Dedicated Thread: What we want in "ONLINE" Third Strike

God you guys are easy to troll.

Lots of joke posts.

^this

you dont have to worry about not advancing because there are soooooooo many players thatll either be stuck on 1st Dan or just starting out, of if anything you dont necessarily HAVE to play Danisan mode, im sure there will be like a casual lobby so you can play with whoever

Danisan is character specific anyways so say you’re playing akuma vs a hugo, theres a good chance youll go up 1 point

^ OoOOOOOoo I would love if we did that!

And on the topic, I just hope they dont change the game. I dont see a point, the game is already really good. Making too many risky changes will most likely make it worse.

Then again if they pull an HDR and they give you classic and remixed modes I dont care then. Because we all know the good player will be playing on classic.

you’re not fixing a potential problem with online play if it was like danisan.
you’d have to figure out some system of different ranks other than +/- 1 facing each other.

I’m clearly a fan of Dan Battles as I’ve ran a few tournaments on GGPO which was super stressful, but thats besides the point. To be honest I don’t think the Dan battles could work for a few reasons.

1.) 10th Dan being too easy to reach. The reason it’s so hard to reach 10th dan in Japan is because people that join these tournaments are veteran experienced or decent enough to put up a good fight.

2.) It will take a long time to find a match because you have to play in 1-2 ranks within yours, so if you’re leagues above everybody, finding a match will be difficult. (assuming you just don’t play a new character to start at 1st dan again.)

3.) Dan battles are awesome to us because we’ve watched very exciting and good players in them, if I were new to 3s and seen this dan ranking I’d be like wtf is this shit? It’s awesome that it’s an idea to pay respects to Japan for their efforts in supporting 3s even longer but I just don’t see it working better than BP.

BP are not indicative of skill. So I’d rather not have a point-based ranking system as it will just mean that scrubs who play excessively will have some ridiculous rank. I’d rather not fight 5000 point flowchart Kens.

Aside from SF4-related nonesense, I like all the requests so far.

One thing: no GGPO-style spectating I don’t mind someone watching my match live, but I don’t want anything to impact my connection in a fight. The lag when a spectator joins and then leaves 10 seconds later is unbearable. I’d prefer to just upload matches for people to check out.

One thing with the Netcode, I want to be able to play people with 150 ping without lag. I think that’s a reasonable threshold, and SNKP were able to accomplish that in NGBC.

Having a pristine, undisturbed original is a must. There’s just no reason not to cater to the fan base who has supported the game for so long. Consider this though…this may well be the last version of 3S (or SFIII at all) to be released. If Capcom were to take their time with it and offer modes where you could have a more robust yet tight experience overall, wouldn’t that serve to support both the veterans and the fence-sitters who wouldn’t buy it otherwise? Seriously, a game change like not being able to whiff normals for meter would certainly not water the game down; by encouraging more interaction for maximum rewards, this would do quite the opposite, don’t you think? Of course Capcom should err on the side of caution with such things, but a bit of polish (as opposed to an overhaul) wouldn’t hurt. No flash game look, no simplified commands, no wider input windows…basically, none of the things that really got the VST vs HDR heat going.

So what would people prefer overall as far as connection strength/quality indicators: colored bars, or ping numbers? I don’t think in this day and age that anyone would find proper ping times as intimidating to understand, though they may not be quite as visually appealing. So long as the numbers can refresh more than the one time, that would be great. Having the option for recording replays offline would be really nice as well.

Whiffing normals for meter is something that should be kept in no matter what. It’s something completely original to 3s. If it really is a problem for players they should A.) Learn to punish whiffed normals, lol. B.) They have the option to play any other fighter out there.

Honestly meter building is very punishable, unless you’re fighting a run-away Yun and even then unless your fighting like Pyrolee it shouldn’t be that much of a problem.

What if they just broadened the range a bit for the ranks? Instead of 3 battles to move up or down in rank, lets say for examples sake 30 or however. Instead of fighting within one rank of yourself lets say you can fight 3.

