LOL you mad.
The mk tutorial sticky on smashboards is very helpful and tells you to spam tornado as often as possible.
If you’ve seen other tutorials that don’t mention anything about tornado spam at all then the person in that tutorial vid must a bitch ass noob that thinks it’s cheap.
Cheap? You feel cheap playing a character who can get ko’ed at 80% against the majority of the cast and who has a harder time then most deliverign the ko blows himself? (at lower %'s of course.)
“Cheap” is a word that gets thrown around so often in all fighting games and most of the people who call something cheap don’t even understand what it really means. IMO “cheap” means anything that is blatantly game breaking, so if o.sagat’s fb’s are just on the verge of broken according to sirlin then no way in hell is tornado cheap, it’s just a very good move and like ceir said it can be beaten.
It sounds like your impression of mk being cheap is just you being confused with the fact that he is a fairly easy character to pickup and use.
Emblem thinks snake completely rapes mk, damned thinks it’s an even match or that snake only has a slight advantage, and I think snake dominates mk but not completely like emblem thinks because if mk gets in his face he has a small chance.
IMO snake has a huge advantage over mk for these reasons:
-snake has to be above 150% sometimes over 200% to get ko’ed by mk while snake can ko mk as early as 50% so it’s an uphill battle from the start
-if i stay far away then snake has time to setup traps, use nikita, or throw grenades
-if i get too close his ftilt and aaa rapes me (since they beat out every move in the game even tornado) or he can just hold a grenade in his hand blowing us both up
-from my experience the only way to get consistent ko’s is to sweetspot upb during snakes cypher, but it has super armor on startup so u gotta time it right
The bottom line is that mk has to work A LOT harder then snake to secure a kill. IMO marth is mk’s second worst matchup and although marth out ranges the hell outta mk especially with dancing blade and tippers this match is nowhere near as bad as snake. The recovery gods “rob n pit” have a moderate advantage over mk as well because their recovery negates mk’s ability to chase and knock them off screen like he could against everyone else, also their projectiles are annoying. I have a hard time against ike sometimes because quickdraw and super armor on nova make it hard to approach him the way i do with everyone else.
Yes you can shield grab it (if you shield at the exact time the tornado starts then tornado ends before your shield breaks) , tornado spam doesn’t work on every character jus letting yall know.
Actually tornado is very easy to punish (if you mash b to get tornado otg then mk is completely vulnerable on the way down), I just have a simple trick to make it seem like tornado is impossible to punish for most of the cast heh.
If you see tornado coming it’s easy to shield punish, but remember not everyones dair can disrupt the top of tornado for example tl and gnw’s dairs get EATEN by tornado:rofl:
GL and let us know how it goes and who everyone uses my guess is 99% marth+ike dickriders.
Delfino plaza is great for mk, any level with platforms like battlefield is good, walkoff stages like bridge of eldin are good for mk too since you can use drill to push ko your opponents offscreen just remember to aim it down towards the end. There have been so many times where I got baited into doing drill rush and then my opponent jumps so i ko myself by drilling offscren:rofl:
If you want to ko with the initial loop of upb without going far horizontally then HOLD UP THEN ENTIRE TIME, and mk will move less then 2 inches forward while still doing the full loop.
That’s just my 2cents.