De4dEyE's Magneto Q&A thread

ok what makes a pro mag, pro. please enlighten me because i pretty much have master those little, in between the lines combos, and resets, and yes i have good( not perfect) but i do go matches without fucking up excuation. so if im missing anything then please let me know cause, i use msp as my serious team,and my storm is just as good, so please let me know what i must do to make him top tier if he isn’t now.

Since this is the questions or concerns area, i wanted to know how do i cancel magnetos standing hard kick, into a mixup like Potter does? I was told you have to do a tigerknee motion after or during the hard kick and it randomly happens, am i doing this wrong and what are the other combinations to do after canceling the hard kick?

That shit’s gay… I only cancel that into shockwave…

You can also do infinite on big characters. =]

once the kick hits, you will see the image of the second one going up thats when you cancel it, i believe there’s 3 frames to hit it, just super jump. it really doesn’t help unless you wanna become a combo freak with mageto. cough Magnetro cough.

oh and if you wanna know the mix ups after, then watch magnetro’s vid on preepy’s site.

Zachd.com/mvc2

i warn you, don’t try to learn the combos the first time you watch the vid cause you will need to watch it a few to times to fully see what is going on.

thanks is potter the only player who does such combos on zachd?

as soon as you hear/see the animation of the first kick hitting, you want to press down asap, and up before the second hit would connect. its more of an anticipating when the first hit is going to hit so you can start to move your fingers for the directions. it takes some getting used to to get it consistent.

try doing this

launch, hk, addf, lk, mk /, [dash foward s.lp, s.hk1 xx sj ad/d lk, (delay as late as possible)mk]


That shit isn’t as easy as it looks, do i have to set my speed on like the lowest setting just so i can see and time this kick cancel? Any other suggestions?

no point in lowering the speed, you’ll just get used to that speed. the best advice i can tell you is try pressing down IMMEDIATELY after the first hit connects. and press up to complete the super jump at the same time the 2nd hk would have connected (or a fraction of a second before) and since it connects so fast, you somewhat have to anticipate. the speed you need to do is somewhat the same speed if you were to roll your fingers across 3 buttons, or the same speed as you go from dash xx lk for magneto’s try jump.

just remember the timing of the frames between the two hits if you did a normal HK. during those frames the down, up needs to be completed. its just difficult because you literally only have a few frames between each it

the mk i say to delay is so that the opponent gets as low to the ground as possible for you to land that dash lp. you dont need to lp, but for me its easier to do (helps control opponents height)

once you get it though, dont rely on the animations, rely on the memorizing the timing of when your fingers should press what.

ha, i never thought i would ever improve on this, but i am starting to get it more often which is making me feel really good. I guess its really hard to see and hear timing when i’m doing a fast reaction combo like infinite or some reset. What should i do after i connected the hard kick cancel, could i mix it into some kinda of jab infinite i’ve heard about?

you could do the 3jab combo i gess (if thats what you’re referring to). the combo i listed leaves real good reset openings since it keeps the opponent low to ground. but its all up to you man, once you get the combo down you get pretty creative with magz since you have greater control with him.

3 jab combo? Wtf?! That shit’s weak! =(

yea it is weak, but the combo we’re referring to is all for show anyway

:clap: yeah i kno its weak but its bending the rules of marvel just to make things look more flashy is what keeps this game alive, don’t you agree Krypt?


thats okay, but you can also launch, hk airdash d/f s.fp lk, lp, lk land dash foward(so your going underneath opponent) regular jump airdash down/backwards hk+ sentinel(A) into c.hp(launch) s.fp, airdash downfoward lp, then land and grab with fp.

Yeah I guess it is cool to be flashy… But that 3 jab shit is just… bleh

Dashing in -> Jab, SJ Cancel Roundhouse during rom is pretty cool… And easy. :pleased:

What’s the Mag unblockable on Sentinel?

Get him in the inifnite, the dash forward FP XX infinite again. It doesn’t matter whether his back is turned or not [from the vids], if you do it correctly he can’t block it.

i use cr. lk, cr rh, sj ad down rh, cr. rh as a solo starter for the ROM with magneto a lot… but recently people have been rolling out of it like all the time. are there any better self starters (like after 2 hit trijump, cuz the regular launch, rh, ad df wont work then). sometimes i try to launch with st. mp and rom of that…

do any good players ever use cr. rh otg as a solo rom setup for mags? does everyone good roll from it? cuz i see it used sometimes in vids like in magnetros first magneto video (not the super crazy one -.- )

To start the ROM, there are several ways, even from a 2 hit trijump.

c.lk, s.lp
c.lk, c.fp
c.lk, s.rh

All of these require different timing, but are still very doable. Out of the 3, the s.lp one is pretty easy. The 2nd one is easy too, just takes more practice to get it down.

Also, c.rh is used often, but you have to be tricky. If your opponent figures out that you like to do that - don’t. Like I’ve always said, if you want to be solid with Magneto, you have to be very random when going for a hit.

Why does it work?