If you haven’t been following Death Cargo (and if you have anything at all going on in your life you almost certainly haven’t), the full, complete first demo was supposed to come out like a week ago. Then it was supposed to come out yesterday. Finally they gave up and just posted a gameplay video. The gameplay video is almost entirely made up of stuff that’s already been seen in the pre-alpha proof-of-concept demo, running slightly more smoothly. There’s a fatali–er, “death rip” at the end, and it gels with the normal gameplay footage than you might expect, although I suspect they edited the video and and we’re not seeing it running in real time.
Delays are allegedly due to problems with the copyright office. Development is A-OK 100% on schedule and having no problems at all. You make your own judgment about that…
So here’s the “gameplay footage”:
Spoiler
[media=youtube]1puSFAIBuyM[/media]
Yeah.
Previews of the soundtrack are also up:
Spoiler
[media=youtube]TBNyoNtyHFY[/media]
First demo is still stated to be “coming soon”. A second demo featuring more characters will follow. You can send an email to support@necrostorm.com to vote for your favorite four characters; the winners will be included in the second demo. I voted for Leach, Silent, Toxic, and Nova. Leach is the best, vote for him.
Official release date has been pushed from Christmas 2011 to TBA 2012. Because of copyright issues.
Just between y’all and me, the delays are going to get longer and longer as this thing goes on until it inevitably dies. Maybe some enterprising individual will purchase the art resources they’ve created and make a functional game out of it.
I’m much more worried about the fact the jump height is the same as the first demo. You couldn’t jump over the opponent in that one, and since the jumping height is the same here, well…
I love the jumps that are actually floaty short hops. I love the hitstun that looks like MUGEN even in this “in-engine” gameplay video. I love that crouching has such a long animation and delay. I love the developers being super secretive for no reason. Most of all though, I love re-used art and capture assets from shitty horror movies used in my fighting games.
There have been a couple of good Mugen Fighters like good version of Street Fighter One, The Black Heart, and I think there was one that had a shitload of Super Deformed characters from Link to Cloud and Duke Nukem that looked good.
(On topic) The new gameplay vid isn’t so bad. It’s true that not much has changed from the beta gameplay video besides the combo counter, bars and death rip activation. I never did try the demo that came out. So I’ll just wait till it’s officially released to give it an honest opinion. The OST is great though. I get that 80s horror music vibe from it.
In the first demo, you could teleport through the other guy by spamming forward dash, but turning around wasn’t implemented yet. What gets me is that we still haven’t seen anyone block. Supposedly the game will have throws, but… we’ll see.
Fwiw you can see him go from crouching jab to standing jab almost instantaneously. So, I guess they figured out that you need to be able to interrupt the crouch/stand animation with an attack, which didn’t work in the released demo.
Then they wouldn’t be able to sell it, thereby making it probably the most expensive freeware game ever. Could be wrong, but I think the engine that the My Little Pony fighting game uses would allow them to sell it.
Pretty sure the game you’re thinking of is Cards Sagas Wars (sic), which does look pretty cool. Sad that Mugen can’t do online.
Yeah I was thinking about that… looks like that’s never going to be finished either, though. Seems unfortunately rare that you can get good art guys and good programmers in a room to make a small fighting game like this. I really like Death Cargo’s general aesthetic, even the stuff that other people are wanting to trash… so it hurts to watch it go down in flames like this, lol.
They confirmed that you’re not supposed to jump over your opponent:
“This is the staff answer about your JUMP doubt:
-we have voluntarily decided to remove the “jump over” feature, because we are creating a new style called “single side” obviously we don’t simple remove a features, but we added new moves that will makes the gameplay more intuitive, fast, and compatible with the atmosphere.
-the animation startup that many accuse, can be “cancelled” with moves, and it’s in only to prevent terrible look animation transition. It don’t modify the speed of reaction.
-trows are present
-you can perform a special attack when you are on the ground, that consume the TW bar, to prevent spam attack from your enemy.
-There is attack that drastically push your enemies on the other corner of the screen to prevent “corner beat-down”
-And many other features that permit you to enjoy the 2player fight even more than other fighters, cause is simple and intuitive. Proof and lazy player will enjoy this style.”
Yeah uh… yeah I’m sorry but I think I’ll be passing… I’m REAL opeminded with fighting game mechanics, but I think not being able to jump over your opponent in a 2d fighting game is a bit too much man…
These guys obviously know fuck all about fighting games even if they’re actually planning on putting something out. This project doesn’t matter. Tell you what, to save this horrible thread I’m going to post a picture of something by a friend of a friend. They stole the BlazBlue HUD for the picture:
"This is the staff answer about your JUMP doubt:
-we have voluntarily decided to remove the “jump over” feature, because we are creating a new style called “single side” obviously we don’t simple remove a features, but we added new moves that will makes the gameplay more intuitive, fast, and compatible with the atmosphere.** A.K.A you can’t jumb because we hate jumping and its a cheap tatic.
**
-you can perform a special attack when you are on the ground, that consume the TW bar, to prevent spam attack from your enemy. so i have to burn meter in order to save myself from a guy “spamming”. u know what else can save me? A FREAKING JUMP MAYBE?!?!?!?
-There is attack that drastically push your enemies on the other corner of the screen to prevent “corner beat-down” what ever happen to those GTFO me moves that works?..oh and maybe i wouldn’t be stuck in the corner IF I COULD FREAKING JUMP GOD DAMN YOU!!!
-And many other features that permit you to enjoy the 2player fight even more than other fighters, cause is simple and intuitive. Proof and lazy player will enjoy this style."in other words…“YEAH ITS NO JUMPING BUT YOU CAN JUST SIT BACK AND MASH BUTTONS ALL DAY”
seriously…i dont wanna be the guy to say this but i coulda thought of better game mechanics…LIKE JUMPING…WHAT FG DON’T HAVE JUMPING…EVEN TK AND SC HAVE SLOW JUMPS WTFFF
When I tried the first alpha demo, anytime you tried to jump over your character simply wouldn’t jump high enough to clear them, and the opponent would just get pushed a bit I think. The jumps in that vid look exactly the same. Funny considering when asked during that first demo they claimed you’d be able to jump over opponents, and it was just part of the demo being in alpha.
Also I don’t care what they say that fucking “cage drops down deathrip” thing looks retarded. You got a grimdark fighter with a cool aesthetic, so you have the finishers take place in a fucking brightly lit white concrete room? At least make the wall dark with dark lighting so it won’t clash so much with the rest of the game.