yo orochizoolander, i haven’t been playing SSBB for a while now but i’m going to start playing a bit more next week.
i’m slowly learning MK. he is slowly becoming one of the most hated characters i have found so far in this game. good shit though. i don’t mind playing him and i might actually use it in a SSBB tournament that is happening tomorrow at some anime convention. either him or pikachu would be my choice since it is a 4-player FFA instead of 1v1.
i’ll be back next week and hopefully i have improved.
I kinda feel like skill is leveling off for me, not learning too much now as far as metaknight specific stuff is going, but I have been trying to learn what’s good in what matches and what stages favor MK. I’m not entirely sure what stage I like the most right, possible luigi’s mansion Halberd (for flying under the level to attack)or FD, but I know that Skyworld is TERRIBLE for metaknight. If they have a projectile, they can just stand under the bottom platforms and spam and you have no way to approach from the air. This is particularly hard vs characters like falco, so by all means, avoid this stage if you can.
I’m having a hard time recovering after killing someone off of the ledge with Up B. Supposedly there’s a way to reverse it? Lol, I just fall short every time I try? Are there just times where I shouldn’t use Up B to edgeguard? Any thoughts?
Speaking in guilty gear inputs, assuming you jumped off the right ledge, try 7B instead of 9B and you’ll fly back towards the stage instead of away from it. If you don’t go too far from the ledge though, you can do it either way, glide up some and then just DI towards the ledge. If you want to do the reverse up B, you can hit them and make them go backwards by doing it either when they’re at your back directly next to you, or above you where the part of his loop where he’s upside down would hit.
Up B has like 4 different sweet spots depending on where you hit with it that does different things. It’s pretty versatile.
Hope that helps some.
I have trouble landing up B online. I use it to kill all the time in person but it’s just hard to space it right with lag for me. I dunno why.
The mk tutorial sticky on smashboards is very helpful and tells you to spam tornado as often as possible.
If you’ve seen other tutorials that don’t mention anything about tornado spam at all then the person in that tutorial vid must a bitch ass noob that thinks it’s cheap.
Cheap? You feel cheap playing a character who can get ko’ed at 80% against the majority of the cast and who has a harder time then most deliverign the ko blows himself? (at lower %'s of course.)
“Cheap” is a word that gets thrown around so often in all fighting games and most of the people who call something cheap don’t even understand what it really means. IMO “cheap” means anything that is blatantly game breaking, so if o.sagat’s fb’s are just on the verge of broken according to sirlin then no way in hell is tornado cheap, it’s just a very good move and like ceir said it can be beaten.
It sounds like your impression of mk being cheap is just you being confused with the fact that he is a fairly easy character to pickup and use.
Emblem thinks snake completely rapes mk, damned thinks it’s an even match or that snake only has a slight advantage, and I think snake dominates mk but not completely like emblem thinks because if mk gets in his face he has a small chance.
IMO snake has a huge advantage over mk for these reasons:
-snake has to be above 150% sometimes over 200% to get ko’ed by mk while snake can ko mk as early as 50% so it’s an uphill battle from the start
-if i stay far away then snake has time to setup traps, use nikita, or throw grenades
-if i get too close his ftilt and aaa rapes me (since they beat out every move in the game even tornado) or he can just hold a grenade in his hand blowing us both up
-from my experience the only way to get consistent ko’s is to sweetspot upb during snakes cypher, but it has super armor on startup so u gotta time it right
The bottom line is that mk has to work A LOT harder then snake to secure a kill. IMO marth is mk’s second worst matchup and although marth out ranges the hell outta mk especially with dancing blade and tippers this match is nowhere near as bad as snake. The recovery gods “rob n pit” have a moderate advantage over mk as well because their recovery negates mk’s ability to chase and knock them off screen like he could against everyone else, also their projectiles are annoying. I have a hard time against ike sometimes because quickdraw and super armor on nova make it hard to approach him the way i do with everyone else.
Yes you can shield grab it (if you shield at the exact time the tornado starts then tornado ends before your shield breaks) , tornado spam doesn’t work on every character jus letting yall know.
Actually tornado is very easy to punish (if you mash b to get tornado otg then mk is completely vulnerable on the way down), I just have a simple trick to make it seem like tornado is impossible to punish for most of the cast heh.
If you see tornado coming it’s easy to shield punish, but remember not everyones dair can disrupt the top of tornado for example tl and gnw’s dairs get EATEN by tornado:rofl:
GL and let us know how it goes and who everyone uses my guess is 99% marth+ike dickriders.
