you have to know which type of hg, tempest he’s going for. Certain ones are slower\faster than others so mashing in general won’t help much. For some reason if you mash too early, the game won’t count it properly. Its only when you mash it correctly @ the proper time do you get out of it. The only way to know which one is coming is to get hit by all of them and figure out when you should start mashing.
I’ve seen players only do 6 input mashes aka gay mashing\ gay swipes and get out of some pretty hard HG, tempest setups. So its not exactly about how many inputs you get but rather when you input them and how.
You can even get out hg, tempest, dhc hail if you know :looney:
the timing is kinda crazy but i’ve done it 3 times before w\in the years i’ve been playing.
it really helps if you have a friend who plays marvel and has a solid magnus. You can ask him to keep doing HG, tempest on you till you figure it out in training mode.
why when you launch magic series slow, ad/u magic series slow ending in sj.rh…does magneto come at you dashing xD i love that setup xD imma noob xD seems like he shud come from the air xD
Launch in the corner, do 1234 [delay it sorta, so the guy ends up higher than you] then ad/uf and 1234 fierce or rh. Mag dashes in the ground after flying screen, but there’s this weird delay that lags it. Dunno, found it a long time ago when I was trying to make something up
off a RP try and delay your launch as late as possible just so it keeps the opponent lower to the ground. i’ve also noticed if you try and get a deep launch sj straight up sometimes helps.
actually, i think ur right, becuz i tried doing it in the corner 10 times and it never worked, then i did a cross up in the air and knocked the opponent down and it took like an extra second and then magneto came dashing in so yeah maybe it does have something to do with the width of the screen
I’m in training mode doing hypergrav xx tempest combos and it seems that on almost every character I do, launch xx sj.lp lk mp mk airdash sj.lp lk mp mk xx HG xx tempest does LESS damage than launch xx sj. lp lk mp mk xx HG xx tempest.
If I do the second magic series before going into tempest, it seems to do substantially less hits and less damage (because they seem to be slightly off-center relative to the crystal meth generation point of the tempest) than if I cancelled from the first magic series right away instead of airdashing (about a 20 point difference). Yet I see people doing the airdash into second magic series for tempest all the time in match vids. Am I doing something wrong or is it really better to just tempest early?
Just count the hits from the rocks. Hyper Grav pulls them into roughly the same spot, so any variance in hits is probably just random. I’d say that the damage goes down because of scaling (due to the extra normals).
Doing the extra normals after the air dash builds meter. Could be that, or maybe it’s just force of habit.
By the way, practice ROM. Your options really open up once you perfect it.