True but the trade off of, “Oh I just lost a drawn out boss fight/died balls deep in a new area, now I got to spend the next 10 minutes farming my bullets and health back” no longer being a thing is fucking glorious.
Being able to just get straight back in for the runback after taking an ass beating without fucking around warping somewhere and farming basic shit is pretty much the one thing besides more level variety that kept me going to the end of Souls 2 whilst Bloodborne stays unfinished despite being the better game on pretty much every other level.
If you are farming bullets and vials by not buying them then you are doing it waaaaaaay wrong bro. Buy them in the shop, they are cheap, you should be swimming in those resources.
Especially now since you can store up to 600 of each.
I’m at the Cathedral area and am not sure where to go. I walked into the main area of the Cathedral, cheesed a giant enemy(which dropped an item that I wasn’t able to get to, because I tried to take a shortcut and ended up falling to my death, anyone know what it could have been?)
I made it down to the bottom of the Cathedral and lowered some bridge but I haven’t been able to get to the area where the bridge lowered. There’s also another giant enemy in the area, but I can’t cheese him like I did the other guy.
BB was the first “souls” game for me, loved it, read up on everything i could lore-wise.
BB is just so much more of a mind-fuck, the surprise factor when the game makes a 180 half-way through is just so memorable. The creep factor in that game in general is just too much
The world of DS is just so bland and linear in comparison. I just picked up DS3 and I love it don’t get me wrong, but it’s just not anywhere near as interesting. Just at it for pure combat/gameplay value
DSIII has so far been just as open as Bloodborne was. They both pretty much funnel you where you need to go and instead of having multiple directions to go in they have big wide locations instead.
If you want non-linear go wherever you want, then you need to play either Demons are Dark Souls 1.
To each their own, I’m still hoping that the dark souls world proves me wrong with a compelling storyline. So far it just seems like dragons and giants
I don’t mean linear in terms of gameplay, i meant linear with respect to its storyline
It’s really hard to compete with humanity’s confrontation with eldritch abominations though so I can’t hate
Well that’s souls in a nutshell. It’s not going to change the script on its 3rd or 4th depending on how you look at it iteration.
It’s a game steeped in dragon and giant lore, I remember when everyone was praying the pillar to the land of the Giants would be “fixed” for DLC for Demon Souls.
I loved both BB and souls games, but BB always felt like a minor side distraction while Souls games feel like the real deal. Like you said everyone has their own cup of tea, it probably has a lot to do with which game was your first in the series.
I find DSIII more linear than vanilla DSII at this point. People made fun of DSII’s level design for being based around bonfires, but DSIII is doing the same thing. I mean after the first boss you use a bonfire to teleport to a new area. Shortly after that you beat a boss, talk to some lady, then get teleported to another area. The world isn’t completely connected like it was in the older games, but I don’t mind this.
I feel like allowing bonfire teleports off the bat lets the developers get really wacky and weird with the level design - where they give each area its own theme, where the new area you’re in has almost nothing to do with the previous area. Since they don’t have to worry about interconnecting all the levels they let loose with the designs. It’s probably easier for them to design the game this way as well.
you have to try really fucking hard to get me to care about dragons. I’ve seen so many at this point in my life that the likley hood you can create a deseign I haven’t seen before is pretty unlikely.
It sucked because I was reading the descriptions for the katana and it mentioned fighting Oni in the east and in like “why the fuck am I still over here just give me Dark Souls in Japanland”
Everything is just starting to blend together and most of the enemies are slightly redesigned humans I fought in the other games. I’m trying to think of any memorable monsters and I’m drawing a blank.
Giant fucking crabs. Giant fucking tree people who kill you with uprooted trees, the new super aggressive knights, that big blue Halberd Knight, The Las Plagas assholes, Giant Crystal Lizards…
Actually there was one. the spider fucker that ambushes you in the Cathedral. he was like a mix between a giant spider and a werewolf and scared the hell outa me.
Speaking of the giant crystal lizards, when I played the PC version I completely missed one early on in the beginning area. When I went through the area again on PS4, I came across a little hidden nook with a crystal lizard+an item he was guarding.
Things like that is one of the many reasons I love the Souls series. Secrets! Secrets everywhere. It took me god knows how many playthroughs in DSII and its re-release to come to the realization I could open a specific door very early on in the game that leads you to a dark hallway with skeletons followed by leading you outside to more secrets.
I’ll do like 4 playthroughs of any game in the Souls series and I’ll still find things I never noticed before.
The meat of the story in Souls isn’t the overarching themes but the characters, their motives and their actions within the world. Also, Souls has never touched enough upon the “Abyss” and it’s still pretty vague at what the fuck the primordial serpents were, where they came from and what they wanted from the players and the other characters in Dark Souls.
It isn’t as mind-fuck as Bloodborne because Bloodborne was a purposeful mind-fuck to establish the drastic tone change, Souls has a fairly consistent tone the entire pacing of the game though. The real intrigue(At least IMO) is analysing characters and areas and linking everything together. It’s like you’re the storyteller to the story, I nearly always have an inner monologue running about what I think of each characters dialogue with me, or areas that I can link to previous areas.
The amount of bonfires and linearity of the paths hasn’t bothered me at all. shrug
At least this game has any remote semblance of atmosphere, something that was horrifyingly lacking in DSII.
Spoiler
When you pull the switch to lower that bridge, hop on it and get to the bottom floor where you’ll find a second giant enemy. If you look past it, there’s a staircase he’s standing right next to. You have to go up that staircase to advance any further in the Cathedral.
That genuinely scared me, it makes no noise as it comes down and ambushes you! I turned around and it was lunging at me, I hadn’t jumped so hard in a while.
Ahhhh I saw that staircase too, but when I got close my movement was slowed by the mud shit and on top of that the giant kept flinging his shit at me. Literally.
Still really diggin the gameplay and atmosphere of DS3 though. Trying to get engrossed in its lore, should I be playing ds1 and 2 first if lore is important or would I be able to get by with just reading about it on the net somewhere?