I meant to ask if jumping w/ sword super causes overhead… is it also like rose’s satelite super cant tell if theres a timer and if it stays until he gets hit.
I don’t think the sword super causes an overhead when you jump. Also, the summoned swords last about 5 seconds or until you get hit.
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From 45 to 55 seconds. Vergil does his judgement cut hyper on the ground in front of akuma. Akuma responds with shoryuken hyper. Akuma loses. Does this seem a little odd to anyone else?
Vanilla bible lists Akuma shoryu hyper being 1-20 invincible. (Just for reference. Ultimate could have easily changed that.)
I find myself more and more confused regarding exactly how Vergil travels during his JC hyper.
I think V does move during Maximum Bubble Shuffle: Sparda edition and he was already past Akuma when he started his SRK super.
Maybe its because it(maximum vergil) hits all around and maybe akumas invincibility is only in front or something of the sort as opposed to full body invincibility. Also the fact that vergil fires projectiles(unlike maximum wesker where he is the projectile) meant the odds of trading where substantially lower.
Whenever I see someone x-factor cancel out of it they always seem to pop out in a random position. Which suggests that he moves more than just the forward bit at the start. So that’s why I’m confused.
I think Storm would work great with vergil and nemesis. Seems like good damage, good DHC’s, and possibly great synergy between the three.
what are the descriptions of his other assists? (other than L judgement cut assist)
Use the 1st page, my friend.
(copied from the 1 page)
Rising Sun - (Beta)
A pair of strong, slow up-kicks. This might be useful as a relauncher/antiair. The last hit launches them high into the air. followup teleports Vergil from the air to the ground.
Rapid Slash -(Gamma)
Vergil draws the Yamato and rushes across the screen, leaving a swathe of cuts behind him. This attack goes full screen, crosses up and has frontal invulnerability
Can somebody explained why is the judgement assist gonna be good? Haven’t been keeping up with Vergil news.
lock down assist that sends out a stationary projectile orb like dark hole. He backs away as he executes the move so he will be easier to cover making it his safest assist option. Comboing off it on hit might be problematic to non teleporters because of the knock back. Rapid slash might be a better lock down option more block stun but more risk is involved since it’s a direct attack and I think he can get hit out of it before he crosses over the opponent. Oh yeah devil trigger makes it massive in size so if you have virg in the back DTed it looks like a pretty boss stationary projectile.
All his assists seem pretty good for my fave point character Dante. Judgment looks solid for combo extension off his air throw and if it works as well as dark hole might give him a double prop shredder. Rising sun looks good for the the usual volcano in to jump s or hammer and the extra corner acid rain reps off it might be pretty sweet like Zero’s AA assist. Rapid slash is kinda meh in this department maybe call assist teleport hammer following a hard knock down.
Yeah I could see Strange making pretty good use of such an assist. I got Vergil on point first so I could definitely work some shit in where I kill the first character with Vergil…turn DT on and then switch in Strange. I wonder what kind of buff rapid slash assist gets in DT?
In the interest of having the UMvC3 character threads be as awesome as possible, I am posting here to offer up my current Ultimate Dormammu Thread as a base skeleton to anyone who intends to manage a character thread, or something similar, in Ultimate. It is currently stripped of information, and will remain so until about a week before release. I am not attempting to toot my own horn, but rather offer to others what took me quite a bit of work to do, so that those who would rather not spend the time on such things do not have to.
I have received a lot of compliments to-date about the structure, and a few people have requested permission to use its structure for UMvC3, so I thought I would go around and make the offer to others who might not be aware that someone out there has already done the grunt work for them (haha). Because I am posting this in all the character forums, and this is time consuming on its own, I have not taken the time to check for how developed the thread I am posting on current is. Thus, I ask that no one be offended at my suggestion if your character forum is well constituted already - I mean no intrusion upon your methodologies!
Here is a link to the thread blueprint:
You can get an example of what it looks like when filled out here:
You are of course entirely welcome to change whatever you like if you want to incorporate this structure into your own thread. I have all of my posts saved as Word documents on my computer. If you would like these documents instead of having to copy/paste from the main threads, please feel free to PM me your email address, along with the character thread they will be used for, and I will gladly send them.
Highest Regards to All,
Karst
That’s not a bad situation. I’d prefer to keep him as Anchor to give him as many bars as I can with my first character, which would be Zero. Likewise, I could place him second, so after a Rekkoha I go to Devil Trigger, and then Tag Out, but that seems a little risky.
I’ve got no doubts that Zero will be my first character, but the problem lies in Dante and Vergil. I’m not a fan of Anchor Dante. Even so, your Devil Trigger-DHC technique sounds dope. I guess it’s all about testing Vergil once the game is out to figure his ideal position.
Vergil’s ideal position is probably 2nd/anchor but I don’t see him being a pushover up front and will most likely be able to build meter solidly with good assist. His assists act like Zero’s/Arthur’s and actually become stronger when powered up so I like the idea of powering him up first to give Strange stronger assists. The game works around building a team so you have to be ok sometimes with sacrificing one character to benefit another character for an ultimate team goal. The challenge in my team is to find a way to make 3 new characters work well on a team so I’ll definitely be doing a lot of messing around to see what works.
I don’t really like anchor Dante much either. His combos are really weird in XF3 and his mix up is stronger with assist than without. His mix up game is much stronger with assists since it’s very left/right heavy. Vergil and Strider will be better anchors I feel because they have activation supers that set up their own left/rights better than the stuff Dante has. Dante has to have an assist to cover the start up of things that set up his left/rights.
i plan on using him second. problem for me now is finding out which other two characters i will be playing. it really sucks when you got character love those that might not even be good. i want a good rush down like x-23 or chun-li on point for meter building and a bs character as anchor.
I’ma be running Strange/hawkeye as my third for sure. Bolts of Ballsack seem like they’ll work pretty well with teleports in general, as well as cover fire. My team is looking like ???/Vergil/Strange or Hawkeye. Maybe Nova or Frank will be my Point.
Ah, Damn I can see Vergil with Doctor Strange ball of light assists lockdown and mix-ups opportunity with his sword hyper. As well as extending combos with Doc.Strange assists >.< Vergil and Strange make a good team synergy along with Trish with the sneaky traps you can put on the ground/air.
yeah, in the corner Spiral Swords + Eye of Agamotto is probably the game’s first true lockdown where you can’t get out by rolling forward. you pretty much have to sit there and block the mixup or use some invincible super. dirty shit. Strange/Vergil or Vergil/Strange are gonna be very good friends in Ultimate. call Strange EoA assist + OTG High Time would most likely work as a combo extender.
Dante is an ok anchor but way better on point or in 2nd slot agreed but I don’t think virg assist-less is going be the uber anchor every one thinks he is it depends on how punishable his ports are on release and he doesn’t have bold cancel to make his moves as safe as his brothers. He needs meter for swords to have solo mix ups.
I like him in the second slot running double point on my team with Dante his out when there is meter his in the back when there isn’t. Dante can get him with a grapple tag in combo well I hope he can at least depends on the angle of his raw tag kick. Strange and virg sound solid I’m sure virg will be ok on point just not at his best.
Btw Dante on anchor gets a lot of mileage by playing it safe and chiping ppl out that and going dt and laming out with air play thunder bolts it shits on all assists and pins ppl down and with air dash nerf ppl are going to have a harder time getting in on dt Dante. Sorry don’t mean to derail the thread but point battery plus virg as meter hog double point seems like the best way.