Dark Slayer Style - The Vergil General Discussion Thread

ooh I just got a salty taste in my mouth.

Opponents can’t chicken block a rapid slash because it’s a left/right mixup. I think Andy meant a regular standing grab. There’s no way to combo off a standing grab is there?

Well either grab works, I usually do it with air grab though, since my assists don’t let me OTG off of standing grab like weasel shot or something might without x-factor. I couldn’t tell you off the top of my head why but I get tons of people air blocking rapid slash. I guess it could be off of a blocked antiair and I cancel into it but I really don’t know off the top of my head besides the fact that I see it all the time against great players.

It’s a pretty simple 50-50, even better than wesker’s airgrab, because of Vergil’s range on his j.M and his ability to easily combo it into a full bread and butter with the right assists. What I do is rapid slash > DT and I keep holding L. Now I can either airgrab which will beat blocking or I can jump back/straight up (spacing dependent) and do j.M > j.H to confirm, which beats teching. If they block, I let go of round trip and get another mixup depending on whether they pushblock, and that also catches any assist they might have mashed when they teched. If it hits, I finish with helm breaker > wesker assist > stinger > teleport M > S>H>S>roundtrip to swords loops and right back into the whole reset scenario. Depending on how I’m feeling sometimes I actually play Vergil a lot like a battery character, and I know I shouldn’t since I have the kill combos down too, but I’m a reset addict because the crowd likes it more >_<

For your judgement cut, M, teleport, cross under reset, I wanna know what you are doing before judgement cut.
So swords, lunar phase then…round trip, c.H, cut, or S, H, cut, or just cut?

shouldn’t really matter, but usually I do the first thing you mentioned there, lunar phase, round trip, c.H, cut L, s.M, teleport M, and then cross back under. They’re usually looking the other way though, so if you wanna be safe, just hit them from that side because if they mash S or whatever (here’s lookin at you, Wesker) they’re gonna hit you if you try and cross under. That’s just a theory though, nobody has actually done it to me because I’ve only done this reset 2 or 3 times on any one person.

Note to self: should be able to do s.L + doom beam + teleport back to the other side instead of a crossunder to keep it almost 100% safe and force them to deal with teleport BS. swords for safety since you saved the meter from the combo if you want

So I was in the lab messing around with round trip and found a neat little 50/50 with it using H teleport.

If you wait until just after round trip starts coming back and H teleport, you’ll be in position to come down on them with a crossup j.H. If you teleport just before round trip starts coming back you won’t cross up.

I’m not sure exactly sure how long the opponent is out of blockstun though (it looks like they shouldn’t be able to hit you out of it, but if they have a protective assist that could cause problems). Still, it’s always nice to have self contained mixups right?.

More lab time findings.

Figured out how the round trip charge glitch works. You have to release round trip during the hitstop of a special cancelable attack (the game will buffer the round trip) and hold the button again before the hitstop ends (not particularly difficult).

Helm breaker is special cancel able after you land (interrupting the land lag). Yes you can do more than just teleport. Helm breaker->rising sun is a true blockstring. WAS I THE ONLY ONE WHO DIDN’T KNOW THIS? Should mess around with this later (helm breaker->rapid slash is a pretty tight crossup in devil trigger lol).

If anyone happens to be using Dante’s crystal assist, here’s something for you (that only he can provide afaik). Hard knockdown->call crystal->st.H->round trip->stuff. This allows you to do the round trip charge glitch. Still working out the kinks of my combo with it though (depending on screen position you can get 3 round trip loops without spiral swords…but It’s a little TOO screen dependent right now)

I wanted to see how long it took for someone to figure the glitch out lol. I also found out how to keep charge easier without switching buttons to keep charge. For example, if you were to do L, M, H, 6H, Rising sun and you were holding L to keep charge, you can buffer the rising sun motion when doing the round trip glitch and it’ll do the special move instead of round trip coming out. It’ll keep charge in this fashion.

ohh thats what i like to hear 3 round trips
lets go!

for four

I’m not exactly understanding this. Could you give a clearer example?

I should try to make a video showing it. U release round trip during the hitlag of a normal on the opponent, then you would quickly hold a button again. Works on both hit and block . You would want to release it near the end of the hitlag but not when its over. Hitlag is when both characters are frozen for a couple frames during hits. Stronger hits have more hitlag so st.L has a shorter window to do this compared to stinger. This can also be done with air normals as well.

Basically, the goal is to get:

1 round trip for ground bounce
1 round trip for wall bounce
1 round trip for OTG assist
+1 round trip per spiral swords.

For some reason getting 4 round trips (1 via spiral swords) is actually easier than getting 3 round trips (no spiral swords). lol Vergil

And actually, how come there hasn’t been much exploration into assist extensions for Vergil? He can obviously always use an OTG assist for round trip extensions, but what about something like drones or hidden missiles?

