Oh lawd the Unity thread made me sad. Some of the suggestions in there…just the absolute worst :sad:
From FG’s they have the SF4/SFXT engine, and the MT framework from MVC3 which btw is the one that they use for all their games developed in house on this console generation. I assume that they made the SF4/SFxT engine because it was developed for Arcades 1st and as was posted earlier on this thread, the engine uses a lot of stuff to simulate deformations, etc that is not present on their MT framework games.
The BB sprites are done 1st on 3d, later rotoscoped to avoid inconsistencies between sprites
There was one guy asking for “Pele” as a playable character. I have no idea who this “Pele” is supposed to be, so I just posted a picture of Pele, the world famous footballer.
Except the point is that the “SFIV artstyle” actually tries to emulate the old, mid-90’s Capcom aesthetic. In fact, to me, the look of MvC3 feels a bit off because the style looks closer to the old SNK style in terms of proportions and not the old, chunky Capcom style, mostly because the art is based on Shinkiro’s.
I would love to see some kind of extra terrestrials in a DS game.
It would be awesome if Capcom bought the rights of Alien vs. Predator again, and used one of the Predators and Aliens from the '94 arcade game, and put them in DS4…
Just dreaming… (sigh).
Yeah, but I mean you could more easily depict some finer details if the animated models were used in game. Might be a bit overkill for his design, but pistons/mechanical parts etc. tend to look pretty cool in 3D.
EDIT: Derp, I actually knew about MT framework too, just people keep talking about “SF4 engine”, “SFxT engine”, “Marvel engine” etc that I did not let the neurons pass.
Lt. Kurosawa!
I see all your avs in my nightmares
That’s the only Pele I know. Was he the same spazz that wanted a “Create A Darkstalker” mode with over 2500 different parts? (I’m serious, guys, that thread is just so out there. Like the shit these people say is BANANAS. B A N A N A S.)
I don’t recall anymore, not do I want to. I just try my best to quietly talk them out of it and rally the few that do have a modicum of sense against it. That said, it woudl help if more legit players actually posted there.
That said, I do agree with some things, like adding Ruby Heart and Amingo. What I don’t get is why people are asking for D.D. and Rook from CFAS. Those two don’t even look like Capcom characters, let alone ones from DS/Vampire.
Well i got VS running on GGPO, can’t figure out how to forward ports though lol!
You have to go into your router. Check its documentation, that should tell you how, depending on the brand.
Bah I give up, I’ll just try and get my friends to play with me on MAME.
BTW whats the difference between VS1 and VS2?
Three characters replaced, and a bunch of system and balance tweaks. There’s also VH2 which is the same as VS2, except it has different characters replaced. Neither were liked at all, they died pretty much instantly.
So was DS3 any good? That kinda combined everything right?
BTW I’m really gravitating to Dimitri for some reason, normally I don’t go for the boring main character type lol. Overall he’s just really tame compared to the rest of the cast. But i really wish his bat dive was more like sfxt Ogres teleport.
Im also digging Sasquatch and Rapter.
You can look up your router model number and it will tell you how to do it step by step with pictures.
DS3 for consoles was basically VS with the missing characters (and varying degrees of closeness to the arcade version). Where they combined everything ala HSFII/HSFA was with Vampire Chronicle for Matching Service(DC)/Darkstalkers Chronicle(PSP).
These posts about art/graphics style are retarded.
Yeah lots of people like the detail in VS/3S but you are unlikely to see that in a 2D Capcom again, ever. It just takes too much time and costs too much to draw and alter it. SFIV’s models were changed due to player feedback. The same thing happens in 2D games. What you see in the final version is not necessarily what the artists had in mind. Besides that, there’s also the issue of character concept and design vs 3D realization. Sometimes these are not performed by the same people. Then there’s the issue of technical constraints (modelling hair for example is no walk in the park). There’s a lot of things people overlook in 2D titles because they understand the limitations of 2D animation. 3D also has contraints, but for some reason people seem to be less tolerant of them.
Personally I like the use of colour in SFIV, but I hate the idea of having each stage represent a different colour palette. That’s how you end up with stages like that look red for the sake of looking red. For those who don’t know, the idea of having the stages representing a colour was the directive given to the artists.
As far as DS4 goes, I’d like the characters to maintain the expressiveness of those in the 2D titles, meaning they should retain their personalities, perhaps through exaggerated movement etc. Keep the blood, have an option to disable it. Drop the SFIV and SFxT shaders.
Music: NO MORE CHEESY PENDULUM-STYLE BREAKBEATS, DNB OR TECHNO. NO CHEESY SKRILLEX-STYLE DUBSTEP. I like these genres of music, but these particular styles are played out. Keep it dark and whimsical even, but no more music for the masses.
As for gameplay etc:
- Don’t want over the top Marvel style effects and animation, especially if it’s going to get in the way of the gameplay experience
- Don’t want stages where lag can be an issue because of stage/costume effects (eg. Oni vs Oni on diner stage in SSFIV)
- Do want the speed of gameplay to be similar to the original VS
- Don’t want combo-intensive gameplay (Bulleta-style infinites are fine as long as they are as least as hard as VS)
- Don’t want 10second long super combo cinematics
- Don’t want one-button OS throws
- Don’t want DLC bullshit. Don’t mind paying for costumes though.
- Don’t want console-specific chars
- Do want it to come out on PC as well
I love it when people who know nothing about art and animation talk about art and animation.
This.
I personally like the concept of a game with chains that doesn’t necessarily involve long combos.
What we need to spell out for them however is what is it exactly that makes VSav fast.
Framerate is barely half of it. It’s a combination of the overall system (stocks over rounds), mobility and responsiveness.
Great post, I hear where your coming from but I disagree with a couple of points.
What?! How can you have DS without wacky over the top effects/animations? Thats kinda the cornerstone of the series.
I want to see some badass stages so as long as there are a couple of lag free stages I’ll be happy.
100% agree.
Gonna have to disagree with you here. I’d love to see a very interactive and robust combo system ala SFxT, of course with a DS slant. I want groundbounces, wallbounces, crumples, juggles etc.
I dig the cinematics as long as they don’t take forever. I feel like they got it right for the most part with SFxT.
Agreed.
Agreed. I don’t care about accessories/costumes/extra junk but if they withhold characters that are ready for release just so they can gouge costumers I swear i’ll pirate the damn thing.
Agreed.
Agreed.
One-button throws are cool, please keep one-button throws.