Darkstalkers : The Thread

The Darkstalkers Thread !!!

Ok DS lovers here comes a brand new DS thread!

Please all DS lovers let’s keep this thread alive & strong.

Fell free to post your opinions & strategies on this awesome series.

I’ll get things rolling with one question that everyone always asks.

“Hunter or Savior???”

Which was the better game & why?

Hopefully we can get people like Spiderdan,SF2Freak,James Chen to come and post their thoughts on this.

While I’m no expert on the DS series, I would go with Savior. I just had more fun playing the game. =p

Anyway, DS rules!!!

Ahhh , finally the DS thread returns !!!
I prefer Hunter over Savior(1) but not by a huge margin . Both games are great for their own reasons and most of my complaints about Savior(1) are aesthetic .
I prefer the BG and the BGM in Hunter over Savior and the Dark Force powers in Savior were more gimicky than practicle . I would have liked the DF power concept better if most of the DF powers were’nt just supers from Hunter that were given 2-button activation .
I also never liked the way they changed Demitri’s BatBall especially the EX version (lame!!!) .

I greatly enjoyed all the DS games and overall Vampire Chronicle for the DC is one of my favorite games ever (I only wish they had brought back the original BG’s and BGM) .

DS Fo’eva !
Ted :cool:

Best Darkstalker characters:
Jon Talbain
B.B. Hood :slight_smile:
Hsien Ko
Jedah

the rest of the characters were alright, but nothing could top this crew:p

I knew there was something missing. Here’s a Lilith guide I’ve been working on:

Normals:

LP
Standing - one of the little wings on Lilith’s head becomes a blade that extend forward. Your typical LP. Weak, fast, and can be cancelled.
Crouching - a crouching jab.
Jumping - a wing becomes a spike that extend over the should that is towards the opponent. Good for tacking on more hits in air chains.

MP
Standing, far - a chop to the mid. Has a some range, but use her MK instead if you want to poke.
Standing, close - one of her wings morph around an arms for piercing punch. Good priority.
Crouching - she kneels with her head down and her back over and towards her opponent. Her wing form into blades that extend forward.
Jumping - wing morph into blades that extend over her shoulders. Good for air-to-air and in air chains.

HP
Standing, far - her wings shoot out spikes. Good priority and range.
Standing. close - she punches upward and spikes shoot from below. Good priority. Can be used as an anti-air, but horizontal range is so poor that you’ll only be doing it against deep jump-ins and crossovers.
Crouching - her wings fuse into a large, flexible blade which she twirls around like a cape. Very good range and pushes your opponent away to a safe distance if blocked.
Jumping - good for jumping in against short characters, as it is fast and has good priority. Range leave something to be desired though.

LK
Standing - a leg crosses over the other to give a kick to the shin. Like all light attacks, weak, fast, and cancellable.
Crouching - she extends a leg to the side.
Jumping - a flying knee.

MK
Standing - a straight back kick. Fast with good range, but can’t be cancelled. Great for poking.
Crouching - Lilith sits leaning back with her arms supporting her and a leg extended. Good range and cancellable.
Jumping - a flying back kick. Good range, can be used as air-to-air, starting air chains, and for crossing up.

HK
Standing, far - an axe kick, literally, as Lilith’s wings wraps around her boots and morphs into an axe blade. Ugh, strong and can hit twice but slow and can be easily seen coming. It is obviously intended to be an overhead since the AI blocks it standing, but for some reason it can be blocked crouching. I don’t recommend using this at all.
Standing, close - now this is a great normal. She does a no-handed cartwheel that does multiple hits, and pushes your opponent away if blocked. More importantly, you can cancel this into her Luminous Illusion, so you should always do so if you have a level. Do it while dashing to ensure that everything hits.
Crouching - Lilith slides forward with a one of her wings wrap around an extended leg and morphs into a blade. It knocks down opponents but it has bad recovery if blocked. Should only be used in chain combos and for punishing mistakes.
Jumping - she turns and kicks out with a wing wrapped around an extended leg leg. Good range and priority.

