Now why does Decrapre beat Dee Jay? If you´re awake and zone her out there´s nothing she can do.
Her teleport gets beaten by either FA or block -> punish (stupid EX slide breaks armor though).
Her uppercut has a lot of recovery, too. Blocking it grants a huge punish.
Her “super cheap stuff” is easily blocked since you can smell it miles away, I´ve yet to see any cross ups from her teleport, so simply blocking on wake up saves your life, not too much guessing.
And it doesn´t seem to me that he has exceptional good normals, either.
Cammy is easily beaten, too. Her only options for savely closing in would be FA through fireballs, well timed Knuckles or Cannon Strikes, which can be zoned pretty well in order to block/punish or FA/whatever you like (spare the AB Knuckels). Cammy cannot play like a Sakura without fireballs, since she has to rely on her jump ins (especially on her opponents wake up), plus she does not have a 0 frame cr. hp for anti air and has to rely on blocking or using her dp which has enough recovery to grab a coffee before punishing it.
Besides, Sakura sucks. She has a crappy fireball, only her EX moves are really good to keep up with our zoning, and if she doesn´t get in she has no way of doing serious damage (stupid loops…)
Also, Elena has some weird moves and hit/hurtboxes, but if you watch your spacing and correctly zone her out, she has a hard time getting in to cause damage, I think (but it seems to me that no one really plays her).
Rolento can get ugly, but only if you don´t know what he is doing. He has some good normals and one and a half good anti airs among them, but thats it. It seems that you cannot punish any of his rolling attacks on block, and the first hit of his Rekkas seems pretty save to me, but everything else can be punished pretty well. Zoning seems to be less effective here because of all those quick rolls.
No need to talk about Hugo here, he´s crap. His EX Lariat can catch you off the wrong foot (if you jump, he can use his Back Breaker for some good damage if Lariat hits you out of the air), but his huge hurtbox makes him fall into a lot of fireballs he tries to jump over (even when it doesn´t seem to hit him for real), plus its easy to hit him with anything that Dee Jays AA disposal has to offer, from far st. hp to cl. st. mp or slide U2, everything works at its best.
I think all of these matchups are in Dee Jays favor. Maybe not 8-2, but 6-4 mostly.
Poison has a really good zoning game by herself, and some really good normals, plus the hitbox of her U1 projectile surprises me everytime. This is 5-5 at best, if not in her favor because she has this really fucked up hurtbox that makes a lot of Dee Jays combos whiff and unusable, and even adapting to her hurtbox may cost damage potential where other characters would´ve been hit for good.