try to bait and punish slides from decapre. also learn to block and punish ground pounds. light hands is -3, but the longer ones are -5 and -7. learn to recognize and punish them.
Thanks MorrisMulberry. Guess I should hit the trainingroom and experiment a bit on it to. Usually to lazy for that ^^
Used to play Vega Veserius, but liking DeeJays tools to much to switch back.
Played DJ still sucks yesterday. After the match I send him a message about Dee Jay being the worst character and Ryu still losing to him. Fuck it, salty jokes… He messages me back that Dee Jay doesn’t beat Ryu. Ok, so I looked up Ryu Dee Jay on youtube hoping maybe I could learn a thing or two on the match up. The first page and half is Dee Jay beating Ryu. So I decided to try other characters. Dee Jay Yun had Yun winning the first two games that popped up. Same with Ken. On top of that, any rounds Ryu won had massive risks with things like random ultras and shit while Yun and Ken had simply solid victories. I might not be a world class player, but Dee Jay beats Ryu at least 5.5 -4.5…
You didn’t say anything just now… Here’s my analysis of the fight, what am I missing?
[details=Spoiler]Deejay:
Optimal distance, outside of his sweep range inside his light sobat range… He can’t react to fire ball and has to ex sobat with guess work which is negative five and punishable by sweep at most distances when blocked.
In optimal distance, light sobat is his chip tool but it no longer goes over lows, this makes bullying with crouch forward much stronger. Crouch forward also low profiles under his jumping knee attacks. You can not only react to his fireball, but every fireball is a free jump in with Fierce punch. He’ll only be able to slide and you will be able to to empty jump punish it, tatsu behind it or stuff it with the fierce if you’re fast enough.
Safe jumping deejay is easy. Use the original safe jump timing you always used. You have to use empty jump crouch tech to ensure that they do not ex upkicks you. Once you punish that and make them not use it, you can start attack during your safe jump. When you see the technical for delayed wake up, you’ll just go from crouch tech to crouch forward. It beats all his options except I think wake up throw and ultra. Once they have learned not to try reversals on Delayed wake up, you switch to medium punch and tick throw or frame trap.
At long range as soon as you see he fireball, just do it back and walk forward. All that fancy focus and neutral jumps shit is sub optimal if you can just react immediately with your own fireball. The only thing you have to fear is a trick I use that I haven’t had used on me yet. When I’m deejay and a ryu just counter fireballs me, I build meter and super cancel a fireball for a big punish. So be aware of that option when they have super.
Deejay cannot vortex you, if he tries just DP him or crouch forward to low profile his knee, crossover attacks set up to make DP’s wiff and push out empty jumps. DWU really fucks up Deejays damage output too…
Focus/Red focus are only for combos in this match up.
Ultra 1 only. If you could anti air with Ultra 2, the DeeJay wasn’t good enough in the match up to matter.
All 2 hit sobat kicks are -5 meaning that you can sweep punish into safe jump all of them.
If you know DeeJay wants to EX sobat your fireball, do the slow one from mid screen or farther.
DeeJays have not utilized dash Ultra 1 yet, but that should become a factor in the match up eventually…
Footsies with Deejay does not use counter pokes. He counter pokes you while you try to corner him. His counter pokes counter your pokes and your counter pokes… Match up footsies will primarily consist of wiff punishing DeeJay with sweep, low profiling and bullying with crouch forward, faking fireballs, or using fireballs to push DeeJay to the corner with chip.
Getting caught outside of optimal distance gives Deejay the chance to set you up with fireball, so work you way in and force him back by sitting in that position or punishing what ever he does on reaction because of you positional advantage…
That’s all I remember for now… But yea, being a DeeJay and Ryu player, the match up goes to the turtle ryu or the zoning deejay. Zoning typically trumps turtling as its execution dependent and doesn’t rely on opponent mistakes so I’d say 5.5 in deejays favor… [/details]
I wrote this off the top of my head a couple months ago so its not 100% accurate. I’m just copy/pasta instead of rewriting the whole thing.
Lastly, I’m the in person Dee Jay player where I live, so I don’t know the Ryu DeeJay in person match up. This is for the XBL version of the game. I’m almost 100% positive DeeJay beats Ryu in at least XBL if not in general.
No salt here, but if you aren’t going to actually try, you’re statement isn’t valid. I’ve seen you on stream and know you are a decent player, but it looks like you’re just gonna troll me instead of post any decent information. Hopefully we can find a match up you disagree with me on that you believe is not in my favor so we can have a money match.
I believe you are failing to acknowledge that the minimum lag on XBL, PS3 and PC is different on each and can change certain match ups in different ways on different consoles, especially footsie or zoning heavy ones.
Looks like the cool kids don’t like me here so I’ll go. Byes.
I’m not trolling. There is no more information that I need to give. Your match up analysis explained why DJ doesn’t beat Ryu. You know the matchup, so if you are still having trouble, you are probably not as good as the DJ player. You also think that DJ beats E.Ryu . I don’t understand why.
get all your pokes stuffed by Ryu’s better normals, and lament the loss of lk sobat because you get cr mk ad nauseum now.
get rekt.
pick guile and beat the shit out of him.
Seriously though. All Ryu has to do is walk you down with blocking and focus dashing. He doesn’t even have to fireball at all. And when he gets in range he just has to cr mk you to death and you can’t do a crap.
I’ve had a real hard time against Ryu myself. I don’t think Deejay wins this match. Frankly, it feels like it sucks at all distances. It’s true, Ryu can just walk Deejay down for free.
Over time I’ve gotten really comfortable with this matchup even with really high level Ryus. I’d fight Ryu over most of the cast, but that’s just me. When mid-screen limit air slasher and try to bait a jump-in. At full screen, if you’re fighting a fireball happy Ryu, try sliding under hadokens more—it completely throws off Ryu’s rhythym, allows you to match speed with your air slasher and also draws you in closer for potential EX Sobat attacks. And be vigilant of his meter, because EX-hadoken is your bane.
Bait a jump in? Ryu has no reason to jump in on Deejay, ever. He can walk Deejay down, and only players inexperienced with the matchup will throw fireballs when you have meter. He just has to walk forward, get in cr.mk range where he’s the most comfortable where your AAs without charge lose or trade and footsie you to death. i used to think Deejay won this with the old lk. sobat, now it’s really bad for Deejay. 6.5 for Ryu, borderline 7.