Dark Slayer Style - The Vergil General Discussion Thread

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I believe the meter gain is proportionate to the amount of meter Vergil WOULD have gained while in a mode where he can’t build meter. At the end of the She-Hulk combo he gains over 50% meter and in the last combo he doesn’t have enough meter to DT and lvl 3 so i’m assuming he taunted and canceled it into a hyper to build the last of it.

It’s so easy to taunt for DT gauge in DMC3, come on guys, lol. It’ll be easy in this game since you can defend yourself with spiral swords and the like.

I kinda figured out what happened, though I would love for it to be meter-gain… in training mode if you set HC Gauge Recovery to ON & Taunt while it’s gaining the meter back, it stops gaining until after the Taunt finishes. Sorry, I gave away the level 6 secret :sweat:

This exactly, I won’t like all the Vergils ill run into but we’ll just have to outstyle em’. Also, are some of the combos im seeing hard or are they pretty easy?

766,000* Correction lmao. His level 1 super now does 380~K something DMG too, Capcom is amazing at this balancing thing indeed lmao. But w/e I got Vergil lol.

@DJ: Yea I agree, loss of Tools is worse. I just think its so stupid tho lol. Its like Wolvie lvl dmg/ease - the derp way of getting a hit in + mixups. (I like Wesker too lol)

That still makes him basically Sentinel, Wolverine and Wesker in some possibly balanced or not so balanced combination. Which either way is pretty fucking crazy.

Wesker is not better. Even with 744k meterless combo. Tools >>> damage and there’s too many characters that look to have just as good tools or better tools than Wesker and Wesker has to be in some random “oh my glasses are off now” situation to take advantage of that buff. If you get hit by a combo and then reset into another combo…now your Wesker doesn’t take advantage of the 744k meterless combo.

It’s good but it’s like stripping Zero of all of the good stuff he has and then just making him do more damage if he stays in the match for 20 seconds without dying.

Does anyone know how to get roundtrip to work slighty above ground after j.s, I can get it to work at the point of contact but never long after j.s was landed from a air chain combo. Also I’ve manage to finallize my b&b after a jab that did 723k damage and gained 1.5 meter with 1 assist and hyper used and another that was 781k damage, 1.9 meter gain with 2 assists used and a single hyper. Those should be good with the meter gain nerf, right?

Taunt for reserved meter mechanic could be extremely useful if you don’t have a specific time frame to use the saved up meter. Without a time out on it could you taunt and gain 1-5 meters for free late in a match?

1 day, 2 hours, and 7 minutes guys. Get motivated! Vergil has so many tools and tricks up his sleeve I think he’ll be just my type of character to play. If other people use him for the derpiness so be it. But I’ll try to outstyle the rest I suppose. The amount of tricks he has might be what’s making him so good. Can’t wait either way.

Well I wouldn’t put it to that extent. Those guys have some something they can abuse. and can get in quite safely on their own

One push block against Vergil means free combo unless it is canceled. Even then its still not that safe. I mean getting push blocked from a jab is still punishable.
Having low health doesn’t really help him either.

And one phantom dance is all Wesker needs.

Once people learn how to frame trap his S with s.H if people try to punish his S then especially with assist calls people aren’t really going to be doing much to punish it outside of maybe beam supers. At worse they can just make sure an assist is called by the time you push block the S and then start a mix up.

After playing Vergil it’s pretty obvious that he’s just a ticking time bomb of technology about to explode so there’s no way he’ll ever leave high tier once he gets there. He has too much stuff that made top tiers in Vanilla. Wayyyy too much stuff.

Low health…he’s going to get to a point where he will rarely ever get hit with the correct assists. Just like Dante and Zero. Low health matters if your character can get hit often to begin with.

Vergil is another one of those characters where Capcom gave him low health and it’s up to us to create experiments until someone takes him out to a tournament and shows why Capcom gave him that little health. It happened with Zero, it happened with Dante…and it’s going to happen with Vergil. The low health characters always eventually overcome the words of those that underrate their abilities due to things that end up making them reliably controlled in tournament.

That doesnt reveal anything. actually, The combo is performed without HC gauge on. I paused the game AFTER the level 3 landed, which is why task’s health is back to 100%. Nice try though ;). I wouldnt have inlcluded that last combo if it couldnt be dont outside training mode.

