DARK AWAKE aka CHAOS BREAKER, on SALE on Jap PSN NOW!! (ReadTheFirstPost)GARAHHHHHHHHHHHHHHHHHHHHHHH

So GOOOOD

In the counter loop I saw him doing something that LOOKED like his throw animation in the corner to get them behind him and continue the combo. What was that?

Mainly for the corner I’m using something simple like 2C B flame 2C 623C. Simple but it still does almost half.

It is a followup to his Intercept(623A/B/C) move, it’s just called Beat Up.
The command is 2A/B/C after Intercept connects. If you use it while in Army Dash run, he throws them backwards and bounces them and you can continue combos.

Yeah in the corner I am actually trying to figure out a decent infinite setup, 2C -> Army Dash -> A Intercept xx Beat Up -> Turn -> etc.
But yeah I usually do the same corner bnb for now. I add in Beat Up at the end though, bumps up the damage to 60%, so nasty.
And for footsies and pressure I use 6A, 6D xx A Cyclone Lance, and 2B xx C Fireball mostly.

We had a Dark Awake tournament today at Xanadu Games in MD and suffice it to say, it was a blast. Had a couple setups running, 4r5 got some vids recorded, etc. Honestly every character seems to be workable, except maybe Goblin, though if you’re picking Goblin you probably are trying less to win and more to be hilariously obnoxious.

So yeah, I did a bit of playing around with this game and suffice to say, this game is fucking awesome. The dwarves are absolutely hilarious to me.

If only I knew where the little wireless dongle to my T6 stick was. :<

axe dwarf is so great! super throw is hilarious.

personally, i’ve been playing troll ofc with female/elf hoes, so much fun. it’s a strange combo so i will sub curse in with hammer and forgo my troll super armor.

If anyone wants to play me on PSN, hit me up sometime this week.

My team is looking like Nsidor / Nagar / Orc or like 5 other characters for my third lol. Nagar is godlike.

btw is there anywhere I can find info on what all the items do?

I’d actually posted all of their abilities up before the game was released, but I cleaned them up since I’ve been able to play, so here they are again, along with all the stat boosts for each item, character specific and otherwise:

RARE ITEM, RARE ITEM!

[details=Spoiler]
Healing Potion - Life Recovery - Use Count: 1
PE - HP gains alotted at the end of the round are larger than normal.
SA - 20% HP Recovery.
IB - Fire a fast single shot projectile.

Mana Potion - Increased Mana Strength - Use Count: 3
SA - Increases Mana Gauge by 50% (of a single bar).
IB - Fire a fast single shot projectile.

Power Bracelet - Increased Attack Strength - Use Count: 3
PE - 20% increase in Physical Attack power.
SA - Increase in Physical Attack strength, but only for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - A pillar of light extends out to the top of the screen in front and rear of your own character. Little damage.

Scroll of Mana - Increased Magic Strength - Use Count: 3
PE - 15% increase in Magic Attack power.
SA - Increase in Magic Attack strength, but only for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - Flame geyser erupts from the ground.

Protection Ring - Increased Defense Strength - Use Count: 3
PE - 15% increase in Defense Strength, and 5% Magic Defense increase.
SA - Increase in Physical/Magic Defense, but only for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - Similar to Power Bracelet’s IB, a pillar of light extends out to the top of the screen in front and rear of your own character. Little damage.

Amulet - Increased Magic Defense Strength - Use Count: 3
PE - 15% increase in Magic Defense Strength, and a 5% Defense increase
SA - Increase in Physical/Magic Defense, but only for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - Flame geyser erupts from the ground.

Holy Symbol - Life Recovery - Use Count: 3
SA - Recovers less than the Healing Potion, but can be used multiple times.
IB - A large orb of light forms directly in front of your character. 3 hits.

SpecialItems

Invisible Mantle - Causes Transparency - Use Count: 3
PE - Start the beginning of the round already transparent; being hit will cancel this effect.
SA - Transparency ends when you are hit, and occasionally your character will re-materialize extremely briefly, like Twelve’s taunt from Third Strike. Also, it seems that there are some properties that cause invincibility while in this state, though unspecified.
IB - A “Power Geyser”, though slightly slimmer than regular geyser IBs.

