De4dEyE's Magneto Q&A thread

Hi.

I’ve been playing this game for about 7-8 months now, and I feel like I’m pretty much ready have the execution to learn mags now.

Now having said this, I want to start learning him as a part of team Rowtron. So I have some questions pertaining to like Mags himself and the team Rowtron itself.

Would you say in your opinion, that it would be a good mindset to say, ROM when you need meter, or 5 fierce to maim a character?

How many resets would you recommend me that I need to learn to go into a match? Currently, I have 8(4 for ROM, 4 for 5 fierce).

With Rowtron, are there any traps with Cable/Sent-a, or Cable/Mag-a? I need some.

Any advice you guys could give me would be very helpful, and thanks in advance.

if you’ve PERFECTED the rom then i’d use that over the 5 fierce. 30 hits of the rom does more than the 5 fierce and still leaves you with the option for more resets than the 5 fierce. not to mention that the rom builds up crazy meter which is great for DHC just incase good ol’ magnus is about to die

of course the more resets, the better chance you have since you’re mixing it up more. usually each reset has a variation, try mixing them up so you’re not too easy to predict

best advice is just start using mags, nothings better than personal experimentation to find out what moves/combos/resets you’re comfortable with. eventually you’ll completely understand mags and start creating resets in your head

wOw…magnus iz stiLL that gOOd…lucky i hven’t played in like 2 yrs. haha…All about resets yaLL…use creativity and let your “sloppy” mind x-pand…there are your smartest possibilities ams.

PieCe_

Busy with crap atm, I’ll post more info when I can find time. Guy that sent me the PM, I’m workin on it.

As for MST: MST is a team that pretty much stops ground rushing. With Tron in the way, it gets very difficult to come in from the ground offensively, since if you don’t block you’ll probably eat the two rings [or worse, the 3rd glitched one]. Trons assist is weird, you can use it to your advantage. If you dash in and stop JUST outside of normal assist range, i.e. Commando/Psy and call her out, you will most like rape and stuff the other assist before they can do anything.

Assist killing is one of MSTs strengths. Simple things to do, like trapping the opponents assist between tron and your point character, do extremely heavy damage. If the opponent is being defensive, and calls out an assist, simply countercall. Call tron out after their assist is done with their shit, then nj over their assist, sandwiching them. This will ensure that they get hit with all three rings, doing stupid damage. After one or two reps of that, they’ll have to play more cautiously, or else they’ll be playing a 2 person team.

C.lk + tron c.lk sets up a lot of stuff, especially if their in the corner. If they pushblock, most likely they’ll pushblock you, but tron will STILL be there and they’ll be in so much blockstun that you’ll have more than enough time to come back in and start up your rush [remember that their assist can’t come out and save them in this situation].

C.rh + tron sj. XX is what you can also do to their assists. This gives you a bunch of options. You can 1) do a SJ trijump RH and block or 2) do a SJ trijump RH and then another c.RH, which leaves to massive assist damage or 3)do nothing but SJ and airdash forward, taking the momentum.

Trons’ blockstun allows you to get at least 2 or 3 trijumps in, it’s just THAT long. Build two meter and punish assists and try to cover Tron with random tigerknee’d EM disruptors. If you have two meters and you see that they’re going to punish you the next time you to that, depending on the character, you can get them straight into the infinite. If storm does a typhoon XX hail to punish you [provided that Sent is NOT the character tron is raping] you can TG EM disruptor XX tempest XX DHC.

As Reset said, it’s a fun team, but is pretty gimmicky. You have to have a very good solo Mag, since tron pretty much forces/allows you to play 1 on 1, point character vs point character. If your Mag gets killed and you wind up playing against Sent/Capcom, you’re in for a tough fight. Storm/Tron isn’t too bad, but against Sent/Cap, it’s not very good at all. Beam XX fly will prevent most Commando punishing, and he can countercall as well. Tron stays out for a long time after her assist is done, and Cap + flying FP or whatever hurts. :confused:

There is a ton of stuff left to talk about, I’ll try to get to the rest of MST and answer the other questions in the thread. :karate:

I just started playing and my team is gonna be msp. any combo suggestions at all?
team strats or anything please either aim me or post up here thanks

How about you go download some combo videos?

alright fly magnus is just for show now adays, but does anyone one know a good fly damaging combo that is useful in a match?

my main team is mst or m/cable/t. I think mst’s alot bout pressure, with repeated nj tjs + tron… but that saying, yeah it dies pretty bad to sent/cap. I dunno, but one way you could escape from a flying sent is c.rh + tron XX shockwave against commando. As shown by preppy, the assist kill glitch helps lots…

oh hey de4dEye, one question… with mst would the best option against a storm/sent team be going for the snapback? I try to concentrate on assist damaging against those teams…is that the right strat?

If you’re confident that you can kill the assist once it comes out, then yeah a snap would be good. If you’re not sure you can kill the assist once it comes out, then fish around for counter assist opportunities. If you can give Cap/Cyke a ton of red life as an assist, it becomes far easier to end him, due to three-ish reasons 1) Should be obvious, he has a lot less life, meaning that anytime you touch him, you have a better chance of killing him outright 2) People tend to play stupid once they see that their assist [now their point character] has suddenly 1\8th of their HP left, and 3) even if he DOES get out, if you pulled off enough damage on him, there is no way he can play unsafe with that assist anymore. He calls him out, tron touches him, and suddenly it’s 3 vs 2.