Delfino plaza is great for mk, any level with platforms like battlefield is good, walkoff stages like bridge of eldin are good for mk too since you can use drill to push ko your opponents offscreen just remember to aim it down towards the end. There have been so many times where I got baited into doing drill rush and then my opponent jumps so i ko myself by drilling offscren:rofl:
If you want to ko with the initial loop of upb without going far horizontally then HOLD UP THEN ENTIRE TIME, and mk will move less then 2 inches forward while still doing the full loop.
On cheapness: Mainly against certain characters that don’t really have an answer to tornado, I feel sort of like a jerk for using it, like most of the lower tier characters and ESPECIALLY Olimar. But you’re right, most fights feel like an uphill battle with MK so I should never really feel cheap using him. Especially online when people can do unsafe shit and get away with it thanks to lag or land lucky blows because I can’t react fast enough with the lag on top of my reaction time.
On Snake: I think it’s a hard match, but I also think getting snake in the air is key. You can punish AAA or f.tilt if you’re quick with shield grabbing as well, and you really just have to stay out of u.tilt’s range when he’s on the ground till you get him off his feet. Once he’s in the air and you’re in front of him though, he doesn’t have any good aerials to stop your rush. b.air is the only real threat and that’s unsafe so he has to take a risk to use it if you’re behind him. If snake is holding a grenade though, just let him hold it or run up and throw, or attack with something with such a large hit box you avoid the blast radius. Your hit box actually has to touch the grenade for it to work, so d.tilting helps in getting hits in when he’s waiting for you to attack the grenade. It’s just a high stress fight though because you really can’t make any mistakes at all.
On Marth: IMO this is MK’s hardest matchup after playing Emblem Lord. It’s by no means impossible to win though, but marth out spaces you and kills you WAY earlier than you kill him, as well as counter stopping a lot of your pressure, so you have to play a lot different vs him. I got tippered at 50% on FD and died. That shit ain’t fair. I guess I can’t say it’s that awful though since I won just as many if not more matches than he did, but god damn, too much work. I find snake’s poking game a lot easier to beat than marths, and I think marth can kill you earlier than snake can kill you, so that’s why I would put him above snake.
No offense cuz I don’t mean you specifically but this is the same bitchass attitude all scrubs of fighting games have, it just doesn’t fly sorry. If i’m chipping honda to death in the corner with o.sagat’s fb’s does that mean I have an overwhelming advantage? yes and does that mean it’s cheap or that I should feel cheap? HELL NO the best moves will always be abused to victory that’s just the nature of fighting games everyone should just learn to deal with it
I really don’t understand this mindset at all, in any fighting game if I beat someone abusing a single move I can understand how that would frustrate the opponent but for him/her to bitch me out and call me cheap? please nigga that’s just an excuse scrubs use to cover up for their own lack of skill. What end result do people with that mindset want? If I beat someone using tornado spam then in the scrubs eyes a “fair and not cheap fight” would be for me to voluntarily handicap myself by NOT using tornado? :lol:
You want cheap? try gill vs twelve then we can talk.
QFT! Apparently xSamuaraix hasn’t tried beating a Chun player in 3rd strike with Oro:lol:. The thing is…the person who you’re spamming against will figure out a way to get past it. If the person you’re playing against doesn’t know how then it’s his or her fault. There are plenty of attacks that can get threw that whirlwind of bullshit; almost all the characters have something that can stop it (With the exception of Olimar.)
Well, no other character out ranges him as much and can counter his pressure. Plus like I said with the tippers, you can kill him at retardedly low percents. I dunno, what advantage do you think meta has in this matchup other than his recovery?
Tornado spam can’t be that good because I don’t see it happening at all in high-level play, and they can’t all be doing it wrong. Works great against scrubs like me though.
^ Just exactly how much “high level” play footage is out there?
LOL jk but seriously just because you don’t see others using it doesn’t mean it’s not that good, tornado spam is a very good tool for racking up damage and against some it works against others it doesn’t. It’s just one small part of mk’s overall tool box-o-win, I love tornado spamming to death but in all honesty tornado doesn’t hold a candle to mk’s other much better attack options such as SH fair/nair approaches, dtilt and ftilt combo harassment, drill rush through some projectiles, upb kills, recovery shenanigans, and of course his mighty air combos/pokes.
I heard a lot of people say that Meta Knight’s B-neutral is a great way to build up damage safely. …how the fuck does this build up damage safely. I don’t play Meta Knight and I don’t want to main him, but I’ve tried using this move and I got my ass kicked every single time. In fact, using it caused me to lose 2 stocks. Sometimes, Meta Knight doesn’t even hit with this and gets punished. I think I fought better using sword only…
edit: on a side note, I hear that his B-up is absolutely excellent for KOs. anyone perfected a way to use it?