Hey Versa. Remember me? xD. Idk bout all this struggle here. That grapple, as AndyG said, is actually considered a projectile and Vergils sword normals eats it. Honestly if he ziplines, raw launcher will hit him since hes commited to it. You could wavedash around him and make him whiff something in the air when he wants to zippity-do-da everywhere.
On the ground, try to keep round trip charged and zone him until you can make him block for awhile then go in to mix him up. Bionic Arm is not invincible fullscreen and its about i say 1/2 to 2/3 so if you were to zone him with round trip, H judgement cut or maybe M judgement cut you should be alright. If hes like about a 1/2 screen away and you feel hes just gonna arm from that distance, cancel into swords cause it will hit him.
spencer is just a bad match up for vergil lol
not the best, but still just a sad match up.
I donāt see many people using it outside of combos, but high time (3H) is one hell of an anti air. Especially at the start of matches, if the other person goes for air throw, High time just knocks them straight up. And whats good from that is that it sets Vergil for a timed air throw or a ground mix up. I donāt its frame data on how negative it is on block, but teleporting down fast doesnāt give them much time to react. The only problem with High time is that he canāt combo off of with on reaction without just straight up burning a bar. And concerning Spencer, if he zip-lines without an assist, High time should blow him up. & even with an assist, Vergil might even avoid it after elevating so fast. Or if there isnāt an assist, you could dash under/back and use his st.H or jump back air H into either air S or Helm Breaker. Thatās really one of Vergilās big advantage over other characters: his sword is longer than everyone elseās arms, legs, claws, whatever.
So I found a sentinel assist extension that looks really, really cool.
blahblahblah->round trip->cr H (slight delay)->call sentinel (big delay)->judgement cut L (drones start hitting)->back dash+back jump->round trip->dash forward judgement cut L->cr.H->stuff.
Basically, youāre calling sentinel in the middle of a delayed round trip loop, then positioning yourself to throw an air round trip in such a way that it combos on the way out AND on the way back without a move in between. From here you can go into spiral swords combos, lunar phase, or cr.H->stinger.
I think itās pretty cool because you can just throw it inbetween two spiral swords loops. I havenāt tried it on the whole cast yet (tried it on Doom, Firebrand, and Phoenix. The timing for Firebrand was noticeably different.)
I also found a much easier assist extension just in case. blahblahblah->cr.H (call sentinel)->lunar phase (drones hit)->lunar phase. Because everyone loves lunar phase.
Found a neat jam session extension if you already how a charged round trip.
cr.H (call jam session at the same time)->delay (until theyāre about to hit the ground)->s.S (jam session hits at almost ground height)->j.round trip->s.SH or st.H (dependent on spacing)->L judgement cut->stuff
Iāve gotten pretty consistent with it in the corner, (uses s.SH after round trip). Iām still working on consistency midscreen (st.SH or s.H dependent on spacing). Using it after spiral swords loops is pretty awesome because you can use spiral swords to get the round trip charge glitch allowing
sprials swords combo->round trip->cr.H->judgement cut->cr.H (call jam session at the same time)->delay (until theyāre about to hit the ground)->s.S (jam session hits at almost ground height)->j.round trip->s.SH or st.H (dependent on spacing)->L judgement cut->stuff.
Wait so what is the round trip glitch and why should I give a damn again?
If you release round trip during the hitlag of a move (the freeze frames that happen when you hit something) and hold the button again, you will keep the charge for round trip while still throwing it.
Itās also very easy to do.
So itās just a buff to his neutral game because any block string will turn into a round trip 50/50? hmm interesting. does it have any use in combos? sorry Iām lazy and donāt feel like looking though the thread lol.
You can use it after spiral swords loops to have a round trip fully charged after a round trip loop.
Basically spiral swords loop->round trip glitch (keeps charge)->cr.H->judgement cut->stuff.
āstuffā can be a round trip assist extension, an SH->round trip combo, or even a wall bounce->round trip combo (midscreen no less).
my jam session extension uses the round trip glitch. There hasnāt been much exploration into round trip glitch combos because in general Vergil will have enough time to charge round trip via ground bounces, wallbounces, or spiral swords.