Note:
With the exception of her close HP, none of her normals are a viable anti-air.

Cancellables:
Far Standing Close Standing Crouching Jumping
LP Yes Yes Yes Yes
MP No No No Yes
HP No No No No
LK Yes Yes Yes Yes
MK No No Yes Yes
HK No No No No

Note:
All normals can be cancelled into a stronger normal. The only normal that can’t be cancelled at all is HK.

Command Moves:

Forward Dash F,F
Lilith floats forward with her wing flapping to thrust her forward. A decent forward moving dash. You can also cancel it with any normal, special, or super.

Back Dash B,B
She leans away as she flies back. Like the Forward Dash, this is cancellable.

High Jump D, U
Her super jump. She give a shout as she jumps with sparkles trailing her. Simply a higher jump. Time it right, and you can use it to avoid many specials and supers.

Note: Lilith has no kick throw.

Specials:

Soul Flash (air) QCF+P
This is Lilith’s projectile. She’s throws out a green bat with a ring of hearts around it. Use the low version because it lasts the longest. Even though it is fairly weak, it is more useful than most people think since it comes out relatively quickly. It’s main use is for stopping projectiles and rushdown. Use this to halt projectiles. It would stop just about any non-ES projectile if you time it right. Soul Flashes can keep rushdown characters at bay. To stop them, try dashing back when they come at you and throw out a Soul Flash.

ES Soul Flash
This comes out rather slow. It is good for combos, but easy to see coming. I personally don’t use it in serious play.

Shining Blade F,D,DF+P
Lilith’s anti-air. She jumps up while extending a wing sharpened into a blade. It has pretty good priority. The low version doesn’t reach very high and don’t move lilith forward at all, making it safest as an anti-air. The fierce version is used for combos. I don’t use the strong version.

ES Shining Blade
This can be used as anti-air and in combos. I don’t use this a lot as there are better combos you can use a level of super with.

Merry Turn QCB+K
Lilith’s version of the Hurricane Kick. I don’t use this a lot, not even for combos. I do throw this out randomly during backdashes to surprise opponents.

ES Merry Turn
I use this even less than the special. There are simply better options for the use of a super level.

Mystic Arrow HCB+P
A special throw where Lilith hops forward and her wing form into a bow and arm. She then uses the opponent as an arrow and sends them flying into the wall. I like to mix these up with chain combos. Opponents turtle when I come close, expecting chain combos, but gets this instead. Don’t abuse this though, otherwise people will catch on and will punish you when you try to use it.

ES Mystic Arrow
The ES version bounces the thrown opponent up when they hit the wall and you can juggle them afterwards. I like to use the Luminous Illusion as a follow up to this one.

Toe Pierce
This is a good pursuit attack, so you should use it often. Lilith flips over to where the opponent is and stomps on them. Be careful if your opponent is at or near the corner, because then you’ll end up at the corner.

ES Toe Pierce
I don’t use this at all. It doesn’t do enough damage to bother spending a level on.

EX Moves:

Splendor Love F,D,DF+KK
This isn’t a very good EX move for Lilith since you have no invincibility at start-up and it comes out too slow to be used in combos. This is enhanced to do more hits during Dark Force Power.

Luminous Illusion (air) LP,LP,F,LK,HP
Lilith’s best EX move. You can use this in the air and in combos. You should be able to do this quickly, as it you’ll be using this one a lot.

Gloomy Puppet Show (level 2) HCF+KK
This a fun EX move. It’s great for showing off, and something to do when time is running out. It can be used as an anti-air, but it is difficult to hit with Damage isn’t great unless you can get all button presses right. Even then, it’s not worth the two levels. Just do two Luminous Illusions instead.