Wind Boots - Doppelganger/Alter Ego - Use Count: 1
SA - Similar in aesthetic to Yang’s Super Art 3 in Third Strike, but somewhat different in application. This item’s SA creates a silhouette directly behind you that can extend basic chain combos or short corner combos, but seems to be limited to just that. Perhaps for some characters you can create loop setups, but for the majority of characters this item pales in comparison to better choices.
IB - Same as SA.

Medal Of Strength - Resist/“Hyper” Mode - Use Count: 1
SA - Allows your character to enter Resist Mode. In Resist Mode, you are invulnerable to move hit stun, much like Bishamon/Hsien-Ko/Sasquatch’s Dark Forces in Vampire Savior. You still take damage but there is no knock-back. Like the Talisman’s SA, this is especially good for larger characters like Curse Head (though he has a Mana Burst with the same effects) and Troll, who can do huge amounts of damage if they can get in.
IB - A 3-bolt vertical lightning strike. 1 hit.

Master Ring - Move Cancellation - Use Count: 1
SA - From what I understand, you can basically just cancel a single move into another that you normally would not be able to much like SSF4 Sagat’s Angry Scar. In the same vein as that move, it also allows you a moment to see what your opponent is trying to hit you with and react appropriately, or simply give you a moment to collect yourself.
IB - Pretty much identical to Hellfire Sword; Flame Geyser.

Fortunate Coin - Use Count: 3
PE - Increases your arcade score by 125% (Yes, really, the score that you thought was so important as a small child, the one above the lifebars.)
SA - Color of score changes color to orange for a duration of time(about 10 seconds). Point Increase Ratio goes up.
IB - Color of score changes color to red for a duration of time(about 10 seconds). Point Increase Ratio goes up.

Talisman - Use Count: 3
PE - 10% increase in Magic Defense.
SA - Creates a blue barrier that deflects a single hit and counterattacks; opponents can be pursued afterwards if knocked down. Remains in front of you at all times.
IB - Creates a quick barrier of electricity solely for offensive purposes and a sort of “get off me” move. Up to five hits. This is one of the more diverse item IBs in the game; you can create an unblockable setup in the corner, and to an extent, midscreen. The IB creates a bug that causes you to be stuck in whatever guard you are in at the beginning of the IB. Therefore, you can create a powerful 50/50 during corner oki: low meaty to IB. If they block, they must continue to block low through the IB’s duration, which allows you a free jump-in combo. If they are hit by the low meaty, the IB will connect and you can simply jump in and combo from that. With characters like Nsidor and Vritra, this spells death for an opponent’s character. Midscreen is a bit trickier: You must actually combo into/connect the IB, walk back and jump in for a free combo. Midscreen, it appears that the pushback from the IB causes them to break free of the unblockable before you are able to combo. Regardless, people playing characters like Vritra/Nsidor, and anyone with good low meaties who can cause loop havoc with enough bar (Bernhard, Mara, Orc, etc) will want to try this item out at least once, just for this. (This may have been patched in the console version)

Mutation Stone - Changes Form - Use Count: xx
The Japanese wiki was 100% wrong about this item’s effect. Regardless of team members, order, etc, you will always get a random item.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

? ?
RareItems

Elixer - Resurrection - Use Count: 1 (Does Not Recover)
SA - If using after a round loss (that is not your final character), your character will revive with about 30% HP recovered.
IB - 3 gauge full gauge consuming suicide attack.
You sacrifice whatever health you have remaining with that character to create a Talisman-like shield that deals around 55% damage to your opponent if it connects.

Demonic Figurine - Critical Rate Increase - Use Count: 1
SA - Critical rate increases for a period of time(about 10 seconds). Unspecified percentage.
IB - Same as SA.

Seven Keys - Increased Magic Strength - Use Count: 3
PE - 25% increase in Magic Attack power.
SA - Increase in Magic Attack power for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - Flame Geyser erupts from the ground.

