DarkStalkers 4 Speculation

The ever helpful jedpossum ladies and gents.

There I have filled my obligation to acknowledge you exist in this topic.

Moving on…

You’re either missing my point altogether or just confusing yourself. The sprite no matter the size wouldn’t show muscle definition to that affect…nor does this mean the clothing is loose fitting. YOU just got around to saying why this is lazy in your eyes and apparently it’s a big deal in why the 2D sprite is better than the 3D model. I said it’s petty because you can nitpick and find these problem with not only the entire SF4 cast but outside of it too.

You are the one that went out of your way to “prove me wrong” by posting a sprite that logically wouldn’t show Cody in that manner. To prove what exactly? Nice analogy though, that’s about the only part I agree with.

Oh and correct me if I’m wrong but wasn’t that same sprite used in another obscure capcom title? Except Cody was wearing the white tee and jeans? I might be thinking about Mugen but either way that wouldn’t really give you an accurate portrayal of how tight the clothing is but just as long as abs aren’t showing it’s honkey dorey right?

Holy flying donkey shit, I give up.

You are just making up stuff now and completely alluding my point. Forget completely, it’s like asking you to jump from space but having you miss Earth entirely and landing on Mars. I’m not even trying to be condescending here but wow, just wow.

:rofl:

You don’t have to nitpick the SF4 models to find lazy shitty problems with them though. The fact that almost the entire cast looks awful even before applying a microscope is a pretty good indicator of this.

Being a 3D artist myself, I wouldn’t call Cody’s skin-tight prison outfit a case of “laziness”. It’s only that because the artist chose to showcase the musculature of the character. It’s either that or a very cylinderic and stiff outfit, which ironically would take less effort to make than the “skin paint”.

The funny part about this argument? Darkstalker’s males are all skintight, so an argument for loose clothing wouldn’t even represent the sprites better.

Donovan? Jedah?

You get what I’m saying though, right? I think there’s a difference between skintight and actual SKIN. Abel’s wrestling outfit is a better example of what I’m trying to point out here >_<

Still skintight.

I wonder if Capcom is considering an arcade release. Would probably make this game huge in Japan very quickly. Or are they done with arcade releases?

I think an arcade release would be cool but it looks doubtful. They haven’t done any arcade releases since SF4…

Sounds plausible. I bet they did a version with realistic loose fabric and decided it looked too lame lol.

Mostly because the last two games were geared to a Western Audience more or less. UMVC3 is the USA’s game and SFXT got much more promotion in the USA than Japan.Since the Arcade Scene is so small in the West and the fact that the games were aimed to Westerners, it makes sense for Capcom not to invest in a cabinet.

I’m sure something like Darkstalkers 4 would get a Cabinet as it is a reviving franchise and Capcom would do all it could to make sure the game had a large competitive base in Asia and the only way to do that is produce some cabinets.

The USA would most definitely get cabinets of Darkstalkers 4. When Capcom found out that US Arcades were buying cabinets of SF4, they were happy to help us set them up and patch them for us. Unlike Namco, who said the USA wouldn’t get any TTT2 Cabinets(Mostly due to costs and the fact that the USA isn’t too important of a market for Tekken), Capcom knows the USA market for their games is equal or larger than Japan, so would we would probably get everything the Japanese do.

DLC pay-to-win Familiars please.

I want to deck out a Blue-Meter-Type Farie Familiar and equip it with the DLC Dragon breath add on.

If the game doesn’t have Divekicks, i am not interested

As funny as this post is, if this actually does happen, I’m blaming you.

USA market makes up 60% for capcom, the whole asian market maybe 10% at most.
I think it’s very likely that Ono only gets to make Darkstalkers 4, because the american community showed interest in a new DS game. And DSR was made to see if that interest translates into financial revenue.

While I don’t think anyone here is denying that the SFIV (especially the earlier models) had some issues, what I believe we’re trying to say is that, it’s better at capturing a certain “style.” A style that is, in general, closer to what Bengus used to draw back in the early to mid nineties.

OG Vampire art was chunky and exaggerated with solid, ripped musculature and oversized extremities. This style pretty much defined the Capcom look for the mid-nineties (before the shift to a more restrained style around the time of Alpha 3).

Look at this official Demitri art from Hunter.

It’s got enough bulging muscles to make an SFIV character feel insecure and feet big enough to make you wonder what he’s packing in his pants.

Or this Morrigan from Vampire.

http://images.wikia.com/capcomdatabase/images/4/4b/DarkstalkersNWMorrigan.png

Aside from the musculature on the arms (and the man hand), she seems to be wearing a clown shoe with heels.

Fuck… am I the only one coming into this thread thinking that DS4 was Shin Megami Tensei: Devil Survivor 4? I was like… WAIT A MINUTEEEE!! But yes, Darkstalkers coming back is hype.

Yeah, but with people who look elegant, not pudgy-faced tubbies who are probably Ono’s self-insertions stumbling around like retards and falling over themselves. We don’t need idiots in the back ground trying to be funny by showing they have no motor skills.

I think people’s biggest complaints are not necessarily that the models and designs are low quality in Capcom’s SFIV art style, but they just don’t transition well from the 2D origins for certain people. It reminds me of people’s reservations about current day Japanese games in 3D which kinda put some people off in the West(pretty boys and such). I think what we are seeing here is a huge chunk of people like myself who preferred the Japenese slant to their presentation and enjoyed the 2D art work. It’s bulging, stylized as fuck and full of oversized limbs and appendages that are absolutely gorgeous to look at in the stylized 2D stills and animation, but it turns nasty as hell when it moves to the 3D space. It’s like Gears of War and Street Fighter did a fusion dance and folks who look for the old Japenese aesthetics(please, don’t post a million DBZ or Fist of the North star gifs) feel ignored. MvC’s engine was a breath of fresh air because it came closer than ever to making those fighters look like the stills of old in the previous versus games without turning everyone into a comic book style body builder or a tanned beach goer. People are looking for what matches Darkstalkers, not modern day’s poor attempts at matching Bengus’ artwork that truly shines the closer you get to 2D imo.

I mean… how many of you guys could take Tager seriously if he were animated in 3D? It is a real stretch to make a good transition the further away you move from humans, I think. It’s especially scary because a lot of people feel that Capcom hasn’t even made solid strides with regular humans. You won’t find too many people saying that SFIV is better looking than Soul Calibur 5 or DOA.

Keep in mind that MvC3 has to be able to present as much as six characters on screen along with dozens of crazy effects. If you took away teams and kept it one versus one I would suspect that it would be a far far better looking game in terms of details.

Stylized visuals age MUCH less than “realistic” ones. Not saying that SF4 looks good, but very soon DOA is going to look actually dated, VF5 already looks dated because they went for a similar thing.

Also, what does the engine have to do with the models in this case? What engine does MvC3 even run on anyway? Do Capcom actually develop entirely separate engines for each game? Sounds super inefficient, but hey, they have the money I guess. What I think you mean is the shaders? The shaders in MvC3 are pretty good, the characters themselves are extremely simplified to make it easy to fit them all there with ridiculous effects everywhere.

Proper Tager in 3D would be fine, in fact you could do a lot of cool stuff with mechanical parts that would be very difficult to represent in 2D.