so after a talk with the brain trust (philopia ane eczangief), I got to work.
Charlie can do BK, hld dwn fwd, and when you land you can do a PP dash to dash fwd, flash kick. So BK allows you to store a charge and still move fwd.
dwnbck+2p, dwn, dwnfwd+2p. This maintains a charge but allows you to wave dash back and fwd while maintaining charge. The inverse also works. Dwnfwd+2p, dwn, dwnbck+2p, flash kick cancel. You can dash back infinitely and you can even charge partition bewtween the dashes. Say it takes 2 seconds to store a charge for arguments sake. Dwnbck+2p and let the dash animate for 1 second, dwn, dwnfwd+2p, let the dash fwd animate for 1 second then you have a charge stored.
some good finds lately, thanks guys.
With the LINK dash flash kick, I’m not sure marvel is supposed to allow you to do that. By that, meaning holding one direction, then 2p to link dashes. Why can you jframe link a dash rather than waiting as long as you want to dash again with the same trick? makes me think there’s some type of window where marvel forgets you’re holding a direction but still lets engine mechanics apply. This might be the trick to allow for wave dash booms?
notes on wave dash flash kick Its theory right now but this is what I’m thinking. Marvel lets you do dwnfwd+2p, dwn, dwnbck+2p. You’ll dash fwd, dash back and its cancelable while maintaing charge. ** HOWEVER, you can’t do dwnfwd+2p, roll to dwn+2p for some reason.** If you could do that input, it means you could cancel wave dash FLASH KICK!
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EDIT: ugly wave dash flash kick.** On a ppad, this is rather easy. Its just a small short cut right now. Anyway, dwnfwd+2p, dwnbck+2p and cancel as fast as possible to dwnfwd+2p as fast as possible. Ideally, every back step you take is only half the distance of the dash fwd if you cancel right. 2 steps fwd, 1 step back, 2 steps fwd basically. Its not exactly a wave dash on a stick but on a ppad, it might come out close to it with a 1 frame bckdash+2p to a 1 frame cancel to dwnfwd+2p.
random trick from mixup: jupfwd crossup d.lk, call tron, BK original side. If the opponent is fat enough, overhead will combo from tron rings for a mixup. Double crossup into an overhead. D.lk is one xup, then the BK wiffs but goes back to the original making tron crossup.