Dark Slayer Style - The Vergil General Discussion Thread

Mmmhmmm. I was playing some casuals against Ryry’s Vergil the other day and he was definitely winning matches and going back and forth with me doing not much but standard Wesker style left/right mix ups with assists. He would kill you if he had to with meters but had no problem just setting up a mix up with assist afterwards. That’s just like basic stuff. Not even including round trips which basically when people get down will essentially give you assistless left rights with heavy frame advantage and allow you to control a lot of the screen space easily. He gets even crazier with DT and rapid slash but he didn’t even really do that much.

He won the local monthly tournament in our area with the same team he was playing against me with casually. Vergil/Iron Fist/Nova. Iron Fist assist is retarded and starts up instantly and covers most of the screen space giving Vergil a wall bounce he can easily combo after on hit. You can easily play point Vergil with good decision making and having solid left/right setups with a strong assist. You just have to have like played fighting games competitively before and youc an put shit together with him whether he’s in DT with sword dance or not.

There are other people who have gotten results with Vergil, all who have played him differently.

Yipes won CC Open. Dacidbro won Tight or Fight 2. Flocker won the Open Select mini-tournament. Winrich who IMO is one of the better Vergil’s out there got top 3 at Big 2 last time he was there. 2 of these players played Vergil 2nd and the other 2 on point.

Capcom tried their super hardest to balance this character (and almost succeeded). They put the limitation on him not being able to cancel whiff normals into specials, very limited air mobility, low health, made sure that he didn’t gain meter on both of his utility hypers, raised the cost of the 2nd formations of Swords to an additional bar and made sure the first formation didn’t do chip damage like MVC2 Ourouborus, made his Round Trip chargeable instead of just a motion like Trish’s, made his teleport one of the slowest in the game, gave him air normals that don’t cross up well during air dash or make for good overheads etc. Because if any of these things were out of order he would be in broken territory.

I expected a bit more from Vergil’s Summoned Swords to be honest. While it offers high durability and mix up options. Vergil’s second formation offers some mix up aswell. I always felt Summoned Swords first formation would’ve been more neat for combo extending purposes. Just the idea of having an Aerial version of Bold Move ( In this case it would be Enemy Step for Vergil) along with repeated J.M’s would’ve been badass to see.

Both Dante and Vergil are really limited to what they could actually do in their original games.
Dante still has room for more special moves, Mainly QCBs and Reverse DP motions. (It’s not really hard to memorize all of his 40 special moves if you use him often.)

Then again, This isn’t Marvel Vs DMC as much I would love that.

If Vergil or Dante could do what they could in DMC no one else would stand a chance.

There would be nothing but 10-0’s and 9-1’s across the board for them. The fact that their teleports have actual RECOVERY in Marvel holds them back from what they are in DMC and you should be grateful for that because honestly I think those two would have been banned if they were perfect representations of their DMC incarnations.

Don’t get me wrong, I think Capcom did a great job on the DMC characters. If they were able to do the things they were in DMC. It would be quite crazy. (A man can dream right?)

How they limited Vergil and Dante was probably the best way they could while retaining that DMC essence.

I haven’t seen any pro Vergil so far doing more than the basic left/right’s with assists myself. They also rarely seem to use his swords or let stand his crowns which I think are crazy good but they do cost 2 meters. I pretty much always get an opening using them. They also all have Vergil on point, but I guess it works for them atm since they don’t (have to) use his meter options much. But its early and if you’re not a 100% something will kill…meter management so.

But you can def. make him work without blowing a crazy amount of meter. Im doing pretty good with him, but I don’t know…he feels like a…boss character lmao, like as if he ignores the limitations of the game. The first day I picked him up I could do 200 hit ‘‘infinites’’ already, his swords grant you like three piss easy 50/50’s etc, not saying he’s the strongest but he feels so Weskery I guess but even better lol. Having fun with the twins though

In DMC3, abilities like Quicksilver are a standard part of Dante’s arsenal and QS itself isn’t even that powerful.

In MVC3, it’s a banned glitch that wins you a match when you get 2 bars. That should tell you all you need to know about doing a 100% port of DMC characters. EVERY move of a DMC character pretty much hits off the ground and hit stun deterioration is a foreign concept to the series.

