imagine.)

I say this with as much respect as I can to you guys though, I think Yun and Yang are going to be good, but I hope they’re garbage. I’ve still got just a residual amount of saltiness towards Yun and Chun from 3S and their top tier bullshit. Yang is cool, but Dive kicks get a bit obnoxious.

I feel you dogma

I never really was into 3S except RX and Urien so idk much about Elena

She would be interesting.

Honestly the only reason people want so many chars is b/c this game is easy to play at a decent level.

That’s why I want skullomania and other random characters because I wasn’t good at the games they were originally introduced in.

@Dogma, yea I know what your saying about god tier or w/e. Doesn’t matter to me if they’re good or not. I play characters that I think are cool. For me its style > tiers.

props to yall for reppin DJ at tourneys.

^ avatar change? traitor!!! lol

I play who i like. DeeJay is perfect for me. not too hard execution wise. Strategies aren’t too advanced. Can win most of his matchups. Not easy mode

someone tell akimo/takehiko to go to the loketest asap

If you play Hawk you should have too much trouble with Akuma, Boxer, or Adon. They aren’t awful matchups. Honda on the other hand…fuck Honda.

So apparently in the loctest version, Dee Jay’s s.rh hits overhead…hmm…it’s a little slow, but at least it’s an overhead.

Cool.

I was personally expecting (hoping for) some of his normals to be sped up, but that’s interesting all the same.

Pretty much my thoughts exactly.

Assuming it’s exactly the same speed range hitstun etc as it is in Super.

Can we combo anything out of and/or blockstring anything into Standing Heavy Kick at all?

I’m hoping that Dee Jay U1 is fixed. Then he would definately be the true shoto killer

An overhead is a start! Still hoping for more info though DeeJay is the guy I’m dying to hear more about.

You damn casual Deejays underestimating how good a dedicated overhead is for this character.

This makes the vortex alot scarier.

I thought that was obvious…I was just wondering whether you can combo back into a Knockdown off the overhead in any way like say…Dudley for ultimate awesomeness.

Probably not, but the range on his s. rh is pretty decent, and its only a slight step away from a safe slide. Deejay cannot combo off of any version of his standing rh, but he can combo into it from close ranges or with FADC

C. mk > c. lp > c.lp > c. lk > Lp Airslasher > step forward> s. rh is a pretty easy blockstring I can think off of a failed vortex attempt. Not to mention how quickly c. mk comes out, I see why they made it s. rh.

Any other move would have been pretty nasty.

As happy as I am that Dee Jay could potentially have an overhead, I hope it isn’t just s.rh. I really like s.rh the way it is now, and if they were to give Dee Jay an overhead in the final cut of the game, I would hope it would be a command normal like most other characters’ overheads.

Explain.

Nope.

“U1 does less Chip damage.”

LOLWUT?