I have never had serious problems with Vergil. Air opponents don’t give me any trouble, and his normals are tough to punish if you space them right. I mostly just stay within range and wait to punish with his long reach. Either that or I just call in Sentinel and go to town.
For all of you having difficulty with Rising Sun xx Trick Down, Super Jump M, H, S: Keep in mind there is a fairly gracious window for when you can cancel Rising Sun into Trick Down, you should be looking to have the teleport animation start as soon as the 2nd hit of rising sun connects. You still have time to extend the combo even if you teleport later but this obviously makes the timing tighter. As has been said, as soon as you teleport you should be inputting super jump M as quickly as you can. J.M stays out for days, you can input it far earlier than you think you can, and that’s really the other key to hitting this combo consistently.
To Summarize.
- Input trick down as early as you can in the window, look to teleport as soon as the 2nd hit of rising sun connects.
- As soon as you teleport start inputting super jump M.
I promise you once you get a feel for this combo it becomes insanely easy. I haven’t played online much because i still think it’s garbage, but even online i don’t drop this combo. Granted for me it was kind of easier to get a handle on because it actually feels a lot like some old guilty gear combos, but don’t be fooled, my execution is shitsauce and I got a grip on it in a matter of a few minutes on tuesday. It’s just learning the feel of when you can teleport and how quickly to input the super jump. Hope this helps out since this question has come up a lot since tuesday.
I’m sure every vanilla Mag player got this down within a minute of trying Vergil. All those hours in training room learning Rom and grav loops.
How are you guys using Round trip? Other than keeping normals safe and combos.
I’m using it as a self mixup using superjump, land into trick before the sword comes back to Vergil. With assists this becomes a little more safe.
Any ideas?
Something pretty cool that I found out was that Vergil can actually use two aerials in one jump, more importantly jM > jM or jM >jH on whiff.
At first glance it doesn’t seem like a big deal at all, but with closer inspection not only does it cover the air but the 2nd hitbox comes out extremely low to the ground (to a point where the hitbox isn’t even visible, but is clearly there). Which in short equal a decent amount of mix up potential.
Just wanted to throw that out there
Pro tip that I actually forgot and re learned again after derpin’ around, to get an easy airborne Dimension slash after High Time ; simply execute the Hyper combo with **Strong + Heavy **and it will automatically cancel the trick for you.
Please tell me if this was old news, the game was released here today so I’m way behind.
The trick is the same as getting a perfect superjump with mag’s hypergrav loop. You can buffer the superjump during a special (teleport in this case). You can press down up about 1/4th of a second before the special ends and you’ll still get the superjump.
Yes M+H or L+H trick is old news, but it’s important can’t be reiterated. Makes shit way easier. Your basically Kara’ing the special (teleport) into the super is what is happening.
When combo’ing with vergil I’m beginning to think if he starts doing a 1-meter combo that ends with the swords above them and knockdown is really strong. On point doesn’t look like he’ll be able to 100% everyone in the cast without x-factor and things like air-air with this setup makes the next touch death where it’s severely in your favor.
Anybody have advice on how to fight viper with Vergil? A friend of mine started using her near the end of vanilla’s life and is now using Viper/iron fist/spencer. He uses iron fist as a get off me assist/brain dead hit confirm, then tri-dashes in or spams seismos from 3/4 screen. Never thought of her as a brain dead character, but if you can tk seismos you’re pretty much set.
Invincible EX moves are also a pretty big problem for vergil, since you can’t reliably cancel his normals into judgment cut.
Vergil and Shuma have a special conversation:
Opening:
Shuma: I will eviscerate (disembowel) you half-breed.
Shuma wins:
“YOU ARE AN EMBARRASSMENT TO DEMONS EVERYWHERE!”
Hey guys, just wondering how you guys stay safe with Vergil? It seems that all of his attacks have a lot of lag on it, and I’m having trouble maintaining a consistent offense.
I’ve only been playing for 3 days and this is my first time taking Marvel serious, so I’m basically starting from the bottom of the mountain. Are his teleports 100% safe if I can cancel into them off normals? I seem to be getting punished for doing a string such as s.m,st.c,stinger x teleport. Is Vergil safe after doing his Rising Sun attack on block and teleporting down?
My team is Captain America/Vergil/Doom(beam assist)
Thanks for any advice.
I think this is going to be a bad matchup for Vergil.
Friend of mine plays an ok viper and feel I only do well because he doesn’t use EX Seismo intelligently on me enough.
So far the match has come down to can I get a ok mixup with swords. Remember with swords active teleport is safe.
also if she ever goes to the air j.2C her out of there. With an OTG assist that can turn into a death combo on viper.
Yeah certainly feels like a bad matchup for V, though I am still very much in the learning process. I am currently running Vergil(y)/Hawkeye(a)/Strider(y). Strider can act as a pseudo otg assist for vergil since you can call him before a high time otg and extend the combo that way. Might switch out hawkeye, but I think his arrows do quite a lot for vergil as well as being a great character on his own. I have come to realize that the biggest issue I have isn’t so much viper, but that stupid iron fist assist. Really can’t believe capcom removed the majority of the derp fully invicible hard/soft knock down assists only to create a semi invicible wall bounce assist that comes out as fast as akuma…
I have started getting that button charging into my routine (I use Zero so it’s second nature now) just incase I get an opening while I’m charging up for the round harvest attack.
It is so amazing to get your own 50/50 cross up without risking an assist, i would just jump back, throw it out land teleport. Everytime i got the spacing for that I got a free combo, amazing tool thank god he isn’t safe he would be so overpowered. Try it out guys.
Vergil is not a pressure character. You have to keep your distance and use his range to your advantage. On block, your only really safe option to cancel into is Judgement Cut. Teleports are always unsafe unless covered with an assist. Rising Sun -> Trick is -3 on block, so if you’re close to your opponent, you can be thrown or punished with 3 frame moves. If you want to play Vergil offensively and stay safe while doing it, you need to be packing a good assist or have a lot meter on hand. Doom beam is a great assist for Vergil. I’m not sure if Captain America is a good battery though.
look guys I can’t believe I need to ask this but how the hell do you do his mission 9? I can do all of his others with ease but this one is just crazy and inefficient. I get to the point where I have to do summoned swords H 6 times then stinger into standing S. But for whatever reason he somehow blocks on the S after the stringer.
If u have Cap remaining as an assist with Vergil on point I’d suggest using Cap’s shield assist before u teleport and go for the hi-low mixup,that’s at least a lil safer than just teleporting in and trying to start up a combo…or use Doom’s assist and ‘Trick Up’ with Vergil,using his j.S(or his down+H since his j.S is a bit unsafe) on the way down to possibly start one
So what’s everyones opinion on the best combo extending assist for vergil?
Do any of Vergil’s assists OTG? I wasn’t on the Vergil hype train, so I don’t which of his assists are good or not. Though, he’s really fun to use and I’m thinking of maiming him alongside Frank, Deadpool and Hawkeye.
quick question: can you set up getting dimension slash loops or is it rly random?
None of them OTG.