any time charlie gets a hit, I’ve been doing launch, sj.lp, s.mp, RH banana kick.
Now if they don’t roll, the falling sj.rh otg will lead to big options so you’ll probably have most people roll this so here are some options to counter the BK roll.
once people roll I believe they can call their helper for free on wake up. These options are designed for a bait first. If they call their helper, block and call tron then option out.
Use these setups once your opponent respects the counter call.
Once you land from the BK and the opponent rolls these options can be used.
option 1. land, jupbck, d.lk when in range+tron, c.lk.
option1 is a reverse hit box. Charlie is looking the wrong direction in this setup but d.lk hits fat on both sides. Probably his best xup normal. Something to point out on this setup is that tron will come from behind the opponent so its a forced sandwhich right there.
option 1a. land, jupbck, d.lk+tron, land, sj LK BK, this will xup then use d.lk, c.lk to get another hi\lo option. On hit follow it up with another BK setup
option2. land, dash back, call tron, c.lk will be a cross through. If the cross through hits, you can follow up into another BK setup. charlie has his back turned to the opponent has he’s dashing so on this case too, tron will come out backwards and force a sandwhich. That type of momentum is what causes a cross through.
option 2a. If option 2 gets blocked, dash in c.lk, sj LK BK, j.d.lk, c.lk
option 3. land, c.rh to face the wrong way, call tron late.
once your opponent rolls from the BK, they’ll be 50-60% screen away from you. Charlie doesn’t have a poke that long. This setup allows tron to move the character all they way back to charlie and force another sandwhich setup. You can say its a 50-60% screen setup on wake up. If your opponent blocks, SJ LK BK, d.lk\j.rh for a mixup attempt.
option 4. land, dash back, upbck+tron, RH BK.
this setup is a double mixup if there’s no auto guard. The first mixup comes from the jupbck+tron. The 2nd comes from the RH BK after that.
option 5. dash back, tick throw. Pretty obvious one but its good to point out that charlies tick throw can do 70% life. They’ll start blocking the glitchy shit then you chuck them.
Aside from the tick throw, @ the end of any of these options, c.fp, sj.lp, sj.mp BK repeat options will work. Option tree that loops into itself over and over.