Want to eventually make a consolidated matchup thread of some sort, gonna add data here until i have enough characters
Abel
optimal combos
Confirm
cr.LK, cr.lp, far lp, far mp xx
cr.lk, cr.lp, cr.hp, far lk xx
cr.lp, cr.hp, far mp xx
Meterless Punish
TC1
cr.hp, far mp xx
cl.hp, cr.hp, HP Psycho Sting
cl.mp, cr.mp, st.lk xx MP Psycho Sting, MP Psycho Sting(corner)
strike crouching or standing
EXCS cr.HP, far MP xx RES 292/450
EXCS cr.HP, far MP xx HP Rapid Daggers 306/520
EXCS cl.MP, cr.HP, far LK xx hp Rapid Daggers 311/515
EXCS cr.HP, far MP xx HP Psycho Sting 348/506
strike standing(corner)
EXCS cl.MP, cr.MP, far LK xx MP Psycho Sting, MP Psycho Sting 377/513
Primary Post BNB setup(RES)
walk back, nj.hp(os b.throw) safejumps ex tt/cod, armor cancel TT whiffs, ex falling sky trades, EX Roll gets os thrown.
cr.lp, wait 1-2f~, nj.hp(os b.throw) safejumps ex tt/ex cod, armor cancel TT whiffs, ex falling sky trades, EX roll gets os thrown. If DWU can instant overhead jb.lp to beat db, tt’s, loses to ex falling sky and ex cod/can jb ex spiral to beat backdash, TTS, loses to ex falling sky and EX COD.
Primary Post BNB setup(Daggers)
Walk ambig j.hp. Makes all his reversals whiff. If no quickrise immediate nj.HP and it turns into the 2nd RES setup.
Can replicate the above setup for DWU with an immediate cr.mk then jumping. If they don’t DWU you can react to that, then work in ex scramble/overhead mixups.
Primary Post BNB setup(Double Psycho Sting)
jf.hk, os b.throw EX TT whiffs, EX Falling Sky is stuffed or whiffed, safejumps EX COD, Armor Cancel TT whiffs, throws EX Roll, loses to backdash. Can change os to cover backdash instead of EX Roll.
**Corner Setups after RES **
cr.lp, mk scramble immediate hk divekick(os b.throw). stuffs ex tt/u1, armor cancel tt whiffs, os throw covers ex roll, backdash avoids os throw, loses to ex COD(40 damage). If Abel has no meter os cr.hp or target combo
cr.lp, mk scramble immediate hp break. crosses up, unsafe
cr.lp, mk/hk scramble immediage mp break, cr.lp. crossup jab and you’re at + frames
cr.lp, hk scramble divekick. (depending on height/version can get all sorts of options.) immediate LK = whiffs vs. back, crossups up downback, forwards block and you land behind. Probably your best option for representing a crossup out of this option tree as it’s much safer than hp break
Midscreen Backthrow Crossup
b.throw, walk a bit, far lp xx cr.lp, j.hp
Left Corner setups
b.throw whiff far mp j.hp - hits crossup lands crossup. roll auto corrects into the corner, everything else whiffs.
b.throw whiff far mp j.mp - hits front lands fron. roll auto corrects into the corner, everything else whiffs.
Right Corner setups
b.throw whiff far mp j.hp - hits crossups lands crossup. roll auto corrects into the corner, everything else whiffs.
b.throw whiff far mp j.mp - hits front lands crossup. roll auto corrects into the corner everything else whiffs.
Target Combo Crossup
TC1, immediate air throw, cr.lk, j.hp
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I’ll fix formatting stuff later