how the hell do you stinger into twister i think there has been an up date so everytime i stinger into twister i have to do the extra stings or tap B or heavy
Which is Dantes “preffered” bnb? Easy or advanced doesn’t matter. Thx
I’m guessing you missed the stickied combo thread on the top of the sub-forum. Here let me help you with that:
Wow it’s like magic.
Hey Momo, would you have any tips for dantes gun loop? I’ve got pretty much everything decent on pad (stinger to teleport, bold cancelling, stinger to grapple etc.)
quick question - after sending the opponent up with S and tapping H so he shoots them from the ground i can never get stinger to connect. How many times should i tap H to connect it as theyre falling? I mostly do killer bee into backdash before the S. Thanks
help!
doesn’t matter, more presses of h = more shots fired. if you’re doing it early in a combo, just do one press for each rep (less scaling). people usually do max amount of shots for the final rep to get the most meter build out of it.
if stinger is missing, you need to adjust your timing for 6h, not how many shots you’re doing. pretty sure there’s advice on the whole thing on the first page. i’d give you a link but i’m lazyyyyyyy.
seriously though, it’s on the first page.
When I do 3c(Mash) into stinger then teleport, I teleport really high then can’t hit them before I hit the ground. Is there a reason or am I timing the teleport to late?
Try to do only a couple shots of Cold Shower and then IMMEDIATELY BC into Teleport. I’ve found this way to be the most reliable. Sounds like you’re doing it too late, It has to be really fast.
If you’re exceptionally SSStylish, you could backdash post hard knockdown then Cold Shower into the BC Teleport followup. Not only are you in perfect position when you do this, if you get used to two shots instead of mashing out all four, you pick them up with one hit from the guns which eases up scaling a tad.
What’s the best way to modify Dante’s bnb so that it ends in the grapple reset?
Umm if you have a multi hitting assist then you can combo into it, otherwise BC Stinger (wall bounce) into grapple or preserve your ground bounce and combo into Revolver into grapple.
Cant think of anything easier. Or you know, raw ass grapple. lmao
can someone please explain the sky dance ground bounce reset…do i tiger knee the volcano into bee hive or do i just do it really fast to catch the opponent?
Tiger knee after beehive. If that’s what you’re asking. After the wall bounce you just bold cancel and do it as they fall. You’ll know it reset if they get knocked back.
Well i’m actually in the lab as i type this and im basically just cancelling the volcano pretty fast and it will catch them 90% of the time. so i pretty much have the ground bounce reset down now. but the combo im doing i can only get 795k…i was trying to squeeze just a bit more damage out of dante lol
I’m having a really hard time with doing dash > S when doing airplay, j.h (land, dash + s). I really cant get the timing down. Is it a really tight link or is there a trick to it? I’m really looking to get consistent with that combo
The “trick” I’m using is to do a neutral jump after the Volcano, j.H - Air Play - delayed j.H so the hitstun is enough to squeeze in the dash and the positioning is perfect for the followup S - Clay Pigeon or S - j.MH Killer Bee stuff.
You can also squeeze in dash > H, S.
if you can get the untechable ground bounce from whiffing the last hit of sky dance, as soon as you land, you can acid rain, volcano xx TK hysteric xx grapple
Another way would be after a wall bounce.