Book of Disaster - Zone Hazard - Use Count: 3
SA - Numerous spikes shoot out of the ground to attack the opponent. Opponent can be pursued after hit. Apparently a difficult item to fully utilize.
IB - Small flying bombs that take away 1 bar of meter from your opponent on hit.

Magistery - Magic Defense Increase - Use Count: 1
SA - Magic Defense increases for a duration of time(about 10 seconds). Unspecified percentage.
IB - Same as SA.

Chaos Ring - Physical Attack Down, Magic Attack Up - Use Count: 1
PE - 10% increase in Physical Attack strength, 30% increase in Magic Attack strength.
SA - Decreases physical strength, but magical attack power rises greatly for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE. Not sure how much Physical Attack drops either, especially with the 10% PE boost.
IB - Thunder Pillar. Maximum of 7 hits.

Fang of Manticore - Summon - Use Count: 1
SA - Summon Manticore. Appears behind you and attacks fullscreen with it’s tail. Fairly good damage on hit, especially for an item SA.
IB - Summon Manticore to spiral wildly across the screen. Anti-airs everything, but can be used for ground pressure/punishment as well.

Dragon Scale - Dragon Force - Use Count: 1
SA - You become encircled in flames. Hits several times.
IB - Flame attack to cover up to 3/4ths of the screen in front of the character. Up to 3 hits.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Hellfire Sword - Stat Increase - Use Count: 3
PE - Attack +10% damage, +10% magic attack power. Lambda-specialized equipment. Lambda gains a 30% attack power increase, 10% magic attack power increase. Normals do chip damage.
SA - Guard Denial. Charges a single unblockable attack. Good for oki, not much else.
IB - Flame Geyser erupts from the ground.

Magic Shield - Defense Up - Use Count: 3
PE - 10% increase in both Physical and Magic Defense. Sandra-specialized equipment; unsure of whether she gains a higher percentage increase in defense, as there is no character-specific PE chart for Defense on the wiki. Increased Block Rate.
SA - Increases defense/block rate for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - 3-hit broad upward splash of energy. Can be used to set up good oki due to the amount of floatiness after the opponent is hit and you are also able pursue the opponent afterwards.

Earth Hammer - Attack Strength Increase - Use Count: 3
PE - +20% Physical Attack strength increase. Cursehead-specialized equipment. Cursehead gets a 44%(!!!) increase in Physical Attack strength. Normals do chip damage.
SA - A small fissure explodes at your feet. Good anti-air. Combo follow-up possible.
IB - Multi-stage fissure explodes across about full-screen. Low damage, but apparently has good oki options. You can also juggle if the IB hits as an anti-air.

Nightmare Blade - Attack Strength Increase - Use Count: 3
PE - 10% increase in Physical Attack strength, 25% increase in Magic Attack strength.
Vritra-specialized equipment. He gains a 32% increase in Physical Attack strength, 25% increase in Magic Attack strength. Normals do chip damage.
SA - Guard Denial. Charges a single unblockable attack. Good for oki, not much else.
IB - Identical in appearance Medal of Strength’s IB, barring the different color, though this has a much higher vertical hit range and hits from fullscreen.

Evil Staff - Attack Strength Increase - Use Count: 3
PE - 10% increase in Physical/Magic Attack strength.
Nagar-specialized equipment. Nagar gains a 10% increase in Physical Attack strength, 25% increase in Magic Attack strength.
SA - Increase in Magic Attack strength for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - The same thing as Nagar’s 214214A Mana Burst (pillar of electricity shoots up in front of your character). 1-hit. Puts opponent in juggleable state, though it is a bit difficult to do so.

Death Staff - Magic Attack Strength Increase - Use the magic power-up: 3
PE: 15% increase in Magic Attack strength. Mara-specialized equipment. Mara gains a 32% Magic Attack Strength increase.
SA - Increase in Magic Attack strength for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - A 3-hit collective of spines attack from the ground similar to Mara’s Death Bone attack; puts opponent into a juggle state. Especially good in the corner, this allows Mara to create devastating loops.

