alright. I’ll get with you at some point
So whats ur brawl code? it’s not posted in the code sticky.
1547-5202-1719
You should geti n the brawl irc sometime, everyone is always there including me so just tell me there or pm me whenever you want to play.
Anyways back to the topic on hand snake rapes mk:Sad:
I hate the snake match up so much…
I gpt a snake to 200 percent, which means he made a ton of mistakes, and FINALLY kill him (after continually shuttle looping past 150 percent)
The snake killed me at 40 percent because I made one mistake (wtf)
That’s the worst that’s happened to me within one game, but still, the matchup between MK and snake is just ridiculous.
We need moar stratz lul.
I know it’s really tempting to spam shuttle loop for the kill especially against snake when he cyphers but IMO you should use shuttle loop sparingly. Remember the damage and especially knockback of a move greatly decreases the more you use it and this is especially noticeable between the first and second time you use a move. So try to save shuttle loop till snake is at least 120% and if it’s the first time using shuttle loop it should kill him.
Snake is not only mk’s worst matchup but IMO one of the most lopsided matchups in the game because mk’s inabilty to ko+his ability to be ko’ed at low %'s+snakes ability to ko at low %'s+snakes ability to not be ko’ed even at high %'s= mk having to work 5782138921 times harder then snake.
That being said this match isn’t unwinnable if you play what I call “smart aggression” because if you stay far away snake can rape you with trap setups while throwing grenades which have ridiculously large hitboxes upon explosion and nikita is hard to avoid when traps are setup. But if you’re too close to snake then he can aaa, ftilt, or suicide grenade you away which hurts u ALOT more then it hurts him so even close up it’s hard to win. Staying far away is an automatic loss so get in his face and don’t give him anytime to setup traps or throw grenades at you and once you’re in his face you must get him in the air because that’s where you have the advantage and that’s when you can kill him.
So just be aggressive but not too aggressive cuz he still can hold grenades, rape him in the air, once he’s above 120% only then should you use shuttle loop to kill him while he’s recovering with cypher and you should have at least a chance of winning:tup:
Interesting, this was posted on smash boards on the “list of spikes” thread:
Metaknight
F-air;
Spikes: At the tip, during the last slash. Very difficult to sweetspot.
I’ve seen it happen before but I thought it was bad DI. I must master this.
Yeah I’ve done it 2 or 3 times before on accident, IMO the 3 slashes come out way too fast to be able to spike with it consistently, and besides it’s much easier to spike with nair.
There was one night where I mastered spiking with it kinda. Then I couldn’t do it anymore…
Whats IRC mean? Or what is it?
nair doesn’t spike does it? Unless you mean stage spike.
LOL yes nair can spike.
how? >_<
I’m sure you know landing a “deep” nair does much more damage and knockback then a nair thate barely connects, it’s either the 2nd to last hit ot last hit of a deep nair that spikes. The first few hits of a deep nair usually knock the opponent to far back to get hit with the ending hits of nair so it’s hard to time.
Nair’s only 2 hits though, you’ve got the nice deep one and then the shitty further out one. Do you have to space it a certain way to get it or something?
I’ve never done it intentionally just a few times by accident but it is possible just not realistic to be able to “master” IMO.
The only times I’ve seen nair spike is when the person is hanging on the edge, their invincibility runs out when I do a nair slightly above them. At least… I think that’s when I see it.
I usally dont ask in these threads…but
how do you effectively wield down B? is it used in meta-gaming?or is that another style of play
I rarely see it when facing dem knights…
It’s super situational super unsafe super hard to land. I only do it in very very very rare occasions, maybe to avoid a projectile spammer or whatever when someone will be remaining stationary for a while. Still a shitty move though. The non follow up one is good for movement / landing / grabbing the ledge, though.
I like to do it as a random combo follow up/mix up. Seems to confuse my friends. I dont abuse it though. I find it useful.
But fuck top tiers
Joe get on IRC so I can play your ass.