you better cable,capcom,cyclops… insteads of spiderman.
this team is good… watch vids… **
[/quote]
yay i can use tat team. i learning mag and interested wat team i can use.
you better cable,capcom,cyclops… insteads of spiderman.
this team is good… watch vids… **
[/quote]
yay i can use tat team. i learning mag and interested wat team i can use.
I suggest this team
thx. but still doesn’t answer my orignal question abotu which assist i can use for unmashable beside pyslocke
Ironman’s AAA works…im pretty sure that cyclops’ wont work…
On another note, this might have been asked but i didnt see it in the thread…what are some good enders to the rom infinite besides resets. I know the S.HKxxHGxxTempest but i cant get it off all the time. Also, i’ve seen in many vids that after a few reps of the inf. people do the slide into a sj.hk and than another slide into the inf. again or something else…any tips on that?
Edit: its in the last part of the mvc2: advanced tact. vid…btw i must say that changed the way i looked at the game and made me a much better player today…thanks to whoever…
You can end it with something like sj. lk, lk ad.f lk lk hypergravXXtempest. Or simply just sj lk lk hypergravXXtempest. Unmashables are, of course, a much better choice, but if you’ve already used an assist in the combo, you can go this route.
Oh, and you can do a standing rh XX shockwave, then reset once the screen stops scrolling.
yo i haven’t trouble doing infinte with mags.
i do the setup, then i jump up with lp, d lk, and wheni hit mk, it wont come out
or i do it but the guys is too high, and i cant to the 2 rep
wat am i doing wrong?
make sure youre super jumping… sounds like your prob
Hey i was wondering if there was a notation or abbreviation for magz “launch,sj.hk,addf,sj.lk,sj.lk.”
It’s used commonly in all magneto threads, so do i just call it his B&B combo(bread and butter)?
It would be way easier to say
that would be the “basic solo rom setup”
well its also known as the “dashdown combo”
Weaksauce… page 5?
Fill this thread up with whatever questions you got… and I’ll answer them. Matchups… mixups… cooking tips… whatever relates to Magnus.
Okay this topic is probably discussed ad-naseum and this thread might have the answers, but I browsed through the first 15 pages and realised I can’t take it anymore.
I can’t freakin do the most basic Mag infinite! Been practicing for 2 weeks straight at my local arcade recently, and its been taking up a huge sum of my money, but I can never seem to get it down and its pissing me off.
Just for the sake of information, I’m learning the:
Launch, sj. HK, AD df, LK, LK, sj. LK, LK, AD df, LK LK and so on and so forth.
Sometimes I connect 11 hits, but most of the time I just get 7!! (Including the c. LK, Launch)
Whats up mannnnn… am I doing anything wrong? I AD df, but some people say its better to AD down. I also sj. Up Forward, don’t know if I should use Up instead of UF too. I think I’ll need SOME form of forward movement in the combo because the enemy would be pushed back by my hits… right? I really don’t get it, its either I go too low, or when I wait a LITTLE bit more to AD df, LK, LK, they’re able to block.
The opponent is also about 2 inches away from the ground during my combo. What else… umm… I do wait a while after the HK’s AD df, or else the opponent would be too high to combo.
Gosh I wish I just had a vid to show you guys so that you could tell me what I’m doing wrong. Any help? Thanks in advance.
I’m on like, page 10, so it’ll take me a while to get caught up.
What is the Taiji reset?
-Denjin-
Hm. Okay.
Just to be sure, it’s launch, roundhouse, ad/df short medium kick, super jump short medium kick airdash forward into a fierce or a roundhouse (right?).
So…what does this do exactly? I imagine it’s corner only.
stuartSan: Check out these links.
http://www.shoryuken.com/forums/thread52855.php
http://www.shoryuken.com/forums/thread52854.php
Both of those links provide detailed info on how to do the infinate. One is made by me. =]
denjin: Were you the one that IMed me on aim? If you were, sorry bout that, was afk. Anyway, the most common of those resets is sj. lk lk, ad.df lk fp/fk. FP is the one used most often, and it’s preferred as fk seems to knock them a bit too far.
The other, easier variation is sj. lk lk ad.f fp. Easy, just tap both punches, no need to adjust how far you let mags jump before airdashing.
Both of these are set up with launch, fk ad.df lk lk.
Edit: Oops didn’t see your 2nd post. These are flying screen resets, they work in the same way as the double fierce combos. An advantage they have is the inability for your opponent to mash on short/jab to stop, for example, a dash under reset. And nope, you can do these in midscreen as well.
Ohhhh. Okay. So these combos are just like:
launch, fierce, ad/df fierce roundhouse, land, slide
Okay, pretty sure I got it now. WICKED damage.
What’s a double fierce combo?
-Denjin-
Prompt responses, always appreciated.
I think the double fierce is something like
launch, fierce ad/df fierce … not sure
sup Rom, i can see that your thread is back in business
yup, those are double fierces…
its probably alrdy been posted before in this thread but i’m too lazy to go thru 22 pages Magneto vs Cable (keep away cable).Alright, i play mags/cable/sent and my friend plays his Cable/Storm/Sent.
I can never beat his cable with any of my characters Is mag supposed to be able to kill a keep away cable? i can sometimes just dash my ass over and beat the shit outta him but he gets away then just begins to rip me apart again. were both about the same level but his cable owns me. is there some tactic on how im supposed to kill him? any advice on how i could beat him with either of my 3 characters would help a ton. srry if this question is stupid but i gotta learn somehow.