Other things I want to try out next time I lab (forgive me for using this thread as a notebook for myself lol)

  1. An idea for an anti projectile assist+teleport option select. St.H on reaction to assist call->hold back until teleport happens-> qcb+MH. The sword cuts the projectile, and the back->qcb+MH input I’m taking from Dormamu’s anti teleport option select super from Vanilla. If they teleport in front of you, you get back->qcbMH which gets devil trigger. If they teleport behind you, your back input becomes forward, and your qcb input becomes a qcf input, netting you forward->qcf+MH. In otherwords, spiral swords :). St.H to beat the assist, devil trigger or spiral swords to keep you safe (depending on where they teleported lol).

  2. Sentinel assist extensions

  3. Devil Trigger combos?

I was thinking really hard on how to achieve this, but it seems to get them from the bounces, you have to be near the wall but not too close to the wall. I think its definitely possible but the difficulty is gonna be up there.

I feel as if I don’t know how to properly utilize(abuse) DT with Vergil. Since he doesn’t get new moves or combo options like his brother I find myself spamming the godlike space control/chip out judgement cut. My usual Vergil BnBs becomes less consistent in DT because of the speed boost throwing off my timing for certain moves. What is everyone else doing when they bust out ā€œRealā€ Vergil? How does his play style change?

Hey guys, I’m new here (in b4 name-to-first-post correlation) and Vergil is my fav character. Lately I’ve been trying to find out some cool tricks that I haven’t really seen anywhere (I lurk here time to time but not THAT often). I came up with this cool reset that is completely unpredictable, at least right now. I have successfully pulled it off 12/12 times online so far, anyway. After telling a friend about it, he told me to record it to show (he’s on PS3 and I’m on 360 so we can’t exactly spar) and this is what I came up with.

Sorry that it’s bad quality, I only have my phone as a camera and no where good to place it while it records but you can still make out everything that’s happening.

[media=youtube]C6Kqnc6a9sc[/media]

Explanation is in the description.

What are you guys doing Vs. Spencer?

From my limited experience with the game, this match is the worst I’ve experienced with Vergil so far. As long as Spencer has 1 bar, it’s like Vergil doesn’t even function properly as a character. Everything you do is a MASSIVE risk.

  • pretty much any block string that’s push blocked results in bionic arm

  • vergil cannot safely cancel into DT or spiral sword like usual because bionic arm punishes BOTH on reaction

  • vergil’s limited air control makes dealing with a spencer’s air/zipline game extremely difficult

Just curious as to what you guys are doing. Any tips? This character is silly. Undoubtedly the best in the game in my opinion.

stop mashing on pushblock and getting counterhit for it. if he wants to blow all his meter doing bionic arm after you pushblock him out, just block and let him.

vergil cannot WHIFF cancel safely against a spencer that’s just standing there. don’t whiff, it’s not that hard when you have vergil’s normals. s.H or Stinger into DT or swords is plenty safe. Spencer isn’t content to just stand there though. In the process of him trying to get his offense started he’s going to leave plenty of opportunities for to get swords or DT out. like above, you just can’t be careless about it.

Vergil has more tools to deal with this than most of the characters in the game. airgrab, the traditional counter, leads to full combos that build tons of meter without an assist. But you also get Vergil’s jump M > H > helm breaker confirm which beats grapple if you space it right because it comes out way faster & cuts the grapple and with the right assist leads into TOD combos. furthermore you have stand S which will just snatch spencer out of the air at the height that he wants to be able to zipline, while swords protect you from whatever assist. this one is risky but it’s more reliable than stand H.

Thats a really , really bad match up in my opinion, bionic arm destroys vergil since his so ground base. But there are somethings you can do:

-If senpcer does bionic arm far away enough, you can actualy punish it on reaction with spiral swords.

-Use minimal blocks strings against spencer, like s.L > s.M ; s.H > J.Cut.

-Kill spencer with the first chance you get, brun x-factor, i dont care, just kill him.

-Just go in DT when Spencer is on the air or doing something he can not cancel into bionic arm.

Overall this is a terrible match up, i go as far to say its 7-3 in Spencer favor.

I think he meant the other way around, when spencer pushblocks vergil > Bionic Arm.

whoops yeah that’s definitely what he meant. that’s what I get for rolling out of bed and posting, better fix my face, sorry dude. but imo you should be doing those minimal blockstrings on every character, you have days to hit confirm with vergil

Spencer is a horrible match-up for lots of characters. That shouldn’t be a secret.

Public Enemy #1 along with Wesker. Although Wesker is not match-up based, since he’s all around solid.