First game: “Darkstalkers - The Night Warriors” (“Vampire - The Night Warriors” in Japan)
Second game: “Night Warriors - Darkstalkers’ Revenge” (“Vampire Hunter - Darkstalkers’ Revenge” in Japan)
Third game: “Vampire Savior - The Lord of Vampire” (“Darkstalkers 3” in international PS1 port)
There were also the Japan-only arcade releases “Vampire Savior 2” and “Vampire Hunter 2” (identical aside from which characters were missing) which were essentially an Alpha 2 Gold-esque revision of Vampire Savior.
Whatever comes from this, I just hope it’s a fun game. I’m not expecting a Vampire Savior successor, but I do hope a possible sequel still retains what I loved about VSAV.
It will be extremely interesting to see what engine they use for the character models, the animation in DS is simply marvelous. Anakaris and Lord Raptor in 3D alone would be technical feats for the next gen. Hope they can pull it off.
Giving such a wacky property to Ono sounds like gold to me too since he’s already an incredibly wacky guy. I wonder what new characters his team will come up with if they get the project, of course saying if this even means a new game is a possibility.
Data Beast is correct. Vampire Savior is the scrubbed down version of Vampire Hunter. If this is legit, please base it on Vampire Hunter (but of course with the additional characters from Savior).
Why in 2012 do people want a spritey new CAPCOM fighter with all this technology about is beyond me. I know it can’t be about some lag placebo effect with 2D over 3D.
The damage you inflicted on your opponent also stayed which can sometimes work against them even if they got a down on you. I like it a lot more than barely losing a round and having to start from scratch against them like most traditional fighters. Pursuit attacks were also good.
So if a game doesn’t have traditional SF zoning it’s scrubby? Maybe you haven’t seen VSav at high play, but the mindset required to play it is just different. Not better or worse. I’d liken it more to a Marvel title. But the beauty in VSav is that it combines so many elements from so many titles that you’ve seen elsewhere (airdashes, Alpha counters, SF fireball zoning, marvel style rushdown). Personally, I can’t stand to even watch Hunter at any level because it’s so zzzzzzzzz. If I wanted to play Street Fighter, I would. This argument for “Bring zoning back to the series” really shows how little people know about the concept of zoning and that it applies itself in 100% of fighting games. Just because you can’t fireball and uppercut your way to victory doesn’t mean there ain’t zoning, bub. In fact, playing a proper neutral game in VSav and games like it (GG, Marvel, BlazBlue, Jojos) was critical in order to setup your rushdown. You still control space, you just do it differently.
Also, for all the people crapping on Savior and boasting Hunter…how come I never see any setups for Hunter at EVO? Where’s my Hunter setups at any major period? Where’s the scene? Where’s the people promoting the game? VSav has a strong community. Has been streamed at a Major (soon to be two majors). We travel to tournaments and hold side events in the BYOCs. We get all the best to come out from all over the US. We’re on GGPO almost daily. I love the Darkstalkers IP, but I really hate it when people shit on a game when the game they prefer has a non-existant scene for it.
That’s only because they did a shitty job at making them in MVC3. They could be done a lot better than that - don’t judge an entire dimension over those sad attempts.
I love changing thread titles for clarity. Updated for clarity.
In general, PM a mod or even use Report to ask for a thread name change if you want one. :tup:
I’d pay for Box Art Megaman DLC for a new Darkstalkers.
[SIZE=3]I’m not going to pretend to be a veteran, nor a fake veteran. I am neither of those. But as someone who is deeply interested in the series and has been for a good while, I will say that I welcome a new DS game. It may not – and probably will not – live up to Vampire Savior (or Hunter for the tiny, tiny minority out there that likes that game more). But it’s a series that always felt like a little more could be done with it, even with just the characters themselves. I think a new entry could do that. Perhaps they may not change the core gameplay too much (but gems, ultras, XF, etc. etc. etc. I know.). It’s too early and too hard to tell in which direction it will go now, and that’s why I support a new entry. As far as we know, this could even be licensing for a spinoff game.[/SIZE]
[SIZE=3]Despite that, I do believe Ono and his team/Dimps may not be up to the task. Maybe a new/different, more competent team will be interested in picking up the project and will end up taking over. Or maybe they are up to the task. Who knows.[/SIZE]
Shamelessly copy/pasted from my front page post because that’s how I feel on the matter.
[FONT=trebuchet ms]As for the issue of 2-D sprites, they’re very unlikely to happen. Making sprites is expensive, and as far as I know, teams who do them are rare. They’re also very niche (look at the popularity of the fighters that use them or will use them in Skullgirls’ case), and as we know/like to complain about, Capcom wants money like every other company. [/FONT]
Yeah, I wouldn’t be too crazy about a reboot either.