On a minor note, if you do snap the assist in, he either has to burn meter or randomly tag in another character, if he wants to stay on equal footing - both choices are in your favor.

i remember awhile back people were discussing how mag(proj)/sent(drones)/cyke(aaa) was the best technical and on paper magneto based team but no one or few people seem to use it but what do you think of it De4deye O.o . . .

lol number one if the statement has the words “on paper” on it just disregard it. The team is overall decent, but mag/cyc is more of a zoning duo more than anything imo. Its definitely not a one hit kill since the chance of hitting a clean sj. hk addf combo off the last hit of cyc’s assist is not really consistent. Also the damage isn’t all that great either. I use mag/storm/cyc for counter purposes mainly…

I don’t have time right now to serach this, but if someone could help me on the timing on smaller characters such as Cable, and Capcom. What do I need to do to get the timing down?

Thanks

Practice.

Well, if you’re talking about the ROM, you can do sj.lk addf sj.d+lk sj.mk for a few reps until they drop down enough for you to continue sj.lk sj.mk addf s.d+lk sj.mk.

Weeeeeeeeeeee I’m breathing life back into my thread. Ask questions, and this time you’ll probably get answered! :karate:

hey okie my mst’s getting higher. nah just kidding.but it’s fuckin underated. Yeah i still get beasted on by capcom…but once you perfect your mag tron you’ve got a formidable team…my main opener and rushdown technique is c.lk c.lk + tron, dash c.hk sj XX addf hk c.hk into rom. No one expects that and you can time it so that tron’s 3rd ring(the most damagin) hits when you sj XX, so your addf hk hits on the momentum down…and yeah use sj XX aloot against assists. Yesterday I killed an assist sent without him even being on point. and afaik mst’s alot bout patience…you can’t just random lks + assists ala msp. howeverrr… my game is still far from complete so i have a few questions for mr. de4dEyE :slight_smile:

  1. against sent/cap. Obviously your aerial mobility is decreased alot, so how do you normally go about getting that snapback or one hit against an agressive flying robot? i admit i die very easily to capcoms…and counter calling dosen’t help for me due to spit XX fly.bleh. it’s very annoying. I can easily hold my own against MSS or cable based teams…but sent cap/cyke really ruins my day. Yea and i truly want mst to be my main team, so it won’t really help to tell me that it’s a losing fight, although yea it is=D

sent + cap has REAL good zoning capabilities, so its hard to look for an open snap back for sent considering half the time he’s going to be in the air. only snapback if its a sure thing (the chance you get to do a combo). if you’re close to sent look for openings for a c.hk+tron xx MT (works great against capcom) nuetral dashes help because the opponent has to focus on blocking the correct direction.

if you blocked a capcom assist and sent rush’s to protect him, thats when it would be a good idea for a tron assist, or for you to rush down and take control. other than that, if sent is flying and is making contact with you while you’re sj, try and push block DHC while he’s still flying as long as he doesnt have unfly.

but IMO if you’re playing against a team that has such a good anti-air as Capcoms (considering sent is going to be in the air A LOT) you’re going to need an anti air comparable.

okie thanks for your input tech master…mm however are you sure you wanna burn your meter with mags? i mean, yea if cap’s really hurtin i’d tron + MT, but I usually save the meter for storm…

That saying, are there any good storm/tron cross-ups? the only thing i can do with storm/tron is tj lk c.lp + tron tj lk tj mk c.lp launch into whatever. and lastly, are there any unblockable tempest set ups with mag/tron? unless you count c.lk c.lk +tron airdash to the opp side HG XXMT

2x tron+MT to an assist will kill it or almost kill it. a worthy use of one full meter IMO considering how effective capcoms assist is. but if you’re confident in saving your meter for storm then go for it.

as for storm/tron its pretty easy to mix up when you’re already in control

rush down, c.lp+tron, jump over (you’d be suprised how effective this can be sometimes) and right as you cross over tron comes out perfec timing. or maybe launch+tron, nuetral dash, launch etc… launch+tron assist, sj.hp, addf, hp, hk. after the FS animation, try a tj mixup.

for mags + tron you can c.lk+tron, c.lk, c.lk, tron hits, dash foward, launch, sj.hk, addf, lk, lk / (rom right here if you know how) tron assist+dash xx mt or dash first then c.lk+tron, c.lk, etc etc

Against Sent/Cap, a way to bring his ass to the ground is to threaten him with the infinite. If he’s flying high, dash under him and wait till you see Commando’s marker come out. Block the bolt, call tron and hop over his sprite. After a while Sent will have to either save Cap or not call him, which gives you more options.

If he flies low and back, wavedash in deep and jab him down. Do this sparingly, and it’ll surprise him. Dash in deep jab, jump up forward and call tron. That leaves him in a long, long long ass blockstun. This allows you to get a few trijumps in, fake him out with a shallow RH trijump, then c.lk c.lk and if it connects, snap him out.

Also, if you can get heavy damage on an assist and/or kill it, then it’s generally worth it. I usually try to save meter when I’m mags, though.