Dark Force:
Dark Force Change
Mindless Doll P+K (Equal Strength) (LP,LP, F, MP, HP in Dark Force Power)
This is Lilith’s Dark Force Change. In the Light and Medium version, and duplicate of Lilith follows her and mimics everything she does, even the Luminous Illusion. So you can have four Liliths in the screen by activating the Mindless Doll and landing a Luminous Illusion. The Heavy version acts like Morrigan’s DF. A duplicate appears on the opposite side of the opponent and acts like a mirror image. Doing a Luminous Illusion while this is activated just cancels the DF and have you doing a normal Luminous Illusion.

Dark Force Power
When this is activated, Lilith starts flashing and all her attacks does unrecoverable red damage. It costs two levels to activate it and you lose the ability to chain in the air. However, having it activated would make even Lilith’s normal chain combos lethal. You can still activate the Mindless Doll version one by doing the command listed above, but it is deactivated when you get hit. No time bar appear if you activate the Mindless Doll, but it lasts a bit longer than the Dark Force Power. The EX move that was enhanced during Dark Force Power is the Splendor Love.

B&B Combos:

j.HP, c.LK, c.MP, c.MK. c.HP
j.HP, c.LK, c.MP. c.MK. c.HK, U+P/U+K
j.HP, LP, LP, F, LK, HP
Dashing close HK, Luminous Illusion

I’ll be adding strategies against different opponents later. I prefer Vampire Savior, but only because Lilith’s there. :slight_smile:

I really only play VC, so I don’t have a preference when it comes to the different games. BTW- Hsien Ko is toppest tier in VC.:smiley:

need tips/general strats on playing:

Hsien Ko (Lei Lei)
BB Hood (Bulleta)

Ugh, I lost everything I’ve been working on when I switched to Linux. I’m going to have to rework on the strats for Lilith.

Well anyway, for Hsien-ko. She has an excellent dash in both land and air, so learn to use it well. Her normals have good range, and her F+HP can be used as an anti-air. Think Dhalsim with weird limbs.

The Weapon Throw is for playing keep-away and If they try to jump, F+HP or do the MP Weapon Throw. The HP version is for up close, as she throw an item up. It can only be blocked high, so time a c.HP to the impact of the item. It’s likely that one or the other will hit, and if you’re lucky they’ll be stunned with an ice block.

Her EX, Spikes from Heaven, needs to be blocked standing, so while they’re blocking, knock them off their feet with c.HP. The Chinese Bomb isn’t particularly useful, so don’t bother using it except for laughs. She can’t stunned while or swept while using her DF Change but she loses the ability to block or do any special, which doesn’t make it very practical.

For B.B.Hood, I don’t know too much. Notables include her exploding mines and dashing HP. Her DF Change changes all her punches into automatic Smiling Missilles. The apple EX is unblockable.

John Talbain

Hey guys,

I was wondering if you can give me some tips with J Talbain in Savior.

Combos n stuff

bump…

in Darkstalkers 1 Rikuo had insit recovery on his jumping FK also if they block it try to throw them or do standing FP i think he was the best in the 1st he could keep away and rush down. They made him weak in the other DS games

IN DS3 do this with Jedi throw fire ball if they block quickly do down down super its hard to get out of. With BB hood use her ex-power and shoot tons of missles.

Victor’s J.HP (going forward or back, not straight up) is excellent. A normal attack that seems to cut just about EVERY attack in the game barring a few supers. His J.HK is almost as good too.

Rikuo’s S.HP is very easy and effective anti-air technique, it’s slightly better than Morrigan’s Shadow Blade (DP+P)

Zabel’s EX Hell Dunk (DP+2P) is good from far when the opponent is stuck on the ground, like BB.Hood’s EX Cool Hunting or the recovery from Felicia’s EX Kitty Gang. In that situation it’s a guaranteed catch.

Dmitri has an almost unfair advantage with his dash as it also serves as a very fast “roll”. As in the midpoint of the dash he phases making him completely invincible, just like a KOF type roll, only much quicker.