Vergil can fire off Summoned Sword with any other move he uses, making everything he has safe while pressuring the opponent with a continuous stream of projectiles.

I dint actually think that would make vergil broken, it would just make him as good as dante in UMVC3 and probably top tier.

The thing about playing Vergil on point with assists to facilitate mixups and resets is that you avoid blowing a whole lot of meter quickly. I think that lends itself better to performing one shots on teams, since you continue to build meter as you reset people to death. Once you have a lot of bar, Vergil can kill any character in the game in a single combo. So you want to avoid blowing your meter frivolously on hypers just to try and continue pressure.

The other option is to not run him point and put a battery in front of him, but with the way meter gain was nerfed overall, it’s hard to find a good battery in this game. People are so obsessed with TODs that they keep blowing all of their meter to kill characters, which isn’t productive when you have Vergil on your team. Vergil can use meter to either KO a character or open his opponent up, but not both. You have to pick your poison, basically.

Quick question: What’s the deal with High Time and Vergil’s Dimension Slash Hyper? Is it just me, or can High Time only be cancelled into the Hyper from an M+H input, and not L+M?

Personally I don’t like his DevilTrigger if he’s on point. Only helps recovery which if I’m playing correctly shouldn’t be an issue in the first place, but the loss of meter gain is a really big downside that I find hard to overlook. Combo into DevilTrigger when you have to like RapidSlash, but don’t do it otherwise. It’s a waste of bar and will start putting you behind if you use it like Dante’s to increase your nuetral game prowess.

Fuck even air dashing imo only improves his ability to get in against a couple characters. Most matches it doesn’t do anything st. H wouldn’t do on its own, his air-to ground game outside Helm Breaker doesn’t exist. st. H is ridiculous.

Meter is important to vergil so using it properly is a must. Only point using meter outside combos is for sword storm imo, the mixup potential is just soo strong. Anything else is just desperate hoping.

Correct, you need to do MH otherwise it doesn’t work.

If only he had crazy lightning bolts or invincible death dashes like his brother in DT, then that shit would be crazy.
He should be able to shoot infinite spiral swords when he’s in DT, and his sword normals should go full screen. And he should be able to jump and dash infinitly, fuck it.

Thanks, but is there any indication as to why? Are there any other Hypers in the game like that?

Because High Time is only teleport cancelable, by using MH you’re essentially cancelling into a teleport and into a hyper.

If we’re going by the original DMC3. Vergil should go into Devil Trigger and Spiral Swords at the same time and continuously use Helm Breaker, Trick Up. He can do that, but it’s a bit ineffective in UMVC3.

Vergil needs a lot more invincibility in DT. He actually is pretty faithful to his DMC3 rendition, now that I think about his last boss fight.

Just wanted to put this out there since I like using it as mixup.
Strider> any BnB into a Legion that will NOT hit. DHC to Vergil’s DT. Legion forces them into blockstun when they get up no matter where they rolled. H teleport for high/low or L/M for low, then a quick jump + airdash H for high. It’s a decent mixup if you want to get strider out safely, and it’s a really safe way to put on pressure.

Speaking of Vergil and Strider, Swords are a hilarious way to,potentially, avoid chip from Legion.

Had a friend try to chip me out with Legion a couple days ago, I had no XFactor and was about to die, so I activated Swords stood there right through it as the swords deflected the animals. It has to do with the pattern of animals, so it won’t work every time, but as a last resort or something to goof around with for videos its interesting.

It’s a kara cancel. Hightime is cancelled into a teleport by adding a H after it. So if you do Hightime -> M+H hyper you are kara cancelling the teleport into a hyper.

I’m currently trying to pick Vergil up.

Are there any good air pokes for Vergil?

Air M, air H and Helm Breaker. Helm Breaker can be teleport cancelled. Starfall J.S gives you a ground bounce. All of these options convert into solid damage except Helm Breaker for which you need an assist to get max profit. Although you shouldn’t be spending too much time in the air with Vergil, his strength is controlling the ground and anti-airing people trying to get in on him.