Ice Blade - Use Count: 3
PE - 15% Attack Strength increase, 10% Magic Attack Strength increase.
Elion-specialized equipment. He gains a 38% Attack Strength increase, 10% Magic Attack Strength Increase. Normals do chip damage.
SA - Guard Denial. Charges a single unblockable attack. Good for oki, not much else.
IB - Large ice attack similar in shape and application (anti-air) to Magic Shield’s IB.

Shining Staff - Use Count: 3
PE - 15% increase in Magic attack strength. Feena-specialized equipment. Feena gains a 30% Magic Attack Strength increase.
SA - Identical to the Talisman’s SA, simply a barrier that remains in front of you to deter attacks. Cannot be used to setup unblockables like the Talisman’s IB.
IB - Large orbs of light fire straight ahead at your opponent. Up to 3 hits.

Shining Bow - Use Count: 3
PE - 10% increase in Magic Attack strength. Evetta-specialized equipment. She does not gain any character specific stat boosts. However, her arrows will hit twice and count as 2 projectiles instead of 1, therefore increasing damage output in that respect.
SA - Fire a 3-count of light arrows. Very diverse tool; can be used for zoning or as an approach method akin to Talisman SA/Shining Staff SA/Nagar fireball/etc.
IB - A hail of arrows fire from behind you and travel about full screen at a downward angle, nearly covering the screen. Puts opponent in a great amount of blockstun and based on videos, you are able to use the enormous amount of blockstun and huge impairment of the screen to create a high-low-front-back mixup. Seems especially good for Orc, who can use his basic BNB to reset into this IB, dash up and make you guess.

Spike Mace - Use Count: 3
PE - 15% increase in Physical Attack strength. Orc-specialized equipment. He gains 40% attack power. Normals do chip damage.
SA - Alternates randomly between Orc’s 214A, 214B, 214C, 214214A/B/C “assists”.
IB - A group of Orc are called in and rush at the opponent for up to 5 hits with what looks like a huge primitive vehicle of some sort. A good move to reset spacing or to allow for usage of a secondary item like Mana Potion.

Demon Club - Use Count: 3
PE - 20% increase in Physical Attack strength. Troll-specialized equipment. He gain a 20% increase in both Physical and Magic Attack strength. Normals do chip damage.
SA - Attack damage increases for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - Geyser attack. Hits at a slightly more vertical arc.

Goblin Spear - Use Count: 3
PE - 15% increase in Physical Attack. Goblin-specialized equipment. Normals do chip damage.
SA - Attack damage increases for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - Same effect as Book of Disaster, only 1 hit.

Rune Axe - Use Count: 3
PE - 15% increase in Physical Attack. Dorgan-specialized equipment. Dorgan gains a 32% increase in Physical Attack. Normals do chip damage.
SA - Attack damage increases for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - A pillar of boulders drop from the top of the screen directly in front of you. Difficult to get the majority of them to hit off of a hit-confirm, but does great damage if you manage to do so.

Extra Bullet - Use Count: 3
PE - Vargan-specialized equipment. Total amount of bullets he can hold is increased to 10.
SA - Says that he gains an increase in Physical Attack damage for a period of time, but does not specify, and the chart on the same wiki says that he does not gain any attack bonuses from this item. I suppose this will have to be tested once the game is released on PSN.
IB - Large vertical explosion. Has a great horizontal and vertical hitbox that hits behind your character as well.

Dragonic Figurine - Use Count: 3
PE - 5% increase in Magic Defense. Gerhardsen II-specialized equipment. Increased Block rate.
SA - Guard Denial. Charges a single unblockable attack. Good for oki, not much else.
IB - Small series of geysers erupt from one side of the screen to the other.

Blood Sword - Use Count: 3
PE - 10% increase in Magic Attack strength. Bernhard-specialized equipment, he gains a 20% boost in Physical Attack strength and a 10% boost in Magic Attack strength.
SA - Allows you to recover Health by dealing damage to your opponent for a period of time(about 10 seconds). HP gains are 20% of whatever damage you deal. Projectiles do not apply to this, only physical hits.
IB - 3-hit projectile identical to Bernhard’s 214A/B/C. Basically a relatively slow-moving orb that allows you to extend ground combos or juggle from if used as an anti-air. This combined with the PE and SA of this weapon make it a great item, and the specialized PE gives a strong reason to use Bernhard in your squad.

Naught Weapon - Attack Strength Increase - Use Count: 3
PE - 10% increase in Physical Attack strength, 10% increase in Magic Attack strength.
Nsidor-specialized equipment. He gains a 32% increase in Physical Attack strength and a 10% increase in Magic Attack strength. Normals do chip damage.
SA - Attack damage increase for a fixed amount of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - Similar to the Book of Disaster, spikes rise out of the ground to strike the opponent; centered around your character.

Dark Staff - Use Count: 3
PE - 10% Magic Attack strength increase. Dzong-specialized equipment. He gains a 25% Magic Attack boost.
SA - Increase in Magic Attack strength for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - Large ball of energy flies at the opponent for up to 3 hits. Similar to Mara’s 214214+A/B/C Mana Burst, only this travels at an upward arc. Launches the opponent if hit-confirmed, but does not create a juggle state afterwards.

[spoiler=list][LIST]
[]OFFENSIVE BOOST:
[
]Power Bracelet - 15%, 0%
[]Scroll of Mana - 0%, 15%
[
]Medal of Strength - 10%, 0%
[]Master Ring - 0%, 10%
[
]Seven Keys - 0%, 25%
[]Chaos Ring - 10%, 30%
[
]Fang of Manticore - 10%, 10%

[]DEFENSIVE BOOST:
[
]Protection Ring - 15%, 5%
[]Amulet - 5%, 15%
[
]Magic Shield - 10%, 10%
[]Dragonic Figure - 0%, 5%
[
]Talisman - 0%, 10%
[/LIST][/details]

Lambda - [Hellfire Sword] = (+32%, +10%)
Sandra - [Magic Shield] = (+0%, +0%)
Curse Head - [Earth Hammer] = (+44%, +0%)
Vritra - [Nightmare Blade] = (+32%, +25%)
Nagar - [Evil Staff] = (+10%, +25%)
Mara - [Death Staff] = (+0%, +32%)
Elion - [Ice Blade] = (+38%, +10%)
Feena - [Shining Staff] = (+0%, +32%)
Evetta - [Shining Bow] = (+0%, +10%)
Orc - [Spiked Mace] = (+38%, +0%)
Troll - [Daemon Club] = (+20%, +20%)
Goblin - [Goblin Spear] = (+15%, +0%)
Dorgan - [Rune Axe] = (+15%, +32%)
Vargan - [Extra Bullet] = (+0%, +0%)
Gerhardssen II - [Dragon Figurine] = (+0%, +0%)
Bernhard - [Blood Sword] = (+20%, +10%)
Nsidor - [Naught Weapon] = (+32%, +10%)
Dzong - [Dark Staff] = (+0%, +25%)[/details]

And yeah Moroha, Goblin is like SF4 Vega without Izuna Drop BS; he is bottom tier and totally reliant on poking the opponent to death and overall being a dick. He can still win though, for sure.
I figure you can appreciate that reference haha
Feena/Zon are probably the next “worst” on the tier list and they do quite well for themselves.
I wish I lived in MD now :[

If anyone has any chaos breaker gameshare spots open please contact me asap, im willing to pay for the game share spot just shoot me a price and type of payment.

oh opps, I whiffed the first post

been “practicing” with troll. he’s strong.

been playing GerhardsenII, know of any good vids with him in it?

I am loving the hell out of Ramda and Elion. I might just main those two with their respective power up items (the fire and ice swords).

I’m kind of liking Dorgan too, but I’m not sure if I want to main him.

Sup guys, I’m posting from a McD’s in Salt Lake City, Utah on my way to Ohio.
First off, glad to see this thread blowing up as much as it is, I hyped the balls out of this game in CA before I left, and I’m gonna hype it in the midwest too. Seasons Beatings CB side tourney, be there.
Second, big thanks to 4r5 for being awesome and keeping this thread informative and active.
Thirdly, NIKO:ONE, just go here for all the (tagged) GerhardssenII vids on nico, should be a few good ones in there.

Had fun getting second place at the Xanadu tournament, beta by the Matt Coma super day 1 team. But things will turn around when I learn the super mario 1up combo with Vritra, among other things.

So is it going to be available in the stats or not? Also from the looks of it, it looks like any crappy SNK game but does this one stand out or just a complete and utter waste of time? I tend to try most fighting games. Recently have BBCS.

1.) If it becomes available in the states I think my brain will explode.

2.) I seriously hate about 95% of SNK fighters but this is one of my favorite fighting games ever. EVER. This stands out for sure, more so than a great deal of fighters I have played. Maybe only Jojo’s Bizarre Adventure stands out a bit more(no pun intended).

3.) Ask anyone who has played it and they will tell you it is worth a couple hours of play at the very least.

98um and 2002 are good snk games. man i’m starting to develop a love hate relationship with GerhardssenII.

So I played this at a gathering today outside of training mode and I gotta say, I LOVE this game. It’s too bad most people will probably pass it by because they think it looks silly or see a video with infinites in it but honestly I feel like Nsidor kinda sucks so it’s not like it’ll even come up much. Vritra or however you spell his name is actually pretty good and his infinite isn’t hard to do or to setup though so I dunno if that’d be an issue. I was using normal into 623C into the talisman super to set it up pretty much anywhere on the screen. Sometimes I was able to carry them to the corner and finish the infinite but yeah… people aren’t gonna like that.

Beside that point though… this game is really quite awesome. Lots of fun to play. I hope more people give it a shot.

No mention of a stateside release, but if you have a PS3 there’s not much stopping you from playing the game anyways.

If you gave BBCS a try, then you gotta give Dark Awake a shake.

So Xanadu’s first Chaos Breaker tournament had 14 entrants! Winner’s finals came down to mirror teams of Ramda/Sandra/Evetta:HellfireSword. Lane probably could of done better against Coma if he started with Ramda first, instead of Sandra. He probably wanted to avoid the mirror match, but he should of just dealt with it and force Coma in to the same situation while pressuring him to moving Ramda out of lead. Avion fought Lane in Loser’s to get to the Grand Finals. Looking back at the videos, definitely lots of places we can improve.

The most experience anyone had with the game was three days. For many people, it was their absolute first time playing the game. Pretty cool that people were willing to plop down some money and play a tournament just for a chance to play the game. I think that shows just how strong the legs are on this thing. Just need to show the game exists and the game will take care of the rest.

So, back to Ramda. We gotta figure out clashing. The clashing system is very central to the game and puts characters like Ramda and the crazy amount of chip in this game in to perspective.

Recap, forward runs will clashing with any attack that’s not aimed at the feet(?) and will also clash with other runs. But don’t clash at startup(?).

Backdashes clash at startup, but not for any other part of the backdash. I’m pretty sure.

Attacks, I think, seem to clash with each other, so long as each attack’s attackbox overlap each other. Which is different from Guilty Gear’s clash system, where attacks clash only if the attackboxes overlap, while not overlapping with a hitbox.

Any move done with the D button are unclashable. They won’t cause a clash against anything. Not to be confused as D moves out-prioritizing clashable moves.

When a clash occurs between two characters, both characters are locked in hitstop and recover at the same time, resetting the situation.

When a clash happens between a character and a projectile, the clashing character and the projectile are locked, leaving the nonparticipating character free to act and hit the clashing character. Which is what makes Nagar’s 236X>56X>236X series so dangerous.

Basicly, the participants of a clash are locked, while non participating characters and projectiles are free to move. Which maybe why Evetta’s supers and the Shining Bow’s item supers are so dangerous. Every attempt I’ve made to clash with those supers, I’ve been beaten out.

Next time I have another player handy, I’m going to need to test this stuff out more thoroughly. Particularly whether dashes are usable as reversals and if the mentioned supers are truly unclashable. If they are, then that greatly changes the way you fight a team with Evetta or Shining Bow.