Dee Jay

i hate the shortcuts in this game. ive played as seth before, tried to throw a sonic boom after getting up, and done his piledriver. This doesnt help when theyre across the screen. I want shortcuts gone.

shortcut switch…

I tink that you should be able to turn the shortcuts on and off kinda like the vocies, I tried to play Seth as an alternate main and just got frustrated when the wrong move would pop and after that being open to a counterattack.

And i cant wait to play my old st main Dee Jay gonna be awesome.

I’m liking Deejay’s ultra so far. It looks like it has about half-screen range with nice speed. only bad thing is theres no real cinematic (i.e. close up) in it, so the hits arent guaranteed, but it’ll juggle better.

[media=youtube]HawlS9hIL6w"[/media]

“who had doritoes in my bed?”

yea, dj was my main in ST for a long time, now he’s my 2ndary main, and he’ll probably be the same in SSFIV along with Rufus 8)

i saw the kept linking cr.lp x2 to cr.mp … i also hope they make it possible with the old classic link, cr.lp x2 to st.mp etc… that ones phater.

i didnt like his voice that much ;p make sure he comes in a purple outfit aswell >.< cant wait to start playing Dee Jay :lovin:

That’s pretty accurate.

Hell yeah. If he doesn’t have the Pink/ Purple outfit, I’m gonna be pretty disappointed.

if they Kept Bison’s pink outfits, Dee jay’s will definitely be in.

I wonder if he’ll have an attack that goes through fireballs.

Deejays second ultra should have him hand his oponent a reefer then they smoke it and cant be bothered to fight anymore. Then they go on a journey to find white castle burgers due to a major case of the munchies

thats clever. I get it. Cause hes jamaican that means he smokes pot

Obviously.

Mahn.

[/raciststerotypes]

Jus joking i used 2 be stoner in my teens. :stuck_out_tongue:

Dont smoke drugs!

my wish list for Hyper Fist

Not that they’re going to change it… but this is how I expected/hoped the Hyper Fist/Machine Gun Upper would be like.

Old :d:,:u:+P n mash P charge input; think it’s just mash P now… :sweat:
Regular hits do 40 dmg [and negate 1 hit of any FB each], mashed hits do 20 dmg each [and slide him slightly forward; maybe by .2 or .3].
LP would would be safest with fastest recovery [and maybe start up] while HP [and maybe ex] would have the most invincibility frames and start up frames.
MP would be some type of middle ground while EX could have lp recovery, mp startup [and hit total], and hp invincibility frames for the best of each.

LP: 1 hit with 2 extra if mashed; negates 1 hit of FBs. [40-80 dmg; 40 AA]
MP: 2 hits with 3 extra if mashed; negates 2 hits of FBs. [80-140 dmg; 40-60 AA]
HP: 3 hits with 4 extra if mashed; negates 3 hits of FBs. [120-200 dmg; 40-80 AA]
EX: 5 hits, all mash free; hyper armors 1 hit, and negates 5 hits of FBs. [200 dmg]

Also…
-lp.HF/MGU would recover [or start up] fast enough that lk.up kick could follow [or cancel into] it kinda like Akuma’s lk.tatsu xx lp.srk [and not both ways]
-ex.HF/MGU slides forward [.2 or .3] slightly on start up; can mash four times to get up to 2-5 times more distance [.3 or maybe just .2 each] during last four punches.
-his max slide travel is about the distance of a cmd throw [1.10 or 1.40 respectively].
-his none attack arm has an early AA attack hit box [50 dmg] for jump-in and early cross-up trade purposes; think arm block and backhand effect.
-head is vulnerable.

I would love to nullify a Shinkuu Hadoken with MGU…

I never though MGU had invincibility in any other games. I just thought the upper happened really fast if you didn’t mash, so it was kinda viable as an AA. If you hit em with a standing strong, it would reset, but if you had the charge, you could hit em with the last hit of the MGU for a knockdown.

I know it has selective uses (since upkick would almost always be better), but I dunno for sure. My DeeJay is pretty mediocre (for those of you who have had the torture of playing me online in HDR.)

and yoga inferno :tup: slide into the fire.
I don’t think it would even make it a bad match for Ryu or Dhalsim given the EX options but it’s a nice tool in mid skill matches and offers Deejay potential dominance in FB fights. should go nicely with his ex.Maxout.

iirc SSF2 [deejay’s depute] he had enough invincibility frames to go through FBs on startup; so did Guile’s Flash Kick and Ryu’s Hurricane Kick. Maybe it was just FB invincibility on startup but it was there. I’ld want that back at least for hp.MGU even if it meant a slower startup.

I was thinking maybe… lp.3-6 frames of startup, mp.5-8, hp.7-10, and ex.5-8

see in SSF2 there was no up kicks (…until ST) so I’ld image the strengths [and weaknesses] of Guile’s Flash Kick was split between the two AA specials of Deejay’s in ST and more so in HDR [were MGU got a dmg nerf]. Missed or even blocked Up Kicks would be easier to punish and for more dmg.

MGU was a more hold your ground AA, king of the mountain, big dmg move.
Up Kicks was an expansive AA, take it to them, more range move.

True Tatsu knows his stuff!

Not sure if you guys have seen this yet. Someone posted it in the Updates sticky.

[media=youtube]wOMpwC3TdLc[/media]

It’s DeeJay gameplay with Seth commentary.

He said the sobat kicks have some invincibility on start up. I’m assuming that’s the lower body invincibility that we so love. :smiley:

He also said the EX MGU will eat fireballs. That’s not too bad at all. Unfortunately, it’s a mash move, so you have to buffer those punch inputs. Maybe you could dash into the fireball, then EX MGU?

Seth said DeeJay would have trouble with folks jumping in on him, so I’m assuming Upkicks invincibility got nerfed? That kinda sucks, but I guess it’s not too bad. Look at the recovery on that slow max out. I bet if you FADC it, you could get ahead of it. Insanity.

So far, DeeJay is shaping out pretty nicely. Seth mentioned that he was still a work in progress, too, so we’ll see how he evolves from there.

Also, FUCKING MARACAS IN THE WIN TAUNT!!!

Yeah the fact that Deejay will potentially be able to FADC Max outs and get further than them will create some weird setups. It reminds me of those 3S combo videos where chun would do an EX kikoken and get all the way to the other side of the screen just before it caught up with her. Dee jays going to be a pretty sick combo character in this just like he was in Super Turbo.

it looks like deejays stand MP is not an anti-air from far away any more, thats actually a pretty big nerf to his AA game because that was a REALLY fast normal with excellent priority in st. along with upkick nerfs, yeah i dread his AA game has taken a pretty big hit… he did get a lot of nice tricks to compensate, however.

i have a feeling he will play a lot like chun-li in that regard, she has pretty shitty universal anti-air but she still has lots of answers. deejay players will just have to step up their spacing game, not a huge problem imo.

on thate note i am switching from sagat to deejay in SSF4, unless they introduce a different character i like more. though, ill probably stray from handholding (other players, i learned sagat 100% for myself in arcade) while i learn this time around.

Dee Jay’s winning animations…

I was hoping Dee Jay would be included in SSF4, and I just about flipped when I saw videos of his grinning face kicking ass.

Still, I would love to continue maining as Fei and using Dee Jay as an alternate…That said…

I wonder if they will include that one weird winning animation where Dee Jay sticks his hands down his pants and says “Thank you-Everybody!” and starts whistling…

Yeah, that one looked a bit too weird…Dee Jay is just funny as hell!:rofl: