Dear Pros: A matchup argument regarding High Level Jill v Zero

claps hands and rubs them together
hooray! we are talking about the game again civilized!
ok check it. Excellent reply but I have a couple questions about your terminology:

M,H,2H,4H,22S,Somersault,22S,22S (two feral cancels, a cancel out of feral, or is this a typo?)
M,H,Somersault, j.HS,MMHS, Land,MH,Cartwheel kick,22S Cancel, 8, S,H,2H,4H,Flip–> Machine Gun Hyper

I love the fact that you posted this so quickly. Does it whiff on zero?
When I challenged the 650k i actually meant specifically on Zero, but this is still great nonetheless.

No, I didn’t notice the -on Zero- bit until after I had posted, but I like that combo and aspire to be able to have the execution for it someday T_T

As for the double feral crouch input, I think that’s how it goes. I seem to remember someone(not NSR) saying that it was quicker to cancel out of feral stance like that than just hitting S, but I never saw a difference. :s: and then tapping down, though, gets rid of that animation entirely, so I’m not 100% sure.

oh, thats really impressive. Yah you are right, she does seem to cancel out of feral faster. That is just plain fascinating. I never knew it. Knowing this I could likely change quite a few of my own combos and up the assistless damage on these zero based combos much further. I love Jill, the learning just never stops. :smiley:

Ya know, you insist that I do not admit that I am wrong, but right now is the first time that actual tangible proof that I am wrong about anything has been presented. This is just lovely. I am going to see if it whiffs on Zero. Thanks. Kudos to NonSexual if it lands.

EDIT: No kidding on the execution. This combo seems to be whiffing on Zero and looks to be a more combo video type combo rather than a competetive one. Still, its very impressive

^i think the double feral stance input just times the canceling S better then eying it or mashing it

this is a stubborn ass combo btw

edit-ya im getting the exact same consistency double feral canceling as just launch canceling the first. it’s an irrelevant command (useful if your timing canceling out of feral is bad, but unnecessary).

^ holding S and hitting down leading into M seems to be working fine for me. The trouble is that this whole combo seems inconsistent against over half the cast. As I have stated previously, combos like this are not the most reliable and pretty combo video ish. Still, being able to execute it against specific characters is still important in the heat of battle, im sure. That feral cancel is cool but since it only connects into s.M it seems to be not very practical.

That cancel is still awesome though. Takes some getting used to but i love fancy stuff. I’m curious to see if I can somehow scrape over 700k against zero with a much more practical combo now that I have been fiddling with this one. Been too busy working on my nemesis.

God dammit. It’s fucking reliable as hell, you just need to level up.

When I was making the combo, Canceling 22S out of 22S at the zenith of the flip kick was much easier for me then 22S–> S and allowed for more time to execute whatever normal you wanted. However, I am the same guy whose Down button on his pad is completely smoothed out due to mashing dat 22s.

The combo CAN be done going straight to H, the timing is just a bit stricter. It’s not only M. It’s reliable, however doesn’t work on Zero/Midgets. But hell, you’re the same guy that think’s jump loops are “fancy” and stuff of combo videos >_>.

Besides, I do not see how this topic would be closed considering that my argument is pretty much based on factual data. I do not need to use slanderous insults and distortions in an attempt to discredit an argument. I can just use facts to turn all your points upside down, especially NonSexuals. Still…I would not put it past one of you (four or five people, is it?) to start coming up with any method you possibly can to get it closed, just so you can claim some kind of faux victory and go back to your name calling and delusions of elite status. This will most likely involve racial slurs or something that would offend some kind of demographic…
…Oh wait, Nonsexual already did that. lol reported!

Knock yourself are report me, I don’t give a single damn. Just shows how pathetic you are especially if you call it a “racial sure” that would offend some form of demographic. This isn’t Gamefaqs Kid, grow the hell up.

This topic needs to be closed, because it’s just you blathering on about crap that’s not even factual/ completely wrong.
Infact, I plugged in my Stick today, and even though I’m ass with Jill on stick, I still tried out some of your crap.

  1. Double Salting is completely useless v. a MegaBuster shot. One Somersault is enough. As well as the timing for Double Salting is extremely dumb, mainly because of the tight timing (You have to 22S again before Jill leaves the floor).

  2. Double Salting Does NOT save Jill from Zero’s RaikozenxxBusterxxRaikozen. Mainly because Zero Does not leave his position, meaning Jill is completely free to this. Her only option once again is a MGS.
    /theoryfightermoar

  3. M still whiffs Trololo and B+H STILL Whiff on a crouching Zero after a F+H mixup.

  4. On buster shot, Zero can activate Songemnu immediately, charge buster during the frames of the Songemnu “activation” cutseen, and go straight into the Chip Loop. He can do this anywhere on the screen, and Buster is completely random meaning there is no way to specifically counter it besides MGS, which only does ass damage if it’s not comboed into.

  5. Wtf are you talking about? Zero can cancel is H command dash into a buster.

I am also attempting to email or contact various pro players and so forth. This is not to beg for attention as Stryke falsely sees it. Instead, it is to further support that NonSexual makes things up, such as (through private messages on Gfaqs which I will show anyone that wants to see them) implying that he knows pros and asked them about this specific discussion. Yet another distortion of reality, I am sure.

Lol, email all the “pros” you want. Just look into the Tier list and discussion thread, and the only Tier list thread and you will see everyone whom I have discussed Jill and Zero with. Common Sense 101. Hell, Why not even ask FlyingVe? I cited her as another player who thinks the Matchup is in Jill’s favor as well. OH WAIT, WE ALL ALREADY KNOW THE ANSWER TROLOLO. NeoArtisan also agrees with me, and Dunamis is a local Board user. PM him. Pulsr I Msged through Youtube on the matchup, after watching a vid tutorial he made awhile back.
Never made a single thing up, Try harder meng <3.

Btw, Just checked my sentbox on Gfaqs to look for these PM’s your talking about. Don’t put words in my mouth, did I say I “know pros” and asked them about this specific discussion or did I say that they agree that Zero is a bad matchup for Jill?

  1. Don’t lump me and you. I’m better then you, have more knowledge of Jill then you, and aren’t a fraud/scrub.

  2. Every friggen Jill Pro player agrees, including me <3 (FlyingVe,Pulsr, NeoArtisan,Dunamis, Clockwork, and me of course).

This is a cry for attention buddy. Once again, NO one agrees with you, but hey, you’re the biggest fanboy of all time. So it’s all cool beans. It’s kinda sad when you think of it, this all started from a simple Gfaqs thread where a Jill player , Windzero, beat DarkHadouX based off of Matchup experience in a tournament. You tried arguing your heart out that it wasn’t because of matchup experience, but Windzero’s opponent posts:

Jesus christ how the hell did this vid blow up? It’s just a lack of matchup XP.

END OF.

She doesn’t have the advantage, I was just being a prat and testing her normals and clearly R.Tyrant kept doing her invinci DP which told me I can’t challenge the DP.

All you’ve watched is me fighting a semi-competent Jill for the first time and it’s never happening/ happened again.

I don’t feel Jill has the advantage in this match up, but I also feel that she doesn’t do that badly either. It’s all about the first hit in the end. If either character hits there dead. If Jill didn’t have Somersault and MGS it would be a excruciating match up. This is one of the reasons I like hidden missiles as a assist to help zone and control space, especially the air. Jill’s assists play a important roll in this match up as well or any match up for that matter (more-so here). I believe that Ebolatastic has some valid points, but I don’t believe she has the advantage. I just feel she’s not quote-unquote “ASS” against zero either lol. With certain assists it’s hard for zero to get in on her, but that can be said for both characters so I wont go into that any further. I use hidden missiles cause it helps my team out a lot, you gotta keep zero’s happy ass on the ground.

If hidden missiles hit them in the air then go into the combo at 30sec in.

[media=youtube]l5yIGh5721U[/media]

Anyway, now I’m off topic, I gotta keep my happy ass on the ground too.

Why is M whiffing being counted as a reason? It whiffs on a lot of crouchers anyways and shouldn’t be used.

Zero beats Jill. Good news is that if he takes to the air you just run around on the floor and stay under him and somersault on the way down. The problem is when he just floats around and goes pew pew.

On most characters Command Dash+j.S–> M hits on most crouching characters.
F+H Command Dash+ J.S–> M also more than always hits on crouching characters.

On Zero it whiffs most of the time.

This thread is pure comedy gold xD

Side note: Isn’t it incredibly backwards to say, “Jill players should be working together.” and then right below that go on about how, “you wanted to make sure the community knew less” than you did?

If you are actually interested in putting forth information about this match-up, why not do a quick video showing the labwork you’ve put into it? It will carry a lot more weight than 8 walls of text and be much more productive than pointing out frame data that anyone with the guide should know.

Past that, I love theory-fighting as much as the next training room junkie but you can’t neglect the team aspect of this game. Zero is not going to be running half of these tactics without back-up from jam session, missiles, beams, drones, etc. and it’s almost pointless to go into 1v1 match-up discussions because of the complex nature of the game. Zero has the annoying ability to convert into a TOD from almost any hit from him or his assist and depending on who he’s backed with his tactics will change drastically. (Coming from my familiarity with the Zero match-up from an X-23 standpoint) Only a dumb Zero will go toe to toe against someone with strong ground options. You’d be much more likely to see a zero running a lame game while looking for ideal times to run an assist-backed mixup so he won’t have to be within range of her best tools. His versatility is what makes him such an annoying matchup for almost everyone in the game. If you want to be in, he can keep you out. If you want to keep him out, he has ways to get in.

For this to be anywhere near a valid argument the counters/situations can’t be based off of current or general Zero tactics. Since we’re talking pro level you have to assume they’re going to be running the different tactics tailored specifically to this matchup and then go from there. I’m not going to spam lighting/busters directly into an invincible DP that leads into a full combo and neither is a pro player so the fact that she has a counter for that situation isn’t really constructive to the argument. So take all of the situations you have as your main points and turn them around from the side of Zero baiting/punishing/avoiding and if there’s literally no way for him to answer then you’ve actually made your point. As it stands it seems like you only have half of your arguments made.

Jill would have to play perfect to beat Zero. Matchup in favor of Zero imo.

Realistically, the only thing Jill has in this matchup is a better Start of the round gambit than Zero. besides that, the matchup is in complete favour of Zero.

Why is this even a discussion? It’s common knowledge.

@Merkyl

Looking back, a lot of the things I said in this argument were too pretentious to be taken seriously. I was simply trying to get someone to look at the actual data and debate it. You’re right about my quote. It comes off totally elitist. I was not trying to put down other players or insist that I knew more. I was only trying to state that my point of view was unorthodox but still objective on the subject, due to the fact that I had explored an “outside the box” approach to Jill. I truly do believe that Jill is misunderstood, and many of the things I have found about her in my studies point to a whole other side to her game. I am not saying I am better than anyone, but rather “hey, look what I found”.

What I found was that despite Zero being an easier character to use, with a much stronger design, Jill still possesses tools to counteract the majority of Zeros proven tactics. To me, Jill fighting Zero forces the Zero player to disregard a lot of his general tactics, and drastically reduces his options in a wide variety of scenarios. A weaker character overall can still have the matchup against a stronger one. This is true in every fighting game, and is why counter picks happen. I got too heated because I felt that nobody was considering this very important point. The argument was a fail.

Anyways, in response to your point that my argument is flawed because I am not taking assists and team composition into effect: you are quite correct. However, taking assists into account is a very tricky proposition.

First off, assists are used in 50% of the match or less (imo 25%). I mean, sure, matches can wind up being assist dominated, but overall, the game still relies more on matchups and what character X an do against character Y regarding <insert situation>. Secondly, having to consider assists also requires me to consider when an assist is called. Delayed assists have their own sets of responses. Third, to argue that Zero can have an assist, you also have to ask which assist does Jill have in this situation. All of these characteristics make the discussion just too broad to focus on the mechanics which are being discussed.

I also feel that dealing with assist based tactics is more about the players general defensive capabilities moreso than a matchup. This is not always the case, of course, but many of these types of situations have universal responses.

Consider a previously brought up example. Zero hits with block string, and uses command dash H to zip up and over Jills head. My contention is that Jill is relatively safe in this situation, as she is the one equipped with an invinicble punish that is much faster than anything Zero can do. If Zero does not drop in, he can only run away and buster again, to which Jill is fast enough to run. The situation, on its own, already throws a myriad of extra variables into the equation.

If you pretend that Zero has Jam Session, you also have to consider when it is called, as Zero can call this assist before and after command H, or after his air buster cancel/air stuff options. Add Advancing Guard to this, and the question becomes absurdly obtuse and loses a lot of the focus that is required.

In general, good blocking would work to deal with almost all the various things Zero can do, here. But if Zero does not keep Jill completely locked into blockstun, a variety of those situations also allow Jill the time to FC somersault whatever Zero’s next move is. If Zero keeps in blockstun and comes right back down, the universal response of just proper blocking while anticipating the obligatory Hi/Low drop is fully viable. If Zero does not keep Jill in blockstun before he drops in, she gets to Somersault, and if he calls the assist late, she has time to somersault FC, catching the assist cold and still giving her time to Somersault Zeros drop in.

This all without considering Zero baits or headgames. It is also without considering that Jill might have an assist too. For instance, if she has Jam Session Zero loses that entire tree of mixups, for the most part.

In conclusion, I cannot say that I disagree with your point. Taking team dynamic into account is incredibly important in this game. I wish that I had the time and the skill to break down the two billion variations of this situation in order to truly be able to argue what you say.

However, I still maintain that the general result of that situation is in Jills favor. She is fast enough to stay right beneath Zero while he is in the air, watiing with somersault until he is forced to come down. If he keeps her in blockstun, she need only react to a pretty standard Hi/Low mixup. Assists can change the dynamic of the situation, but many of those resulting outcomes still only leave Zero with the options of running away, hi/low mixup, or eat a Somersault. Zero has to come down. Its safer to come down early,but that is about it.

For shits and giggles I think I’ll take one for the team here and respond.

and not only pretentious, but blantanly untrue and showed your lack of true knowledge of Jill valentine.

Data doesn’t make this matchup at all.

Which you don’t.

Nothing you found is match-worthy or praise-worthy. Jill is not misunderstood by anyone on this board, infact, we have broken misunderstandings about her time after time after time.

No he’s not. Jill is far easier than him. By a longshot. Jill’s execution is easy as hell, and pretty much equivalent to that of She-hulk or slightly higher. Barely any of her real combos are even that difficult. Does she have some comboes that are hard? Sure, does Hsien-ko have a quote] No, she doesn’t. She posses NO air game to beat him and no accurate Ground game to truly beat him. I fail to fathom how anyone can actually still believe that she has tools to counteract even HALF of Zero’s tools.

Wrong.

Wrong. Buster is still safe and goes through everything, and his Dual Raikozen+Buster> Every single tool. Songemnu still deals with her accordingly and Jill has no safe options to get on him from a full screen distance besides wasting meter. .

Irrelevant. No one stated otherwise in this thread.

The point you were attempting to make contained little relevancy to the matchup and was wrong time and time and again.

What the fuck am I reading.

No true assist Jill can have can benefit her in the matchup scenario really. The only 3 notable ones that may help end up being a hinderance as a whole anyway. 1) Vajra, can be baited on reaction and HB’d via Raikozen at any point. Jill Cannot confirm from a random SJ Height Vajira confirm (ZERO can though) 2) Hidden Missles reinstates Zeroes air options.Jill cannot properly hitconfirm from a SJ height Missles confirm (Zero can though) 3) Jill cannot consistantly convert off of Jam Session at all distances ( you can in a combo, but that’s a controlled distance and requies resources to be used), and reinstates air movement. (ZERO can though)

Wrong. Jill only has two options. 1) Somersault and get punished by Buster, Raikozen, Back dual Raikozen+Buster etc. 2) FC Plink Dash backwards and get the hell out of the way. This leaves you in range for him to zone you out.

Most of the "Variables thrown in disagree with your own statement.

Or you anytime during Jill’s movement to stuff it and catch her before she can get back into 22S and somersault; then proceed to TOD her.

No it doesn’t. Advancing guard doesn’t change Anything about the matchup. oh wait. Zero has guard break setups.

What the fuck am I reading. .

Somersaulting a Buster or Dual Raikozen, Crossup Raikozen,etc. isn’t going to help you at all. If Zero does not Keep jill completely into blockstun, he still has myriad of ways of Zoning her out or achieving that one hit. I

What the fuck

Am I reading?

No, he doesn’t. Jill cannot convert off of Jam Session and he regains air actions and puts the position in his favour. Again.

And yet, with as many teams as you can factor in, nothing will cause the matchup to be in Jill’s favour. It may cause the matchup to slightly shift; but NEVER in his favour.

And months later, You’re still wrong.

Then he comes down, you somersault, get bustered and Dual Raikozened into TOD.

What the fuck am I reading. .

Months later, you still lack adequate knowledge of both Jill and Zero and fail to look behind your own bias. All that you have done in this thread, and continue to do, is overstate jill’s tools and understate or oversimplify Zero’s own. Wherever you see “What the Fuck am I reading” that pretty much means your statement is so undeniably stupid that I chose not to respond.

Lol, you contradict rather than present proper argument. You’re still desperately trying to put me down as a player because you have almost nothing else to say. Rather than dealing with your endless fallacies, distortions, and nonsense- I’ll just point out the most fraudulent thing you posted among your wall of hateful shenanigans:

When you say that Jill only has two options against an airborne Zero (post Command Dash H), it is a completely false statement. In order for Zero to do anything other than come back down, he has to buster cancel. In the case of Raikosen cheese, he still has to dash away, line himself up, all while recharging buster. This all gives Jill time to get back underneath Zero, an area where she is completely safe and Zero cannot attack her without Somersault punish. Not to mention that a simple cr.M from Jill stops Raikosen clean (try it), even after blocking a buster.

In the case of buster, he has to once again line the shot up, and it has already been established in this very topic that Jill can use FC somersault to dodge buster shots, or she could just block it. Once again, she is too fast for him to be able to aim properly since everything he can do hits in a diagonal angle. You have this magic belief that once the command dash H happens, jill just sits there in some state of awe while Zero spends up to 5 additional seconds in the air. You also seem to somehow think that Buster can be shot like a machine gun, and there is no down time in between charges where Jill can move freely.

Furthermore retreating from Zero would actually help him out, as it gives him a much better chance of hitting her with his diagonal attacks. If she runs beneath him, what can he do outside of dropping in? In that case, zero is still stuck dealing with somersault, and can only score a simple hi/low mixup. I mean, really. You’re a good player but you are way too full of both it and yourself to really contribute to this argument. You spend more time twisting my words and trying to put me down than ever producing facts and using them to argue. You might as well just be jumping up and down screaming NUH UH! In fact, I bet your next reply is just like the last five, where you just take single sentences and somehow reword “your wrong and im right”, “no its not”, “no it doesnt”, and so on in response…

Please point out where I contradicted myself.

Cool, so instead of a player, your a bullshit theorist who lacks matchup knowledge? Kinda already knew that. I wouldn’t even give you the benefit of the doubt of being a Jill valentine player anyway. I already knew you were a (terrible) lab-monster who has no experience against adequate players.

Lol yep, I’M the one spewing untruths and I’M the distorted one.

“WELL, JILL ONLY HAS TO DEAL WITH A SIMPLE HIGH/LOW MIXUP” :rofl:

JILL ONLY NEEDS BLOCKING SKILLS.

Implying the angle he would be at wouldn’t already hit Jill. it WILL hit any opposing Jill. Raikosen’s hitbox AND Buster’s hitbox is too large for jill to try to oppress or evade without Retreating. Weren’t you the same one stating earlier in the thread that Zero couldn’t Cancel his command H into Buster?

Then get Raikosen’d, bustered, mixed up, baited for the somersault into a buster,etc. Only at controlled distances can a buster whiff on Jill, but either way he still has raikosen’s to cover the y and the x afterward

,

Lol nope.

This is by far the dumbest shit I’ve heard today. There’s no way a Air Projectile special is going to beat a character whose ALREADY IN THE DAMN AIR. Do you read what the hell you post? In the event that you’re trying to talk about Raw Raikosen’s that are directed RIGHT next to Jill, I’m not even going to dignify that with a response because NO ONE WILL DO THAT.

and it has already been established in this very topic that Jill can use FC somersault to dodge buster shots, or she could just block it.

Then eat a Raikozen into TOD.

Holy shit, he hits at an angle that Jill has no true pressure at?!? Then LAYS hitboxes on the X and Y axis (THAT CROSS UP)?!

Yes, because listing options jill can do is a “state of awe”.

Wrong once again (where aren’t you ever wrong in this thread?) . One buster, one raikozen, one MOVEMENT from Zero results in the death of Jill. Then let’s say Jill for some god given reason, gets a hitconfirm on a character where she has to alter her own bnb’s to match it, SHE STILL has to take a guess @ a reset that may not work, and your put in the SAME situation as before.

Reading comprehension is a hell of a tool. I already stated that it would help him out.
This is the type of shit I’m talking about. Once again overstating Jill’s aspects and understating Zero’s.

Haven’t twisted a single word. How can I twist any words when I’m taking direct quotes from your own post? Also I’m the one whose full of it? That made my day.

Holy shit, I’m telling you you’re wrong, when you’re wrong? This is madness!
.

I’m done here. How many arguments of yours have I picked apart and dismantled? How many of your Own argument have I shown to be completely stupid and laughable? Your talking in circles and bringing up the same points as I refuted before and CONTINUE to Overstate Jill’s options and underestimate Zero’s.
How Many Jill Pros, which I now Consider myself as one, have said you were wrong? How many more does it take?

Your simply arguing in circles and I refuse to argue anymore with someone like you, who already stated that he isn’t a player and continues to bring up terrible arguments. Your a simple delusional theory fanboy, nothing more; nothing less.

Just came here to say that I love this thread.

Simply, magnificent.

Though contradiction can mean a general inconsistency such as making two statements that negate one another, the word contradict can also be defined as excessive denial or an assertion of the opposite position (to the “contrary”). A good example, here, is the very thing of which I am accusing you of: constantly just arguing with variants of “nuh uh”.

The fact remains that you do not posses the ability to properly defeat this argument, and a big part of it is because your natural psychological defense is to attack anyone that disagrees with you rather than arguing in a civil fashion. On gamefaqs, you were guilty of this on a regular basis, and would disrespect other players without even flinching,often times completely skirting or ignoring their argument in the process. You retreat to insulting the arguer rather than defeating the argument. itself. Really, this is the crux of why I find arguing with you so entertaining. I do not think you can go three to five sentences without injecting a broad insult or some kind of fallacy.

I have often supposed that the nature of our disagreement may come from the likely truth that you play more than me while I probably practice, study, and experiment more than you. While I enjoy noting that you oversell yourself as an expert on this subject wayyyyy too much, I also acknowledge you as a quality player and a source of knowledge. I really think this comes down to the equivalent of a professor on economics arguing with a wall street man about a subject which neither are the definitive experts on.

This is actually why I made this topic and wrote some pros. Unfortunately, they have not given a response nor even looked this way, it seems. If a single pro that used Jill shot me down, I would concede and openly admit it. Instead you just come in here, lol, and constantly try to insult me while perpetrating the phony notion that you know everything…while I know absolutely nothing.

In fact, I’d wager you would go so far as to quote “I know absolutely nothing” and follow up with some kind of intellectual home run like “No, you don’t.” or “truest thing you have said”. I mean, this is the kind of stuff you say, which has absolutely nothing to do with disproving my argument.

And in the case of me providing the circular argument…well…here is a great example: I say that Zero’s buster has a diagonal trajectory and thus must be properly lined up, and you respond by quoting “and it has already been established in this very topic that Jill can use FC somersault to dodge buster shots, or she could just block it. Then eat a Raikozen into TOD.” You somehow made this magic connection from A to D while ignoring B and C. “Then eat a Raikosen into TOD” is a completely broad statement. It disregards about a dozen variables, and literally has nothing to do with the very point you are trying to defeat. Its furthermore ironic, since you have often accused me of theory crafting, and yet use it to falsely defeat my point.

My arguments are static while you run circles around them, screaming that I am so wrong without actually being able to budge the hypothesis. You, my friend, have dismantled my argument about as well as a wet noodle can dismantle a Corvette engine.

But please, go, like you said you would (but likely won’t). You’ve obviously destroyed my non-existent reputation and completely established yourself as the go-to expert on any statement that I make. My individual sentences are doomed in the face of your omnipotent ad hominems, strawmans, and slippery slopes. I think we have made a real breakthrough here, and by leaving you will thwart my secret belief that your tone and composure are a classic example of someone suffering from a superiority complex.

I can now go back to waiting for further analysis from a more rational and credible source in peace. Godspeed, sir.