Very little time to play anyways. Semester starts on Monday and I’m not bringing my stick or console. I figure it’ll be fixed by when I have more free time.
They won’t implement any balance changes until after Capcom Cup - they said so themselves as they don’t want to change anything with a $50,000 tournament on the line and new changes for people to get used to
Not referring to Decapre glitches in specific. There’s lots of wonky stuff still around for other characters too.
Maybe they’ll finally fix Seth’s EX Tanden…
I’m a little late to the party here, obviously, but what is the current climate with regards to the DCM setups? I’ve just tried messing around with some combos in training (which I was more consistent with those piano inputs) inspired by youtube videos but I’m not sure which ones have been effected by nerfs, I find the DCM anti-air input a bit tricky as it is but is it possible to land from the sting or pound? I heard that even with the nerfs it just about was but wasn’t so sure. If so what is the exact input, does it share the charge of the sting or does it require its own charge after the sting?
A question like this would’ve been better placed in the general thread, or answered by reading it. You can hit anti-air DCM after scramble->pound, and you can hit it after a sting if they’re high enough in the air (think Ryu anti-air LP shoryu->ultra). The nerfs were accidental and have been reverted, so you just need to start charging DB after the first move. Just input it as normal and it’ll connect, the timing isn’t particularly strict and it hits surprisingly low to the ground.