Dark Slayer Style - The Vergil General Discussion Thread

I like posts like this. Very much. Good stuff.

Everyone can do that.

I have some ideas, don’t worry.

Max fucked up, kinda. 1) Vergil isn’t out to destroy humanity but rather get more power to protect people blah blah blah, 2) He isn’t Dante’s half-brother, rather TWIN brother.

that aside, I would’ve liked Max to go over the buffs to Vergil’s specials (and assists) in DT more though but given the time constraints and the eventual Q&A (WHERE THE HELL IS MY DR STRANGE Q&A SERIOUSLY) I’d say I got a lot of useful information on Vergil to play theory fighter with possible setups. what we need to find out asap when the game is out is how to make Vergil’s normals and Stinger safe on block since he doesn’t have bold cancelling.

I have some ideas regarding this (one that would require hella spacing application), but yeah, like you said, need to have the game in order to work with it.

Is Judgment Cut L safe on block? Since it seems like Stinger can just special cancel into whatever, You could just cancel into that from Stinger. Otherwise, there is always teleporting behind people.

it looks like Vergil has a bit of frame advantage on block with Judgement Cut L, which is supported by the fact that you can combo out of it in certain situations, i.e. frame advantage on hit. depending on how much blockstun Stinger generates this may or may not be a viable way to make that move safe. my only concern is if you pushblock the Stinger, you can probably hit Vergil out Judgement Cut’s startup with beam super of sorts.

doesn’t that mean you can make his normals safe so if they block you LMH you can do stinger into judgement cut? as for pushblocking after stinger i suppose thats better than being punished with a full combo

yeah but let’s say the opponent doesn’t pushblock Stinger and he’s within range to get punished by one of your opponent’s limbs. I was saying that depending on how much blockstun (and pushback) Stinger generates, he may or may not be hittable during the startup of Judgement Cut. you can see a blocked Stinger here: http://youtu.be/zwgRrEdwPi0?t=1m57s

also, interesting to note that Rapid Slash does not cross up in the corner. it seems the best use for this move is still at midscreen.

edit: from the video, you can see Iron Fist kinda shield his face for the entire duration that Rising Sun’s first hit whiffed. seems like Stinger has quite a bit of blockstun so Stinger xx Judgement Cut L seems more and more viable.

Do we have any footage on how good round trip actually is?

if indeed stinger is safe on block im so sold on vergil. the only reason i am not 100% on vergil being on my team was his unsafe normals, but if stinger is safe… <3

man if I were you I would pick up Vergil anyway regardless of whether or not we know if we can make his normals safe at this point. he has just so much stupid shit to pass up that gets even more stupid in DT.

well yeah i was most likely gonna use him anyways: Vergil/Akuma/Task is the first team i wanna try. Using task’s arrow for teleport mixups and akuma is second instead of vergil because i like hunting for assists with akuma and im hoping tatsu assist with rapid slash on point will be good, but prolly nowhere near as good as wolv/akuma

Vergil more like Vagisil :smokin:

Vergil will be on my online team for sure though

How are you disagreeing with an opinion? There are plenty of people who can land those links on a pad along with plenty of people who can’t even land them on stick. It’s all personal preference. What fits you may not fit the next person.

Huh? Where in the world did you get that number from? Out of all the videos it looks like Vergil’s damage going to around Dante’s damage.

judgment cut looks viable maybe, if virg stinger is anything like Dante’s then maybe do S - C block string infinite then stinger when they push block in to judgment cut might be his safest block string option while you wait for your assists to recharge hopefully it’s a lock down like Dante’s stinger - reverb - fire works that is if you can cancel that heavy follow up in to stinger. if it’s good enough we might be able to delay judgment to catch defensive assists calls kinda like how I use crystal with Dante from time to time. In fact think of this little scenario block string - judgment catches assist cancel in to sword super spam launch heavy until push blocked cancel swords in to launch swords to keep juggling assist and lock down enemy active char and kill assist with what ever the hell you want :slight_smile: god I hope it works out well /crosses fingers.

He’ll be on everyone’s online team.

I believe I read somewhere that assists will get hit stun deterioration now. So they may not be as easy to keep juggling into death. I wonder if they did this specifically to weaken Vergil’s tools in that aspect…

They did. No joke, there was a meeting about it and everything.

600k of unscaled damage sounds great, but for 4 meters it’s not that sexy. You don’t even need that much to kill a character in Marvel anyway, it’d be better to give him something more practical imo. His level 1’s look very much abusable though.

Saying it’s an opinion actually implies that it’s okay to disagree with you. That’s exactly what having “a different opinion” is; it’s disagreeing with someone else’s.

Being able to extend the timing windows for links is a definite advantage. A 2 frame window simply gives more room for error than a 1 frame window no matter how you try to look at it. That part is not an opinion. Anecdotal evidence saying “there are people who can do it the other way” doesn’t refute this.

Does that advantage warrant switching to a new controller? Many people believe so, but there will always people that overcome inherent advantages, especially something as small as plinking (don’t misunderstand me, making a 1 frame link into a 2 frame link is awesome…but not having a harder time doing the super tight combo isn’t the end of the world). Perhaps they feel that it’s not worth giving up the familiarity of their controller over. Perhaps they like the particular sensitivity of a pad’s joystick, or like using directional buttons rather than an analog stick in the first place. Maybe they prefer using a pad for nongameplay reasons, like not having to carry around a stick and being able to stand while playing or something.

No, assists don’t receive hitstun deterioration. Assist attacks are subject to hitstun deterioration (meaning using an assist for combos is going to be harder because they don’t have set hitstun). You can still juggle assists as long as you want.

Although you won’t be able to just launcher->2H because the 2H rekka uses your ground bounce (and assists can still only be ground/wallbounced once per combo). Though blocking an attack does reset the combo counter (or at least it does in vanilla) and I’m not sure how that affects ground/wallbounce counts on assists (easy way to test would be to have the training dummy call an assist while on all block, then try to groundbounce the assist over and over while the point character blocks. Dante’s Volcano->Beehive is good for this).

I could see that being the case. I think some/most assist attacks already contributed to HSD. May just mean that they’re adding it to the really good ones that don’t to help tone them down.

And I thought I read something about this changing as well. Could just be rumormongering. I read/watch a decent amount of material on ultimate and it all kind of blends together.

They don’t ground bounce in the S - C loop with sword super active Virgil is going to be mr. happy birthday if things go as well as I hope they do.