EX dread crumple will probably stay, but a second EX dread should make the opponent drop or knock him away like chun’s ultra after a crumple. The idea of EX Dread x4 is retarded, let alone EX dread x4->ultra.
Edit 1: Although, with the scaling, I could see that actually doing less damage than just doing 1 EX dread->ultra. I would assume that the crumple would apply the same scaling as a level2FA. doing 4 EX dreads would probably do less damage than using all your meter on your super. That sounds perfectly reasonable. 8 hits, 4 acting as lvl2FA would scale like a muhg.
Edit 2: The more I think about it, mash upper sounds really good and kind makes more sense than charge upper. It would give it some very interesting uses.
Rapid-tap machine gun upper would mean it would be doable after normals without having to buffer a charge. When you learn the 5-button rapid tap technique for characters like Blanka, Honda, and Gen it changes their game plan quite a bit.
I dunno about you guys but I’d be down for rapid button taps.
I hope they nerfed repeated EX Dread Kicks by shortening the crumple stun, and not by adding extra startup or recovery to the Dread Kicks themselves.
As far as the MGU motion, I’d prefer a charge motion. I might be able to get used to mashing, and certainly it would have some utility in being able to do the move without a charge, but let’s face it, using mash moves is more difficult than using charge or motion moves. They can not be done alone (they must be preceded by a normal, a jump, block stun…something), and they require special execution techniques to use them in combos, or with any sort of precision at all. Other mash moves are balanced against these difficulties by being, compared to other specials, particularly powerful. They tend to have good range, speed, damage, recovery…things that make the inherent difficulties of mash moves worth overcoming. We haven’t really seen it in a competitive situation yet, but I don’t think the MGU has enough good qualities to make the motion worth overcoming. It looks to have decent speed, good damage, pitiful range, and awful…awful, recovery.
I’m all for the mash. Having an attack that wont need a charge is nice.
old MGP has a mash motion anyway. its just taking the charge out and making it easier to do. lol
and the as for the crumple thing, its fine. its a little cheap, but not too amazing, it pushes back to far to do a normal combo.
I just want for his ultra to not reset the opponent between hits.
if SFA3 is an indicator the air slash will have Deejay shout out “slash” although it would be neat to have the english VA shout “maxout” for nostalgia sake.
One use I see mash mgu having over possibly charge mgu is that it gives dj a better get the hell off me move. If someone crosses dj up, he doesn’t really have any good defense because all his specials are charge specials, like Guile. At least ex mash machine gun upper would give him a good answer to someone who crosses him up and doesn’t have an air tight block string. You can’t do that with a charge mgu.
Balrog has to two jabs between his EX uppers, Vipers EX TK doesn’t double scale, and EX dread probably does more damage than EX Upper. So if EX dread x4 worked with SF4s engine, it would be like 400-500 dmg.
If someone crosses DeeJay up, they should be eating an upkick or three. Without charge, at least in ST, s.strong, and close s.roundhouse both do alright for normal anti-crossup anti-air.
I doubt upkick will beat a cross up, at least in SSF4. That move is only if someone is jumping at you, but I could be wrong depending on how they make its properties in this game. The point is that having mgu be a mash move means it’s the only move dj has that can be mashed out to interupt block strings on him. In this sense it’s more versatile than a charge mgu.
For those who are unaware, the name of Dee Jay’s FB has always been Air Slasher. Even when he shouted “Max Out” in SF2, the real name was Air Slasher. Go figure.
And there is no reason to nerf Dee Jay at this time. Removing EX Sobat to Ultra will likely have the same effect as removing Fei Long’s EX throw to Ultra - i.e. make him unnecessarily weak. He might still be awesome, but I don’t see the reason to take away what was sure to be a great fun tool for him.
Oh, and while EX Sobat x4 to Ultra might have been retarded, I’ll also bet the damage scaling on that would be so severe that it wouldn’t be worth it. They should leave that in too. It would be about as useful as Ryu’s FB -> Super -> Ultra in the corner (where the Ultra does maybe 8% damage).
Well, we haven’t seen it done yet, but Upkicks beat crossups in ST, and with the auto-direction-correct in SF4, I suspect it will beat crossups in SSF4.
Though, I guess more to the point, frantically mashing punch through a block string with the hope that your opponent will mess up and a MGU will come out doesn’t really qualify as crossup defense.
What??? That’s practically the scariest defense there is. Why do you think people are so afraid of Ryu and Sagat when they’re up close fighting? It’s because they know at any time during a block string Ryu or Sagat could be mashing out a dp to fadc into major damage. Since dj can juggle off of ex mgu for some serious dmg (possibly ultra) he also becomes an opponent to be feared if he can mash it out as well during block strings.
Edit: Although to be honest, dj would probably need some invincibility on ex mgu startup just like dragon punches have in order for this to be really scary.
Oh, I’m sure it would be effective at making people think twice about trying block strings against him. I’m just saying that a crossup and a block string are two different things.
I suppose I’m a little biased against the idea, despite it’s effectiveness. I’m holding out hope that randomly mashing stuff out through a block string will be nerfed in Super.
So Dee Jays new ultra is called Sobat Festival according to this article:
Something else I found interesting(not specifically DJ related)
“An aside - I asked why none of the new SFIV cast so far has been charge-based, and the official response was that charge-based characters are significantly harder to develop from scratch. So there you go”
I figure it would be tough to make charge characters. If you make their specials too fast, then they can be godly. Few people can input dp+p on reaction. But who the fuck can’t hit one direction and one button to do an AA?
they could make charge times longer. Charge moves are supposed to be better since they do have a harder input, perfect example is Guile and Seth’s Sonic booms.
Seth Killian looks like he needs a couple of days off, he looks like crap in good light. lol