The Krispy Combo is probably now the go-to combo. It had an issue in vanilla as you could only confirm it from up close, but now it confirms from a further distance than your launcher. So yeah, Krispy > Other stuff.
the primary problem im having with krispy is smartbombs seem to not cause enough hitstun to combo into proton cannon…
im doing:
c.L, c.M, s.H xx fly j.M, j.S (land) c.M, s.H, S, sj.MMH, d+H, S (land,dash) smartbombs xx proton cannon.
they always flip out midscreen. in the corner i can get it but i think thats because both smartbombs hit. its for this reason that i dont like the fly variants and why i think hes best in back… his smartbombs combo ability got nerfed to shit outside of XF…
-dime
I had the problem, and I found the problem… You’re doing it to fast. If you cancel the Smart Bombs straight away the final set of bombs hits the opponent after the Proton Burst which ruins the soft knockdown and causes the beam not to combo. So, you actually gotta time it pretty tight like.
Also, you owe it to yourself to do the full Krispy:
~, 2B, 5C, Fly, jBBC, Unfly, jC, -/, jBB, j2C, jS, -/, 2B, 5C, S, jBB, j2C, jS, -/, 623C, 236AA
thanks! i thought krispy had a double jump so i just truncated it… ima try out the one you posted!
also… how are you hitconfirming 2b 5c fly? are you just doing fly without hitconfirm? seems pretty risky. also i like the 2a starter better for actual matches… hits faster. 2b starter seems like combovid unpractical stuff?
-dime
That’s what i put the “~” in front for replace it with your confirm of choice. Usually I confirm of a jA or a jump in, but you can confirm 2B>5C too, it’s just a bit harder.
awesome! thanks for the help, execution and combo creation arent my strongest suits…LOL
oh holy shit… did that combo get easier or something? i dont remember being able to do it as easily as the one you listed… but its all good im just looking for damage anyways.
-dime
HSD is better, I think you can have up to 3 hits before the 2B, but the big thing is that we can go into fly jB rather than jA so we can confirm into Krispy at a greater range than we can confirm into launcher. The opposite was true in Vanilla. I’m gonna make a vid of the combo soon, probably tomorrow, I burned out after working on my Nova vid all day.
nice! didnt know that, new krispy all the way then. builds about 1 1/5 bar or so which is much better than my safe bnb which only fills half…
ve did you invent this combo?? krispy had a double jump IIRC and had a D+H right before the unfly into dj… i could get it to unfly but for some reason my hands stopped working when i would go from unfly to doublejump
-dime
No, I think ShinQuickman optimized it for Ultimate, it’s a little different than the old Krispy, but it’s the same basic combo so we kept the name. The new version is a bit harder than the one from Vanilla (which was already kinda hard), but it’s much more stable, and more practical, so it’s definitely a requirement. No more Auto-Pilot shortcut combo’s.
Updated:
[media=youtube]f3bGLJ4yh8s[/media]
swagged the fuck out
Can the Krispy combo be confirmed from 2-3 c.L’s? I’m not having any luck with it and need something that can actually be hit-confirmed and works midscreen. I’ve already got a good 700k combo that’s easily hit-confirmable but only works near the corner.
Edit: Nevermind, got it working now…
Still, this combo is stupidly hard and I don’t know if I can consider this a go-to bnb…and I’m the kind of player who goes for lightning loops in tourney matches when I don’t even need to just because I can.
Actually I just found that in the bolded part you can do jBBC2CS instead…it actually gives more consistent spacing I find (while doing more damage to boot).
I have a few combos to post, I promise I’ll upload them tomorrow.
Here are a couple of tips to make the Krispy Kreme combo easier.
-flight, j.M requires the tightest timing in the whole combo, specifically if you add several hits before the combo. To make it easier, plink the j.M by pressing M~L.
-During this sequence, you have to be most aware of character weight: unfly, j.H, land, jump UF, j.M>j.M>j.2H>j.S. Against light characters, you may have to hit the j.S as late as possible. Against heavy characters, you may have to replace j.M>j.2H with j.M>j.H.
Here’s a corner grab combo. Probably the most practical use of rockets in a combo.
grab, 5H>2H>Fly, jM>jM>jH>Unfly, jH, -/, jM>jM> j2H, jS, -/, 2M, 5H, S, jM>jM>j2H>jS, -/, 623H, 236AA
Oops, I left that part out, your right.
I consider Krispy pretty easy once you’ve got it down. I’ve been saying IM was the hardest character in the game for a while, you came to the one board where you won’t get any props for being able to do the lightning loop…
Ive been trying to find a good midscreen combo that starts c.M,c.H,S. (Hate Doing fly/unfly cause my crap ass execution always gets me exchanges)
but results havent been great due to Smart bombs XX proton cannon being seemingly impossible midscreen.
I have found a few interesting things, with ADDF
A relaunch in the form of: S, SJ d+H, ADDF ,d+H, land, c.M,S.
or a lower to the ground version of a BnB: c.M, c.H,S SJ, d+H, ADDF H,fly, (MHd+H, dash)x2, MHd+HS.
nothing amazing, but just sharing in case you guys want to build on it or haven thought of it.
:eek: I’m all for a new combo thread.
I think it would actually be cool if all the returning characters got new combo threads just to separate the obsolete or changed information from the new stuff.
Also just found that you can extend this again with some additional assists. Instead of canceling into Proton Cannon at the end, you can call another assist to combo after the last smart bomb and then do another Heavy Repulsor Blast -> Repulsor Spread -> OTG Smart bomb -> Super
Full combo builds 2 meters at that point. If you end with a level 1, it does 934,000. If you end with a Level 3, it does 1,160,000.
Also found a level 1 X-Factor combo that kills people dead:
[INDENT=1]j.:s: (land) :d: :h: X-Factor :h: :d::db:
:s: (flight) j.
:h: :d::db:
:s: (unfly) j.:h: (land) (jump forward) j.
:d::h::s: (land) (jump forward) j.
:d::h::s: (land) :s: (pursuit) j.
:h::d::h::s: (land) :f::d::df::h: (Smart Bomb) xx :d::df::f::atk::atk: (Proton Cannon).[/INDENT]
Does 1.2 million on the dot, builds 1.7 bars and spends 1 in the process. If you’re having trouble landing the :s: after the second jump series, try delaying the j.:s: after the j.:d::h:.
You can use the same combo off throws/air throws in the corner. Just do a :l: Smart Bomb and immediately X-Factor, then :h: into flight into the rest. Off a ground throw, it does 1,050,000ish for the 1 meter.
The air throw version has tighter HSD for some reason and I can’t do the second jump series. But even then, just Smart Bomb X-Factor :h: into Krispy Kreme does 950,000 for 1 meter so whatevs.
You can do that same combo extension with Strange’s Eye of Agamotto assist. The real beauty though is that to do the combo you need to allow almost the full duration of the repulsor before inputting Spread otherwise the Eye will still be there and reset them before they hit the ground…which means you can do Spread early to setup for extremely fast resets into air-throws or jump loops.
Here’s dat Krispy Kream:
[media=youtube]I7S2beTBzHo[/media]
I think we should get a new iron man combo thread for the ultimate.
This video seems to have all the bnb variants of iron man combos