Dark Souls 3: Prepare to Die Once More

Dark Souls wasn’t a sequel to Demon’s Souls though, it was a spiritual successor. Those were the exact words used by Miyazaki himself. Dark Souls II actually IS a sequel though, so yeah, I think it makes perfect sense why people tirelessly compare the two games more often than Dark Souls 1 gets compared to Demon’s.

I agree about pretty much all of your sentiments towards Demon’s Souls. The pace of combat was awesome, the levels were focused and VERY different from one another, and The Nexus is still the coolest hub out of all the souls games. It’s still a great looking game, the voice acting is great (as it always is in these games) and the soundtrack perfectly supplemented the eerie tone the game constantly had you playing within. Demon’s Souls had such an unforgiving atmosphere compared to the other games imo, which is why for a long time I really thought I’d end up liking it more than Dark Souls 1. Valley of Defilement is still my favorite area in a Souls game period; I could go on for days about how every single nook and cranny of that level’s design is utterly DRIPPING with tension and atmosphere. I used to spend hours upon hours just walking around in the area, wandering, seeing if there were any secrets I’d missed, hoping I would run into an invader or trying to invade others myself. And this was well after I had already cleared out all the bosses. Maiden Astraea is still probably my second favorite Souls boss ever.

Demon’s Souls lore in general is also just incredible.

But does it have better bosses all in all? Naw, I can’t agree there. There’s just too many amazing bosses from DS1 that take precedence over the ones in Demon’s Souls. For me, at least. Orstein & smough is iconic, the Asylum Demon is too. Artorias is one of the most ferocious and well designed enemies I’ve ever seen in a game period, and the way Dark Souls hinted towards him throughout the main game was genius. Then you got stuff like Sif, Seath, Gwyndolin, Quelaag, Priscilla, Gaping Dragon, Manus, ect ect ect…not all of them may have been SUPER challenging, but almost every single boss in Dark Souls 1 is memorable imo. I didn’t feel that way about a lot of bosses in Demon’s like the Penetrator or The Monk.

World Tendency was kind of a cool mechanic at first, but…as I played Demon’s Souls more and more I think I started to dislike it. You pretty much got punished for playing in Human Form, when it was already hard enough to play in that form anyway considering how rare Ephemeral Eyes were. But World Tendency piled on top of it by increasing the enemy difficulty EVERY time you died in Human Form, which is dumb as shit. I also thought it was kind of dumb that playing online made World Tendency random and erratic, because instead of it shifting based on just YOUR actions, it would be a combination of EVERYONE’S actions who were also playing the game online. Which meant one day you’d log into the game and everything is normal, and another you’d log in and all of a sudden all enemies have insane health and are much more aggressive. It included bosses too.

I dunno, to me Dark Souls is like the Metroid Prime 2 of the Souls games. The first game (Demon’s Souls/Metroid Prime 1) was excellent and managed to be an incredible game with lots of charm despite all the arbitrarily dumb things that brought it down. Then Dark Souls came out and it near perfectly fixed anything that could’ve been wrong mechanics wise with Demon’s Souls, while still retaining ALL of the things that made Demon’s such an amazing game. It found a perfect harmony between borrowing concepts from the previous game while also giving itself its own identity.

That all being said, if there’s even a single Souls game you haven’t tried, I would say you’re missing out. But I will always recommend Dark Souls 1 above all else.

DeS has a roughly 3 hour delay on its roll button and regularly drops to 5fps. I’m not sure if that’s what you meant by more tense combat, but that took an enormous bite out of my enjoyment of the game. I think a lot of it’s areas and designs are a cut above though, and the story-telling felt like it had more polish to it. Got to agree with the guy above about Valley, the attention to “detail”, and I use detail loosely because the game is a barely-visible mess of heavy handed full-screen smearing and motion blur with fuzzy edges that could have been pulled from an N64, the attention to detail in Valley is pretty staggering in comparison to Blighttown/Gutter.

Technically, Mechanically the game is a mess. Artistically I think it’s a real gem.

Whhhhaaaaaaaaaaaaaaaaat are you talking about…?? :confused:

Break some barrels in the wrong order and you can quite easily leave your self an FPS-environmental hazard that will leave you having to face away from the debris for the rest of the zone. If you can’t notice the input lag in DeS you might need to see a doctor.

Ive never had something like that happen to me, but i dont play Demon’s all that much so it may have just not happened to me before.

First time I’ve heard that complaint, and I’ve seen a LOT of Demon’s Souls complaints and watched multiple walkthroughs. Haven’t played it myself though.

I’ve got 150+ hours in DeS and I’ve never seen that.

Over 350 hours in that game and not once have I ever had that problem, nor have I ever heard of anyone else having it…maybe you should consider the possibility of something being wrong with your system if that’s happening to you, lol.

lmao guys remember in demon souls the first time you fight that huge knight boss :rofl: you’re introduced to a game where skinny motherfuckers are making you actually feel the weight of their attacks irl, and then, you get put in a room with a GIANT fucking KNIGHT lmao with dudes shooting arrows from the sides

[details=Spoiler]

[details=Spoiler]

It’s not like I’m emulating it, it’s a bloody PS3. I’m actually astounded people don’t pick up on the delay between button press and roll startup on a fighting game board, it’s a crazy amount for DeS, like 400ms, and there are other input issues with it too such as getting a roll upon holding down the button to sprint if you happen to do button down during a certain part of the unlocked turning animation. Maybe I’ll dig it back out and see if a mobile phone vid can show the input delay.

Tower Knight is one of my favourite bosses from the Souls series

It’s fine, I can play it right now and not experience any of these “problems”.

:rofl: @ This Teoh guy.

Demon’s Souls has a more consistent framerate than Dark Souls 1 & 2 on console(PS3) and it had the fastest load times between areas. Valley of Defilement is the only area that runs like shit, but Dark Souls 1 has a similar area so…

Wat…to me it had some of the most memorable.

Old King Allant, Tower Knight, Flamelurker, the fucking Maneater boss fight. People talk about Ornstein & Smough being crazy, but fighting the two Maneater’s on that tiny-ass Castlevania-esque platform was way more tense than O&S imo. You had to keep an eye on both and be very mindful of where you were dodging/moving.

I think Bloodborne is the best one personally.

I love the combat in that game, but outside of its combat I found it to be a step back in a lot of ways compared to previous Souls games.

Combat in Bloodborne for sure, just due to how high octane everything in it was. The changes made created a much hectic combat experience. Story felt lacking as well as actual game content though. The level design felt great but the dark tones got very stale after a while. It did need a little level diversity.

Luckily, Souls games never seem to lack for diverse areas to explore and that’s one of the main things that keeps me playing.

I think Blood borne might be the weakest souls games. I mean it died in like 2 weeks on twitch, mostly due to it having the worst pvp. At least in dark souls 2 you can find people for pvp.

Demons souls is still my fav souls game, played it more then any other souls game. Dark souls was pretty good, but looking back on it, there seems to be a lot of areas with nothing in it. And ash lake seemed like it should have had a boss area.

Bloodborne died because of lack of variety.

most people skip blight town now, thanks to the master key

You dont even need The Master Key to skip Blightown.

I always start with the master key. Ds2 maybe had the worst bosses, you can beat every boss just by roll, R1, roll, r1, r1, roll