Decapre Labwork Thread

i would´ve opened a new thread with that tho

You’re never going to let the whole “One thread per character” fiasco go are you? :slight_smile:

is kinda funny to even think that such idea would work

and is kinda sad at the same time :frowning:

I usually go for the cl.mp counterhit after some staggered jabs and walking into the character.

CH cl.mp TC1 air throw = 305 damage
CH cl.mp TC2 = 222 damage (Always works)

(Fuck it, I’ll just test it for every character.)

Good call Ves since it definitely depends on reel and pushback on hit.

TC1 CH Setup:
Ryu (crouch/stand)
Ken (crouch/stand)
Honda (crouch/stand)
Ibuki (crouch/stand)
Makoto (crouch/stand)
Dudley (crouch/stand)
Seth (crouch)
Gouken (crouch/stand)
Akuma (crouch/stand)
Gen (stand)
Dan (crouch/stand)
Sakura (crouch/stand)
Oni (crouch/stand)
Elena (stand)
Yun(stand)
Juri (crouch/stand)
Chun (none)
Sim (crouch/stand)
Abel (crouch/stand)
Viper (crouch/stand)
Bison (crouch/stand)
Sagat (stand)
Cammy(crouch/stand)
Deejay (crouch/stand)
Cody (crouch/stand)
Guy (crouch/stand)
Hakan (none)
Rolento(none)
Poison(crouch/stand)
Evil Ryu(crouch/stand)
Guile (none)
Blanka (none)
Gief (none)
Rufus (none)
Fuerte (crouch/stand)
Vega (crouch/stand)
Rog (stand)
Fei (crouch/stand)
Hawk (none)
Adon (crouch/stand)
Rose (none)
Yang (stand)
Hugo (none)

I just found that we can do cl.mp , c.hp, s.mp xx on a bunch of characters. It is a good way to stun somebody quickly and add a bit of damage. I dont know if it is known either but on a crouching Ibuki you can do CH cl.mp, c.hp, U2. I will try to do some lab and find other stuff.