For all those people who have ever been curious about the Budokai series…here you go, a chance to check out some of the more advanced game play features and strategies of Budokai 3! This game is a good fighter in it’s own right, and whether you’re a fan of the show or a fighting game fanatic looking for another fun game to get in to, I promise B3 won’t disappoint. Check it out!
Only question, were some of those combos in the beginning escapable? They looked to have cases that the opponent recovered but the combo meter went on anyway. Might just be me.
In relation to guard cancels, I don’t like canceling with the X button, because I find it difficult to hold down the Triangle button with my thumb and still press X. I mapped Guard to R2, which makes life so much easier.
Wake up games are interesting. If you’re close enough, chargeable attacks are a safe and effective way to apply pressure as they wake up - they can absorb one hit from “normal” moves without flinching, and set up deadly guessing games. Normal attacks cannot effectively be done meaty, but you can time them to connect immediately after they wake up, which will stuff any throw or counter attack attempts…beware, though. That strategy is susceptible to TCs and wake up dodges. If you think they see it coming, it’s probably best to bait the TC with a safe jab or other really quick recovery move, and punish. You could also tick into throw, or transform (transformations are scary good at point black range, increasing stats, baseline ki, and setting your enemy up for a free combo).
From a really long distance, when you can’t get close enough to use any of the more effective pressure tactics, you can perform a dash attack timed to connect just after they wake. Mix it up - don’t always do the attack. Stop and throw, or wait for their dodge/TC attempt and then punish. If they see that coming and try to block, the dash attack will inflict guardbreak and set up a combo; and if they try to counter attack or throw, it’ll get stuffed. You can also bait a TC by making them wake up onto a Ki blast long distance. They TC, you guard TC and pound them with combo lovin’.
None of the combos featured in the video are escapable (well, you can Teleport Counter out of them in exchange for likely all your Ki, but that’s it). Some of the links are tight, and the opponent almost recovers before the next hit connects, but doesn’t. For the record, all of them were performed with the computer set on Guard 2 breakfall On, which makes it Air recover and auto block anything after the first hit of a combo that it can.
There is one specialized case where the computer will still fail to escape when it could have, but that’s a kind of reset, and is somewhat weird. When you get behind an enemy and they tap guard to turn around, you have several frames of “spinning animation” they go through. Hit them during that time, and it turns them back around and starts a new combo. The computer can’t escape, because the correct escape is to not try and block - if they hit you with two of the same chain starters, they pop you up, and likely break the rest of their combo. Worst case, you eat a regular combo - much better than getting reset for almost 2x damage. Best case, you take one more chain in the face and then get a chance to escape.
Fantastic Goryus,fantastic indeed.For a guy like me who has to endure a little bit more to have this fighting bliss,this tutorial vid is a joy to behold.Now I can truly say I am prepared for any trick the AI will try to pull off me in the game,because it is killer,but I am THE killer.Thank you very much and I hope you will get back at this game with (hopefully) some long and spectacular match videos.Keep it up man.Peace out.
Three life bars by default (green, yellow, red; each 1000 pts), and you can optionally up them to 7. Also, there is damage scaling; each successive hit in a combo does less damage. Finally, the opponent gets a chance to mitigate some or all of the damage from the Dragon Rushes and Ultimates (though Vegeta fails in the vid for maximum effect =p).
Goryus: like I said in the last thread you were posting in for DBZB2,I’m proud to know that someone like you is dedicated to this awesome-ass game.
I look forward into your vid. And hope you do more soon. Now with this game, there are so many options that doing insanse combos are essential in game play.
Question: I was playing against the computer and when the computer tele-impacted my attack he went into a series of combos instead of doing the firce attack he did a combo(example: me doing dash attack with p, com. performed tele-impact, and then did P,P,P,P,E -kamehameha instead of normal E). So did you figure out how to do this. Is this like a justframe, or do you have to cancel your oncoming E attack after tele-impact?
I hope I haven’t lost you… :devil:!
And have you figured out how to fly upward manually? I got the flying upbackward manually down…hell I can even cancel that shit during a combo…good shit indeed…lol? :tup:
ok, some words about the game.
The game seems hectic to me. Yeah so whats up with fireball battles? I heard ppl have to keep tapping a button, cuz that is pretty lame.
Also, whats up with flying…what are the restrictions on that?
You haven’t lost me. When you do the teleport counter, hold down Guard instead of releasing it, and you’ll teleport behind them and NOT automatically attack. This is demonstrated in the vid.
I know how to do it (dash and slide up/down), and I use it with some of the characters to force better matchups (tall characters whiff some attacks against small ones, but in the air, it all evens out). Also, some moves are different in the air than on the ground.
I haven’t played around too much with it, though, and certainly never used it in a combo. I can imagine some cool things with changing back and forth from ground moves to air moves, though… :devil: Keep me updated on what you find with this!
Rock2k1: If you tap Circle repeatedly, you can throw up to four Ki blasts. These are negated by other people’s Ki blasts, and can be deflected or knocked back at the opponent by tapping Guard at the appropriate moment. They can’t be dodged, but they can be TCed.
However, I think you’re getting those confused with beam battles. If two people fire a major beam at each other at the same time (like a Kamehameha and a Death Ray or something), the two characters will enter a power struggle. At that point, spin on the sticks or mash the buttons to try and overpower your opponent and smack him with YOUR beam.
So much hate is being put on that game, I just don’t understand it. IMO, it isn’t that bad at all. Not to mention other great games that have came out this November, I’m loving it :party:
But this is a DBZ thread, so I shouldn’t go off topic like that.