De4dEyE's Magneto Q&A thread

you have to know which type of hg, tempest he’s going for. Certain ones are slower\faster than others so mashing in general won’t help much. For some reason if you mash too early, the game won’t count it properly. Its only when you mash it correctly @ the proper time do you get out of it. The only way to know which one is coming is to get hit by all of them and figure out when you should start mashing.

I’ve seen players only do 6 input mashes aka gay mashing\ gay swipes and get out of some pretty hard HG, tempest setups. So its not exactly about how many inputs you get but rather when you input them and how.

You can even get out hg, tempest, dhc hail if you know :looney:

the timing is kinda crazy but i’ve done it 3 times before w\in the years i’ve been playing.

it really helps if you have a friend who plays marvel and has a solid magnus. You can ask him to keep doing HG, tempest on you till you figure it out in training mode.

Yo Deadeye, u got the timing or correct setup for this combo?? don’t have a system to practice this one out

Basically what you quoted is the setup. I have NO idea on the timing whatsoever. :confused: Maybe I’ll try it out on the DC sometime…

why when you launch magic series slow, ad/u magic series slow ending in sj.rh…does magneto come at you dashing xD i love that setup xD imma noob xD seems like he shud come from the air xD

For fun, try this:

Launch in the corner, do 1234 [delay it sorta, so the guy ends up higher than you] then ad/uf and 1234 fierce or rh. Mag dashes in the ground after flying screen, but there’s this weird delay that lags it. Dunno, found it a long time ago when I was trying to make something up

Is the timing different when doing the five fierce combo after Sent’s rocket punch or cr. rh XX HG ???

I can do the five fierce easily just doing cr. lk launch but trying to do it after doing Hyper Grav or Rocket Punch I always miss the add/df rh.

try and put some delay between the hk addf and hp

and then a bit of delay between that and the hk

so it would be launch, hk, addf, little delay, hp, little less delay, hk, cr.hk OTG

if I’m correct…but I was trying to replay it in my head so I might be wrong, but I don’t want to bring out my DC to make sure

Damn that was quick thanks beatsofdevil.

edit: you mean launch hp, addf, little delay hp, little less delay, rh, cr. rh OTG?

off a RP try and delay your launch as late as possible just so it keeps the opponent lower to the ground. i’ve also noticed if you try and get a deep launch sj straight up sometimes helps.

no I mean hk

though of course you can do the 5-fierce either way…though I’ve never really done hp addf hp…

yeah you can try and delay the actual launch if you don’t want to try and time the 5-fierce combo…but I don’t bother with that.

I actually always sj. straight up too, but just try it all out and see what works

thx beats and tech

i noticed that too, sometimes it works with HP, sometimes it works off an assist hit and sometimes it doesnt. lol it works with storm too

Probably because they get knocked away too far horizontally for Magneto to land in the same screen width.

Or were you being facetious?

yeah but it happens in the corners too though,

huh, seems like my post disappeared

Magneto can dash into the corner, but he’ll never dash when he’s close to the corner when doing the air combo.

actually, i think ur right, becuz i tried doing it in the corner 10 times and it never worked, then i did a cross up in the air and knocked the opponent down and it took like an extra second and then magneto came dashing in so yeah maybe it does have something to do with the width of the screen

I’m in training mode doing hypergrav xx tempest combos and it seems that on almost every character I do, launch xx sj.lp lk mp mk airdash sj.lp lk mp mk xx HG xx tempest does LESS damage than launch xx sj. lp lk mp mk xx HG xx tempest.

If I do the second magic series before going into tempest, it seems to do substantially less hits and less damage (because they seem to be slightly off-center relative to the crystal meth generation point of the tempest) than if I cancelled from the first magic series right away instead of airdashing (about a 20 point difference). Yet I see people doing the airdash into second magic series for tempest all the time in match vids. Am I doing something wrong or is it really better to just tempest early?

Just count the hits from the rocks. Hyper Grav pulls them into roughly the same spot, so any variance in hits is probably just random. I’d say that the damage goes down because of scaling (due to the extra normals).

Doing the extra normals after the air dash builds meter. Could be that, or maybe it’s just force of habit.

By the way, practice ROM. Your options really open up once you perfect it.

what a noob…

One reason is for more meter to build up for a tempest