If I was new to 3s and I saw the dan system it would probably make me take it more seriously than a point-based system. Give it it’s own little menu with music and a background have a list of all characters, under each character is your win/loss ratio with that character, your dan ranking, total matches played and other various information about your online experience with that character. When you select your character, flip to the next menu, and theres a list of players online within your playable ranks. I think if they would also show players OFFLINE and within your rank for you to add on your friends list that would help in finding someone to play at higher rankings. This menu you should also have a tab for replays (listed by character and respective dan ranking) and an option to search for replays based on ranking. IMO I think it would be VERY cool if all of this was accessible from the select button. I mean after you pick your character it would put you in training mode while you waited for matches(training mode options available obviously, turn fight request on/off, etc.) All of this should be realistic and feasible for capcom, and If they could pull this off with good presentation, and good netcode, I’ll suck their dicks.

Haha man that would be fucking sick, real talk. But it’s Capcom and it’s 3s, I don’t see them investing that much time on it to be honest, hell it’ll be nice if they add 2-3 things from our 20+ list. Realistically, I see them making the game arcade perfect with basic “ps2” style training mode with ssf4 online. But… we can hope! :smiley:

i was thinking of how they could adapt danisan to online play.

1-you can face opponents of any level.
2-instead of 1 point make it something else that is easily divisible by many numbers. eg.10,000 points per rank
3-the points you win/lose are on a sort of richter scale.
rank1 vs rank1 = win or lose a point
rank1 vs rank2 = win 2 points or lose 0.5 of a point (rank 2 wins 0.5 or loses 2)
rank1 vs rank3 = win 3 points or lose 0.333 of a point

rank1 vs rank10 = win 10 or lose 0.1 (rank10 wins 0.1 or loses 10)

something along that kind of thing but refined.

The ability to play training mode while waiting for online battles is a great idea. That should happen.

king troll!?

Horrid examples, but he almost has a point. There seems to be a trend in some older fighting games of making certain inputs harder just for the sake of being harder.

Such as?

Hm, I guess the moderately difficult inputs in some versions to throw out mash moves, his example counts as well, although those aren’t particularly hard. Gen’s ground to air kick special in Super 4 has weird timing on the inputs for no particular reason… None of those are particularly hard though and don’t necessarily require “fixing”

Basically, the way I like to think of it: Execution should be there for a reason… if you ask “Why is X hard to execute?” And the answer isn’t something along the lines of “The properties of the combo or hitconfirm make it hard to execute” ( a tight link or hitconfirm basically ) or “It’s hard to execute because the reward for performing it consistently is very high” (parry)… What’s the point? SF isn’t a game like DDR or Guitar hero where execution is it. That doesn’t mean the game shouldn’t require skill to execute combos, merely that there should be an explicit reason for that execution beyond “just because”.

Now, all previous trolling aside: 3SO should be almost arcade perfect, balancing changes and any severe mechanic changes would mean that we aren’t play third strike anymore. It sucks having your favorite character be low tier, but 3S’s tiers aren’t insurmountable, and the parry system very uniquely gives you the ability to overcome tiers more easily than most other fighters. At worst? Maybe making a competitive tier playable Gill and a new character or two who’d actually work in the system. Wouldn’t go for much more than that.

Could think of a lot of things I’d like for a 4X SF3 (( I think it might be interesting to see SF3 with unparryable fireballs. Just not Third Strike )), but none of that is appropriate for an updated SF3.

If game developers and producers actually read these forums, then i hope they truly listen to what folks are saying here:

  • Dont change any mechanics
  • Give it a training mode (hitboxes, playback, etc)
  • Give it a challenge mode for new comers to learn BnB combos, specials, parry, etc
  • Give it a good net code

Honestly, i just spent about an hour and 30 minutes reading all 177 posts to this thread and these are the 4 basic things, in my humble opinion, that developers should be taking from this. I think most, NOT ALL, but most, would agree with these 4 principles. If they change the game, even just a little, it will be a different game–hands down! If they split the game, into original and remixed, then Capcom will be imposing a split on the 3S community. I truly hope they don’t do that.

If game developers are looking at these forums all they need to do is read the first post and that’s it, all the good ideas are posted there while all the shit ones are left out.
Easier button configuration would be nice though (as in pressing the button you want rather then having to select it manually) considering some people have custom sticks that having different mapping for either PS2 or PS3 =)

This. This would be so fucking perfect.