I know the game just came out so our little debate that we might stir up is pretty useless.

But Dante and Zero had tools to survive on their own. Air Dash and a keep away game was really important. Zero is already looking better than his previous incarnation. Dante had a lot of tools to make him safe and had a lot of tricks and gimmicks that made him very scary.

Hes good on point but I think he will really shine with meter so it will be kind of hard to decide where to put him.

All I’m saying is be very good at hit confirming because almost everything he does is very unsafe.

Couldn’t agree more. Hopefully the same can be said about Firebrand, the most underrated character out of the new cast right now. In fact, everyone was saying his command throw and mobility made him the new wolverine at first. I hope he gets cracked open too, but I’m guessing he’ll be underplayed. Also, based on what you said, Rocket Raccoon should shine really well too. With burrowing and his many tools, he may rise up to top tier.

I think Vergil will be amazing, no doubt. But I hope a lot of other characters also end up being amazing, resulting in the game feeling a bit more balanced. What do you think deviljin?

Oh, that’s not what I was referring to. At the end of your combo against She-Hulk, you seemingly gain three meters during your taunt. That’s what I was talking about, idk about anything else. The Taunt does not give meter, taunting in training mode with HC Gauge Recover On stops the gauge from gaining until the Taunt is over. Basically, the gauge was trying to reset, you Taunted & it stopped. So it looked like you got meter from the Taunt.

But this is getting off-topic, other than that your combos are way sick. I can’t wait to see how tourney players play Vergil!

EDIT (final): wow… just… wow… :shake:

Well I’m generally too curious about what see or don’t see in characters so I have no problem with it. It’s interesting to see and reflect on other people’s take on the characters.

Dante could never really survive on his own if you’re saying that in the sense of “he doesn’t need an assist”. If that’s the argument you’re using then most people who do well with Dante in tournaments don’t use him without some assist that backs his movement, gives him much strong mix ups and gives him access to his slower starting projectiles more often. You can durp around with Dante as anchor but he’s not as self sufficient of an anchor as Vergil with meters will obviously be. Dante without assists even though he’s “safer” doesn’t really get access to truly hard to read mix ups and long pressure without assists. The mixups he can create with assists (full screen safe teleport mix ups, multiple up down, left/right mix ups especially with double air dash buff in DT) are completely better than what he can do without assists. His projectile game is also much more potent with assists covering.

Zero is only capable on his own for a bit while he’s in sogenmu and then even in Ultimate he’ll still need assists to help cover his get in and lock people down for mix ups.

If all it takes to be good at hit confirming then that won’t be too hard to do seeing good players of any fighting game are good at hit confirming. That’s why Flash Metroid plays Iron Man because he knows he’ll hit confirm his shit.

I think the issue is not so much about how good we are at hit confirming (although that alone would help). ** I think the bigger issue is if Vergil having unsafe pressure is more due to having unsafe normals…or is it due to another issue of players not working hard enough to create technologies to make his pressure safe? **

I remember when Vanilla came out and people used to cry about how Dante’s normals were unsafe if you whiffed and they were all negative on block and blah blah. Yet people learned technologies with assists and bold cancels to circumvent such issues. The issue is more so are there no technologies with assists or other cancels that can circumvent such issues for Vergil on point?

And then you have the occasional characters like Wesker who have high health AND could hit like a truck coupled with mixup/mobility, and you wonder why Capcom gave them so much health in the first place. :slight_smile:

hmm well I’m a very old fashioned player and I really base a character on their 1 on 1 capabilities and I know that its not what the game is about.

I’m not saying at all that hes a bad character he may be god tier for all I know. But its like you said, people shouldn’t jump the gun without even seeing everything. I’m just bringing what a lot of people don’t see to the table I guess.

I’m sure he’ll be very good with the correct assists. I guess I should have mentioned that earlier lol But his lack of mobility outside of Devil Trigger mode worries me. His teleport is awfully slow and round trip isn’t too great either. He lacks the tools that Dante has Imo.

are you still hating on wesker?

And I agree with Rameo, he lacks Dante’s tools. Vergil might be very good or even S tier, but it’s undeniable that there are some areas where he doesn’t shine.

For one, he’s completely lacking a gtfo off me move.

swords? active on the first frame?

i worded wrongly. he’s lacking a reversal.