Nobody can say for certain who is best as DS3 was never played very competitively. Nobody really knows what the infinites/breakers/trappers are. PFH-Lake mentioned an excellent tactic with Jedah, it requires the use of 2 super stocks but it guarantees they git hit with a super. When enemy is in the corner, throw an ES Death Cirlce (QCF+2P), if they get hit that’s very good, if they block do the EX Violation (D, D, 2P) they will fall into it, it’s inescapable if the opponent is on the ground!!

Let’s keep this up, I’d hate to see this site degenerate into a MVC2 fanclub…

Well I would like to say that the Darkstalkers series was so underated…
I mean Vampire Saviour was just unique, and offered very different styles of play simply because ALL the characters are just TOO different…well maybe I’ll let Capcom off the hook for Morrigan and Lilith, but the fact is that this remains one of the very BEST fighting games in my opinion. I haven’t yet seen one character in this game that totally dominates the others, unlike Sagat/Blanka, Magneto/Sentinel/Spiral/Cable, or V-ISM Akuma.
Vampire Saviour was full of it - lots of humour, classy cartoony animation, smart little extras (crouch with BBHood and a little flower appears)…I could go on and on about this game…

I totally agree.

I love Vampire Savior. Always have. There is just too much stuff here in this game. It’s ashame that it never got popular here.

Any way I recently got my gamest mook from someone at Ebay, and it has a bunch of stuff. I will do my best to translate some stuff for you guys.

One cool thing I found is with Raptor vs BB Hood. If you taunt BB Hood, and his little friend pops out, hit him with LK. :lol:

Here I “think” are the Tier Rankings according to the Gamest Mook

1- Q-Bee
2- Sasquatch
3- John Talbain / Gallon
4- BB Hood / Bulleta
5- Anakaris
5- Demitri
5- Rikuo / Aulbath
8- Raptor / Zabel
8- Bishamon
8- Felicia
11- Hsien Ko / Lei Lei
12- Jedah
13- Morigan
14- Lilith
15- Victor

There is a diagram here that explains this. I’ll post this later on. I really dont understand it, so hopefully someone can explain it.

I only really played DS1…But I know a good amount about it. Rikuo best in DS1? I play him, but I don’t think he’s the best. IMO, in that game Morrigan was unstoppable. Godly-anti air with Shadow Blade, great speed, priority, and combos make her #1 in my eyes. After those 2, Bishamon rounds out my tp ter.

Here is the Chart that is shown on the Gamest mook.

Click Here to see it. Hopfully you can see it properly.

Post your Opinions on this…

Q Bee, Sasquatch, and Anakaris seem too high. Demitri seems too low. Other than that the chart makes sense. No point in arguing with Gamest. :wink: Unless this is really old data. What is the date on this? If it is pre 98/99 it is worth arguing against.

Dont forget in Ds1 Rikuo had the best anti-air just standing FP

Also if they block his jumping Fk you can just throw them. And he had spin attack b,f,+p which they took out in DS3 which you could combo into that has a ex move which does alot of damge if you comboed it. His moves were better in DS 1 also because you didnt have to charge them.

Its all about Vampire Hunter/NightWarriors.

I think Savior was a bunch of bad ideas. I hate the art/backgrounds/most of the music. I like the new charicters. I really hated how they changed Victor. I still play my Vampire Hunter on my Sega Saturn weekly. If only the game was released in arcades in the US it might have stood a chance. :lame:

Q-Bee owns this game. She wins with just two buttons.

Anakaris used to own, but he got toned down and they introduced Q-Bee and B.B. Hood who just destroy his game.

Sasq has his rushdown/ tick freeze throw tricks, but some characters can stop it.

Gamest evaluates characters by best of ten matches. The grid shows how many matches they win against each character.

Capcom made about 10 or so boards for Nightwarriors. I was lucky enough to play on one of them in the arcades in NYC. :smiley:

My friend bought one 2 years ago. I know LiquiTed owns one as well:cool: