Dante Changes in Ultimate Marvel Vs. Capcom 3

You could only do up to 3 times not sure why they removed it. I was just getting the hang of it too…:shake:

Overall assumption:

Dante is now playing Dante must Die mode.:coffee:

Decreased cancel time during startup of Bold Move?
Is this because of bold blocking?

Cancel time= window to cancel moves. I guess there’s still some cheap shit we didn’t find with Dante, or they want to make his combos harder.

Charge shot loop might still be possible(and actually easier) depending on how fast they come down.

I still think Dante is going to be top 2, along with Viper, but that’s just me. All this stuff that’s been “nerfed” is mostly just stuff that was crazy and needed to be fixed (Hammer, hitboxes of L and M, etc.). No one’s s.L should be so good that it can used as an anti-air, I mean wtf. And Hammer was the answer to everything, which should also not be possible. Other players have already confirmed that all of Dante’s regular BnBs work, so those hitstuns + etc. fixes are insignificant too. This is all minor at best, and atm, I don’t think it will change the way Dante is played. Like DJ01 said, just doin’ some more Devil Trigger is all it’s gonna take.

He’s a DMC character, of course he’s going to still be great.

My guess is to make combos harder. The window to bold cancel stuff from stinger is huge as hell.

They said they wanted to make Dante’s combos harder to do so I’ll assume the bold cancel window tightening was just strictly for that purpose.

Dammit, Dante’s more damaging bnb’s seemed hard enough already. I thought I was in the clear when they made the style change imputs easier… sigh. Oh well, guess I’ll have to suck it up and try to level up more.

Well the style input changes help so it’s kinda like a half harder, half easier kinda thing. In general you really shouldn’t be playing Dante unless you have a certain caliber of execution. The game has plenty of other viable characters if Dante’s combos hurt your hands. I heard his combos required execution even in his own games so it’s kinda expected. Especially since they’re trying to model the feel of the characters as close to the games as possible.

Yeah… my execution is crap. I at least wanna try.

Make bold canceling harder, and style cancels easier? I’m alright with that, although personally they could have left style cancels alone and I still woulda been happy. From what I’m reading on these changes I feel like MvC3 will be a true successor to MvC2, not in playstyle, but just in being a much more respectable and complete game.

points to your motto I’m sure if you could bold cancel reliably in vanilla things will still be fine for you. Maybe easier since rekka motions are gone.

Wait so did we ever figure out what the fuck clay pigeon is? I’m pretty sure it’s not upshots

I feel like the game will still end up being more like 3 on 3 MVC1 than MVC2 but at least you won’t die in one combo at the start of the round anymore unless you play 750/800k health characters.

Personally I’ll miss the cool DP rekka motions and stuff cuz I’ve never played a fighting game that had DP rekka motions. It was cool to grind out the execution for that. The only execution I don’t like is mindless grind stuff like viper seismo chains. That was already bad enough in SFIV.

As long as Dante has his speed, frame traps, and combos, I’m good. Seriously, that ice attack Dante has is like the cheapest shit ever. I hate fighting Dante just because of that attack.

Man, I feel so selfish and noobish for liking the style cancel changes.

And DMC3 was hard, but not so much for execution. I mean, the hardest thing execution wise in DMC3 was just Gaurding in Royal Guard style. Or rapid fire jump cancelling. MvC3 well, I dunno. I like the change cuz it’s one less thing to think about when you’re attempting to execute a combo. My biggest struggles playing Dante in vanilla were (please don’t laugh at me) Style cancelling successfully and Bold Canceling sucessfully. Now that half of that is most likely gone I can focus all my time into master Bold Move and Bold Cancels.

Dammit, that is the second time somebody’s called me on that.

I still think “clay pigeons” refers to the upshots. I honestly can’t think of anything else it would be…

@ Jocelot: I like the rekka motion change only because it means I never have to drop Volcano into Beehive again. For some reason I see everyone drop it…

Well I think Clay Pigeon is acid rain.

Way I see it, style change easing up would mean acid rain would be an infinite/semi infinite if it still had the same float properties.

My only two problems are that I would spend atleast in an hour in training getting my bold cancel bnbs on point as well as figuring out team combos and now it seems I’ll have to either find new shit or end them early. I’ll still be playing Dante since he’s my favorite but damn. Even the bold canceling being tighter affects me bc the way I do it is by doing Stinger BC and then I do the full dp motion (so I actually remove my thumb from :f: and press :f: again and complete the motion). I always could tell it was a bit slow and now I might have to do it faster (which usually results in a crystal). Coincidentally, I think practicing a BC bnb on Shuma is the same as it will be universally in UMvC3. I remember doing the volcano too late and it wouldnt connect properly.

@Jocelot: Dont even sweat it bro. I just started being able to do Hammer on P2’s side like two weeks ago and I still cant do Beehive on P2’s side.