i would´ve opened a new thread with that tho
You’re never going to let the whole “One thread per character” fiasco go are you?
is kinda funny to even think that such idea would work
and is kinda sad at the same time
I usually go for the cl.mp counterhit after some staggered jabs and walking into the character.
CH cl.mp TC1 air throw = 305 damage
CH cl.mp TC2 = 222 damage (Always works)
(Fuck it, I’ll just test it for every character.)
Good call Ves since it definitely depends on reel and pushback on hit.
TC1 CH Setup:
Ryu (crouch/stand)
Ken (crouch/stand)
Honda (crouch/stand)
Ibuki (crouch/stand)
Makoto (crouch/stand)
Dudley (crouch/stand)
Seth (crouch)
Gouken (crouch/stand)
Akuma (crouch/stand)
Gen (stand)
Dan (crouch/stand)
Sakura (crouch/stand)
Oni (crouch/stand)
Elena (stand)
Yun(stand)
Juri (crouch/stand)
Chun (none)
Sim (crouch/stand)
Abel (crouch/stand)
Viper (crouch/stand)
Bison (crouch/stand)
Sagat (stand)
Cammy(crouch/stand)
Deejay (crouch/stand)
Cody (crouch/stand)
Guy (crouch/stand)
Hakan (none)
Rolento(none)
Poison(crouch/stand)
Evil Ryu(crouch/stand)
Guile (none)
Blanka (none)
Gief (none)
Rufus (none)
Fuerte (crouch/stand)
Vega (crouch/stand)
Rog (stand)
Fei (crouch/stand)
Hawk (none)
Adon (crouch/stand)
Rose (none)
Yang (stand)
Hugo (none)
I just found that we can do cl.mp , c.hp, s.mp xx on a bunch of characters. It is a good way to stun somebody quickly and add a bit of damage. I dont know if it is known either but on a crouching Ibuki you can do CH cl.mp, c.hp, U2. I will try to do some lab and find other stuff.