Alright good to know thanks.:tup: Also I donāt see anyone else doing Rapid Slash resets. After a long sword loop or whatever s.M or s.H xx Rapid Slash is a very fast cross-up that is almost impossible to hit Vergil out of and is completely safe if they block it. (unless they x-factor guard cancel obviously)
After a sword loop I do st.H, st.S, st.H into Rapid Slash (if I have used a ground bounce already). This catches them back rolling.
the only reason I donāt often do stuff like this is that I feel like it is too meter-inefficient. If you wanna combo off of a RS you gotta either be in x-factor (in which case they should be dead already) use x-factor (if you were gonna do that you prolly shoulda done it in the combo to not risk the reset) or blow meter, which right after sword loops is pretty rough on the wallet. personally, Iād rather do a more traditional reset to get a chance to gain some more meter.
Iād love for somebody to try and change my opinion though, my opinion on Vergil changes every day
Well what I do is call Taskmasterās arrows during the s.H and if the rapid slash hits the arrows juggle and I can do j.M j.H helm breaker then call Viper and go from there.
I donāt normally do Rapid Slash either, I just call assist and teleport after that same reset. I use Rapid Slash very sparingly in case I need to open up someone solo with meter or XF on deck.
How do you feel about the winner of Kubodsgarden and many of the top 8 placers using Vergil as anchor? Seems that most people use him the 2 hole, but Japan is on some different shit. I like him having an assist, but I might look into this and experiment.
I think Japan just like him as anchor because he has pretty self sufficient mix ups with meter and can kinda just do whatever he wants in DT plus XF. Not to mention heās more or less an anchor you canāt even touch because all of his hit boxes are absurd and then he has sword dance supers so you really canāt touch him. He has a lot of ways to guarantee the last character is fucked if he has meter by putting sword crown over their head and other bullshit like that. Heās like a more versatile Dark Strider that isnāt quite as initially cheap but can basically be nearly as untouchable.
The concept of anchor Vergil is the same as anchor Strider (or similar).
Sitting on X factor activation⦠Vergil has a TOD off any button or throw even a ground throw. He can just Helm Breaker or Hightime into air X factor -> BnB -> Death. This usually kills off a character without even spending a bar usually. Of course an anchor character is going to be able to kill off one character off of XFC, random mix up (Rapid Slash just thrown out), RT + teleport etc.
After taking out the first character, they HAVE to deal with a 50/50 Round Trip set up while Vergil is sitting on a bar or two. If they guess wrong they die⦠if they guess right they have to deal with some pressure into additional mix ups/pressure once Vergil burns a bar. Once they fold under the ādarkā pressure Vergil usually has enough bar to Storm Sword fuck up their last character into a win.
This happened way too often at the Kubosgarden. The Japanese have settled into their own flowchart Dark Vergil to the point where the other guy was compelled to snap his ass in. Heās like a hybrid of Strider and Wesker, only he has the damage output of Wesker and the lockdown of Strider. Whenever people say that āVergil doesnāt make a good anchorā⦠I just face palm.
So who are the Vergils I need to watch out for to learn (steal lol) some new shit from. I feel mine is pretty nice but I need all the bullshit I can find if Iām going to start get top 8 at these majorsā¦
I think Omniscytheās Vergil or any of the ones from the Frosty Faustings tournaments are your best bets. I donāt really like any of the other Vergils outside of that.
Which is funny since before the game came out people were hyping him as the new Dark Wesker (which I guess was kinda true since in some ways heās basically better). The issue was they were also saying that due to his frame data (in a game where you can cancel into anything on block) would keep him out of being viable in anything but the anchor spot. When in reality heās actually a BS character in any spot with just a bit of an actual learning curve (know which moves to cancel into on block or whiff, meter management, learn how to play fighting games etc).
Nigga that was me lmao. GNG Zeus=Zeu$
Iām just curious what the other vergils out there are doing.
Thatās pretty much it minus Andre/FC Jago, Winrich and Dickwin/Richard N. I donāt like Andreās Vergil much (too based around sword dance, doesnāt have smart block strings), Winrichās is alright but donāt remember anything spectacular and I havenāt seen Richard N play in a while although I liked his combos at least.
Plus I heard there was at least like 3 Vergils or something at that Frosty tournament. Obviously you werenāt the only one so youād have to fill in on that.
Oh yeah OMGitzAndre plays Mag/Vergil/Wesker something like that. I only really remember his Mag and Wesker doing work but you can probably find some stuff by watching NEC footage or Peaceful Jay stream footage.