Abel 4.5 or 4 - DWU makes this match annoying, hard to keep him out and can’t keep up with his damage. unfortunately matchup knowledge mostly comes down to guess better. If deejay had better meterless damage i could give it a 5, but meterless all you get is like cl. mk cr. mk or a lot of jabs to build charge depending on situation
Adon 6 I haven’t played a really strong adon in ultra, but every time i did in 2012 i won. The tools we lost don’t really hurt this matchup. Adon’s wake up was already funky lol Ex sobat and slide to beat jag kicks and slide within roundhouse range, watch for focus and upkick really late. He can change his jump arc so don’t commit to any AA. If you have the reactions then i think it’s our favor. Once you shut down the jag kick game adon doesn’t have much.
Akuma 4 - you have to deal with cr. mk and cr. hk now. No more forcing the akuma player to press more than two buttons. So now neutral is worse. Everything else should be the same. DWU helps both players, but i think it hurt deejay more because most akuma don’t have a legit safe jump anyway, just a bait jump.
Blanka 3-7 or worse LK sobat hurt the neutral so bad. Can’t do anything or you get hit by slide. Lk sobat is a 1f punish now, but good luck landing it. Think this might be an 8-2 when played correctly, but just a 6-4 against the scores of bad blanka. Get in, go nuts and try to bait the reversal is all i can say.
Balrog/Boxer 5 - Think this is still even, LK sobat loss hurts the far neutral and will hurt against sweep heavy rogs, but everything else is unchanged. You can react to the new overhead.
Cammy 5 - Cammy players, learn the matchup!!! Damn, you guys just want all your matches to be the same lol once they learn the match this might turn into her favor.
Claw 4.5 - learning towards 4.5 because he can get in. His jump roundhouse hits deep so slide AA can betray you. Ground game is nasty and takes discipline and experience to stop. new lk sobat can help, but no true blockstring makes it a false hope. So get in and abuse that til they wisen up or get ultra to blow up the gap
Cody 3 - Idk why anybody thinks this is 6-4 our favor. Cody is the only character in the game deejay cannot reversal even with ultra and super. Once they learn the right setup, then it’s over. Like if deejay ever got buffed Cody would be my top 3 in terms of just counterpicking him. Problem is the same as cammy tho. Cody players don’t know the matchup so most of us don’t know the struggle. This is a match deejay should not win after getting knockdown once. New lk sobat helps a little.
Viper 5.5/6 - Lk sobat hurts this too. Seismo pressure has to be dealt with accordingly without low invul. Wait til you get that bar and make them pay. The only match deejay still wins, but viper’s comeback potential is better w/o low invul and low foward xx mp TK xx RFA > dash > ultra
Dan - unsure, but i could see dan beating deejay. He’s got some tricky stuff.
Decapre - ask ves
Deejay 0 - You both lose for choosing a shitty character
Sim 4 - Nothing was given to us to help this match. LK sobat maybe, but idk haven’t played it in ultra
Dictator 4 - Sucks lk sobat is gone. no more jab jab walk forward lk sobat to beat cr. tech. One of deejay’s easier 6-4
Dud 3/4 - Tough match. Dud gets max damage combos and max juggle. Just plain BS, it’s w/e tho. Zoning is the only way and only a master deejay can keep out a really good dud. fireball and choose between cr. mk and slide. He has to walk and duck to get in or jump and we can stop dud from doing those at the right space. Ex upkicks can hit him crouching depending on what he does. slide in neutral actually works in this match, but know your spacing. If you don’t, then you’ll quickly see why i gave it a 3. A lot of dud’s not playing this right. SEE: 34
Elena - no clue, but old lk sobat could have mauled her imo depending on hitboxes of her moves.
Elf - Fuck that character, 5 years and i still don’t know how to legitimately beat him. My fault tho.
E ryu 4 - low forward, a lot of damage, good ground game, and we can’t reversal. If we keep them out then we can win or if we keep him in the fireball game then we’re straight, but other than that it’s tough. I didn’t mind it in 2012. Only e ryu i lost to is DBJ, forgot how i fucked up and gave him the win lol
Fei 4 - don’t think it’s a 3 anymore. cr. lk helps punish rekkas from a lot of ranges. It’s just a really annoying 6-4. We can hurt his wake up really bad. Forward throw whiff cr. HP is nasty. He can delay, but he can’t punish w/e setup we go for. Just tech the throw or late tech if you think he’ll still wake up with dp.
Gouken 5 - Think this match is finally even, simply for the fact gouken lows are important and no lk sobat invul. Gotta deal with sweep and cr. mp which is how i controlled neutral against most gouken. You’ll be doing more blocking, but everything else is the same. Just neutral is going to be harder if you abused lk sobat against him.
Guile 4 - They just didn’t do anything to change this match. I’m willing to sobat because it’s safe, but i can’t because it will just get beat by low forward plus every other button guile has. 5f fierce too stronk.
Guy 3/4 - You are helpless, new run stop pressure, better elbow, max damage, good luck. Bad guys will still be about the same tho.
Hakan 4 - With oil at the start it’s tough. He’s at advantage. You can’t jump at him, hard to zone, and once you get him blocking you have to respect the mash SPD. You have to respect him til he has no meter and no oil, but he builds meter well cause of DNC.
Honda 4 - new j. mp, only thing that makes this matchup better than it was in 2012 is ex headbutt being punishable by ultra i think, so knee shot bait and hold that down back charge. Honestly honda players who think this match is not in their favor don’t know how to jump properly with their character.
Hugo 4/5 - When hugo players get better this match will change. Tired of hearing 6/4 deejay and 7/3. There are still plenty of things to learn with hugo. Defensively he’s basic, but offensively there is much to learn. Deejay is so one dimensional, hugo’s mixup deals with command grabs. Deejay hates command grabs.
Ibuki 4/5 - This match really comes down to beating the player imo. Never met an ibuki i was afraid of. Took some L’s but it wasn’t about complaining about the matchup. It was about just choosing the wrong option and not sticking with the game plan.
Juri 4 - Can’t reversal without super or ultra 2, can’t jump in, can’t get outzoned, no lk sobat invul so you gotta deal with everything. None of her nerfs or changes strongly impacted this matchup.
Ken 4 - low foward is hell, step kick is hell, that’s the whole match now. Deal with it.
Makoto 4/5 - Don’t know why ppl put this in deejay favor. I heard he can keep her out, but for how long? This ain’t ST where you keep ppl out til they do something clever or you fuck up. You just can’t keep good Mak out. There aren’t many good mak so i feel it’s unfair to even judge this match til we sit down and break down the match. Also I’ve never lost a set to a Mak so i’m leaning towards even. I just can see what makoto can do to make it in her favor.
Poison 3/3.5 - Fireball better than guiles, buttons more annoying than guile, combo off armor breaking anti projectile move, combo off overhead, corner pressure can only be stopped with U1/2. Good luck. Only saving grace is you can stop her wake up. Neutral is all hers. Don’t even fucking bother. Pray they make a mistake.
Oni 5 - probably even cause low forward is stubby and we can keep him out with well placed cr. mk, but his footsies are better and i’m sure he gets max damage bs. Just don’t want to put a number cause i haven’t sat down with a good oni and talked to him about it.
Rolento 5
Rose - 3.5/4 i’ll comment after work. already running late.