It’s not bad but he can already kill in 1 combo 80% of the off disruptor left/right with negligible meter loss and if he builds some meter I find it best to let mags use it because with level 3 he gains major TOD potential. So him leaving mags with 1 meter or less is more of a problem on my team then possibly your second. Also I like his assist so I might dhc him out and save him once he’s lower on life but I don’t think its ever necessary to force the dhc out early if he’s still chucking around a good size life pool.
Also wtf is vergil whiffing for? C is 3/4ths the screen and (st. L->)st. M->Rising sun is amazing anti-air. If they don’t have a solid beam assist they are going to be blocking sword xx judgement cuts. Though Tatsu sometimes eats your swords which is really gay.
Just a few things I don’t understand about Vergil.
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[]His starfall: When doing a regular air combo j.M j.M j.H S his star fall doesn’t cause a ground bounce. But when you just do a j.S it does. But i’ve seen combos where his at the end of an air combo it does cause a ground bounce. Idk what I’m doing wrong, can someone explain how exactly it works and when and when does it not cause a ground bounce?
[]His stinger: Idk what I’m doing wrong in this one either because it’s supposed to cause a wall bounce but every time I try to combo into one it doesn’t. Idk how exactly I’m supposed to combo into it for it to cause a wall bounce and it’s kind of annoying because it keeps me from doing an extended combo which kind of limits my game because none of the characters on my main team have an OTG assist.
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If someone knows and can explain the reason why I’m having these issues with him I would greatly appreciate it!
1-. Starfall will only bounce if you didnt launch them with s.S before. like if you do: rising sun, trick down, super jump j.H j.S, it will groundbounce, but if u did "S, jump j.m j.h j.s it will not.
2-. Stinger only wallbounces airbone opponents, not grounded ones.
It’s not a typo. They don’t mean it is one of Vergil’s assists. They mean using it in DT is just as good as an assist since it comes out faster and takes up more space on the screen.
Or it should be posted freely like frame data ALWAYS has been when it’s either been discovered or released and not have to deal with this pay to get information bullshit. The fact we still don’t have frame data in the wikis is fucking sad. When I can go to dustloop and get full frame data and hitbox information no problem but SRK still struggles to get anything close to the level of detail it’s pathetic.
Forgive me if this has already been asked/discussed, but what’s the story on Vergil’s vulnerable hit box during Dimension Slash’s active period? Does it move from the point he activates the super, or does it remain in the air? It seems like X-Factor activation during Dimension Slash puts you right back where you were when you initiated it, but is the same true of his hitbox? Is he even vulnerable during the hyper?
Pretty sure it moves around and he’s vulnerable. I’ve tried to DHC into dimension slash from pretty far away and had them drop out and hit me with a hard tag character coming in on the other side of the screen from where I activated.
DT’d rapid slash as assist is the way to go IMO. Basically a huge tatsu assist that moves across the screen at the speed of light (with slower start up than akuma tatsu).
I tend to use Judgement Cut (DTed if I can manage) just because it’s just a bigger Dormie Dark Hole and I am so used to using it either as a combo starter or extender for Wesker (and now Dormammu). I liked Rapid Slash for a while as well but it was annoying when it kept popping characters up at the end. Both have their merits for sure though!
And Greek, I wish it was like Cyclop’s Gene Splice but it’s not nearly as fast and isn’t 100% invincible =( closest I think in the game to that would be Hulk’s AA Gamma Charge assist.
EDIT: I think I’ve finally found a use of Blistering Swords although this might be old news! Basically, I was playing online earlier and I was trying to be all fancy using Blistering Swords in my combo and promptly dropped it (none of the swords had fired yet). Of course my opponent’s X-factored level 3 Zero sees an opening since Vergil is unsafe for days and starts to combo me…only for the swords to start firing on their own, combo break him and gave me a full punish for the win. So I suppose, if you are desperate for some breathing room against a hard character to block like Strider, you could use Blistering Swords as a cover as they try and combo you (unless you are about to die from the character of course). Probably a good way to catch someone off guard too when they start hitting you if they don’t know how Blistering Swords work. Not the best way to use meter but, hey, I’m trying to make all his moves viable here!
anybody have any advice versus tri jump happy vipers? Anti-airing with light seems unreliable, as you will wiff against max range tri jump heavy, and meeting her in the air seems unreliable. This character gives me such a headache.
Vergil backed with Jam Session can do a pretty decent job of keeping her honest. I usually run Dante on point, but I feel that matchup is in Viper’s favor since she can just blow up your options with seismo. I try to zone with Round Trip, Judgement Cut, and some j.H with Jam Session providing that vertical support. Meeting her in the air isn’t so bad actually as you can try and swat her with Helm Breaker on reaction when she’s trying to recklessly close the gap.
If someone tri-jumps its kinda hard to sight the punish especially if you have to worry about assist coverage eating your face, but if they are tri-dashing without coverage just st. L or if she’s really far away and hasn’t begun her tri-dash yet you can st. H… If spaced well it will eat vipers normals and then you should be able to confirm into a TOD combo.Vergil probably has the best anti-air game there is, great air throw and good anti-air normals. Assists make playing a strong anti-air game impossible though.
If she’s higher in the air also consider j. M or jump back helm breaker. Really … if viper takes to the air the matchup really becomes a lot better imo. She can’t ex seismo in the air and if you hit her she dies.
wat do u guys think of vergil as anchor in 3 point man team of zero-a/dante-a/vergil-y using zero and dante’s combo/dhc/assist synergy and as battery for vergil anchor while vergils rapid slash for horizontal cover nd combo?? does vergil make a good anchor in this game or shud i just go zero/dante or vergil/lockdown or beam assist?
If you want DAT DAMAGE switch Dante and Vergil, Zero/Vergil DHC is nutsssssssssssss. Zero/Dante does pretty much no damage. Dante does get some nasty akuma-esque mixups from Rapid Slash though assuming you can set it up, so choose what you like better. Dat damage or dat mixup
Not to mention Zero does stupid high damage with Dante and Vergil assists (1m for 1 meter) and he builds more meter than Dante.
Ive been having recent troubles against spencer, does anyone know how to fight this guy? he can pushblock or just see anything and bionic arm through it…its kinda annoying.